add player respawning

This commit is contained in:
Teatov 2025-08-29 21:47:24 +10:00
parent 92678240ab
commit 0686915bfe
2 changed files with 16 additions and 6 deletions

View File

@ -14,12 +14,6 @@
[node name="Debugger" parent="." instance=ExtResource("6_lpvoh")]
[node name="Player" parent="." instance=ExtResource("2_f4ehn")]
_input_mode = 1
_device_index = 1
[node name="Player2" parent="." instance=ExtResource("2_f4ehn")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.09589, 0, 1.53304)
_input_mode = 1
[node name="Geometry" type="Node" parent="."]

View File

@ -6,15 +6,20 @@ static var instances: Array[Player]
@export var _input_mode: Inputer.Mode = Inputer.Mode.KB_MOUSE
@export var _device_index: int = 0
@export var _respawn_height: float = -5
@export_group("References")
@export var _mover: PlayerMover
var _respawn_point: Vector3
static func is_single_player() -> bool:
return instances.size() <= 1
func _ready() -> void:
_respawn_point = global_position
instances.append(self)
@ -22,6 +27,10 @@ func _exit_tree() -> void:
instances.erase(self)
func _process(_delta: float) -> void:
_process_respawning()
func _physics_process(delta: float) -> void:
velocity = _mover.handle_movement(velocity, delta, is_on_floor(), true)
move_and_slide()
@ -44,3 +53,10 @@ func _unhandled_input(event: InputEvent) -> void:
func input_mode_is(mode: Inputer.Mode) -> bool:
return is_single_player() or _input_mode == mode
func _process_respawning() -> void:
if global_position.y < _respawn_height:
global_position = _respawn_point
velocity = Vector3.ZERO
reset_physics_interpolation()