add side switching animation
This commit is contained in:
parent
58983ecda2
commit
2633390dd8
BIN
assets/models/characters/batrix.glb
(Stored with Git LFS)
BIN
assets/models/characters/batrix.glb
(Stored with Git LFS)
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@ -3,7 +3,7 @@
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importer="scene"
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importer="scene"
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importer_version=1
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importer_version=1
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type="PackedScene"
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type="PackedScene"
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uid="uid://h7nclbup16w3"
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uid="uid://b4q85h3ndkh5u"
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path="res://.godot/imported/batrix.glb-2a26ce30df79829d9ecd076dc9b45214.scn"
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path="res://.godot/imported/batrix.glb-2a26ce30df79829d9ecd076dc9b45214.scn"
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[deps]
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[deps]
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@ -29,7 +29,7 @@ animation/import=true
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animation/fps=30
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animation/fps=30
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animation/trimming=false
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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import_script/path=""
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_subresources={
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_subresources={
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"materials": {
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"materials": {
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@ -41,11 +41,6 @@ _subresources={
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"use_external/enabled": true,
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"use_external/enabled": true,
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"use_external/path": "res://resources/materials/characters/batrix_mat.tres"
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"use_external/path": "res://resources/materials/characters/batrix_mat.tres"
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}
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}
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},
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"nodes": {
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"PATH:Armature/Skeleton3D": {
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"rest_pose/external_animation_library": null
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}
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}
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}
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}
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}
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gltf/naming_version=1
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gltf/naming_version=1
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@ -1,11 +1,42 @@
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[gd_scene load_steps=10 format=3 uid="uid://b73y71y3efmv"]
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[gd_scene load_steps=18 format=3 uid="uid://b73y71y3efmv"]
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[ext_resource type="Script" path="res://scripts/player/player.gd" id="1_xt3i8"]
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[ext_resource type="Script" path="res://scripts/player/player.gd" id="1_xt3i8"]
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[ext_resource type="Material" uid="uid://cc18ee0wbfoud" path="res://resources/materials/debug/debug_player.tres" id="2_0p422"]
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[ext_resource type="Material" uid="uid://cc18ee0wbfoud" path="res://resources/materials/debug/debug_player.tres" id="2_0p422"]
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[ext_resource type="PackedScene" uid="uid://h7nclbup16w3" path="res://assets/models/characters/batrix.glb" id="3_7s4q6"]
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[ext_resource type="Script" path="res://scripts/player/player_attack.gd" id="3_8pbtx"]
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[ext_resource type="Script" path="res://scripts/player/player_attack.gd" id="3_8pbtx"]
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[ext_resource type="PackedScene" uid="uid://b4q85h3ndkh5u" path="res://assets/models/characters/batrix.glb" id="3_ld2i8"]
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[ext_resource type="Script" path="res://scripts/player/player_animator.gd" id="4_adlgp"]
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[ext_resource type="Material" uid="uid://bdi02rpvdukem" path="res://resources/materials/debug/debug_attack.tres" id="4_ll2ct"]
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[ext_resource type="Material" uid="uid://bdi02rpvdukem" path="res://resources/materials/debug/debug_attack.tres" id="4_ll2ct"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_tes4q"]
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animation = &"+idle_L"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_rdhgj"]
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animation = &"+idle_R"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_tdamk"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_gk5g1"]
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advance_mode = 2
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advance_condition = &"side_L"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_v3m8c"]
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advance_mode = 2
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advance_condition = &"side_R"
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_yk01a"]
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states/+idle_L/node = SubResource("AnimationNodeAnimation_tes4q")
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states/+idle_L/position = Vector2(351, 62)
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states/+idle_R/node = SubResource("AnimationNodeAnimation_rdhgj")
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states/+idle_R/position = Vector2(351, 168)
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transitions = ["Start", "+idle_L", SubResource("AnimationNodeStateMachineTransition_tdamk"), "+idle_R", "+idle_L", SubResource("AnimationNodeStateMachineTransition_gk5g1"), "+idle_L", "+idle_R", SubResource("AnimationNodeStateMachineTransition_v3m8c")]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_f4bn3"]
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graph_offset = Vector2(-369.559, 150.503)
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nodes/StateMachine/node = SubResource("AnimationNodeStateMachine_yk01a")
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nodes/StateMachine/position = Vector2(40, 140)
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node_connections = [&"output", 0, &"StateMachine"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_apl1i"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_apl1i"]
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height = 1.8
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height = 1.8
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@ -26,150 +57,250 @@ collision_layer = 16
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script = ExtResource("1_xt3i8")
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script = ExtResource("1_xt3i8")
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_collision_debug_material = ExtResource("2_0p422")
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_collision_debug_material = ExtResource("2_0p422")
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[node name="Model" parent="." instance=ExtResource("3_7s4q6")]
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[node name="Model" parent="." instance=ExtResource("3_ld2i8")]
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[node name="Skeleton3D" parent="Model/Armature" index="0"]
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[node name="Skeleton3D" parent="Model/Armature" index="0"]
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bones/0/rotation = Quaternion(0.500003, -0.499997, -0.499997, 0.500003)
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bones/0/position = Vector3(0.494326, 1.05095, -0.0063748)
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bones/1/rotation = Quaternion(-0.500006, 0.5, 0.499994, 0.5)
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bones/0/rotation = Quaternion(-0.699429, -0.104116, -0.699564, 0.102804)
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bones/6/rotation = Quaternion(-0.0323581, 2.46001e-07, 8.00608e-09, 0.999476)
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bones/1/position = Vector3(9.7502e-05, 0.0319144, -0.124525)
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bones/7/rotation = Quaternion(0.123965, -2.40098e-07, -2.92456e-09, 0.992287)
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bones/1/rotation = Quaternion(0.000141498, 0.789452, 0.613812, -0.000224441)
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bones/7/scale = Vector3(1, 1, 1)
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bones/4/position = Vector3(0.0106248, 0.943688, -0.060074)
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bones/8/rotation = Quaternion(-0.0917916, -2.67583e-15, 2.18848e-08, 0.995778)
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bones/4/rotation = Quaternion(0.34774, -0.156246, -0.00732459, 0.924451)
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bones/9/rotation = Quaternion(1.15202e-07, 0.707107, 0.707107, -5.33851e-08)
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bones/5/rotation = Quaternion(-0.0714071, 0.441915, -0.181066, 0.875687)
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bones/9/scale = Vector3(1, 1, 1)
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bones/6/rotation = Quaternion(-0.348023, 0.140409, 0.0786429, 0.923569)
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bones/12/rotation = Quaternion(-1.03251e-07, -3.17865e-08, 3.28198e-15, 1)
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bones/7/rotation = Quaternion(0.374014, -0.0621726, -0.084335, 0.921486)
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bones/13/rotation = Quaternion(-1.37668e-07, -3.17865e-08, 4.37597e-15, 1)
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bones/8/rotation = Quaternion(-0.150476, -0.519175, 0.048826, 0.839899)
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bones/14/rotation = Quaternion(-1.03251e-07, -3.17865e-08, 3.28198e-15, 1)
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bones/9/rotation = Quaternion(1.16849e-07, 0.707107, 0.707107, -6.02998e-08)
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bones/18/rotation = Quaternion(-1.37668e-07, -3.17865e-08, 4.37597e-15, 1)
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bones/10/position = Vector3(0.00921999, -2.61864e-08, -0.00588939)
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bones/20/rotation = Quaternion(0.19747, 0.678974, 0.678974, -0.19747)
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bones/11/position = Vector3(0.00823874, -2.49299e-08, -0.0102091)
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bones/20/scale = Vector3(1, 1, 1)
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bones/12/position = Vector3(-0.013704, 1.28724e-08, 0.015537)
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bones/30/rotation = Quaternion(-6.21725e-15, -5.94129e-08, -1.49012e-07, 1)
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bones/13/position = Vector3(-0.0271835, 2.07455e-08, 0.00727785)
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bones/36/rotation = Quaternion(0.19747, 0.678974, 0.678974, -0.19747)
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bones/14/position = Vector3(-0.0138113, -4.4584e-08, -0.0106828)
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bones/36/scale = Vector3(1, 1, 1)
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bones/15/position = Vector3(0.0195011, -2.44352e-09, 0.00592815)
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bones/40/rotation = Quaternion(-0.19747, 0.678974, 0.678974, 0.19747)
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bones/16/position = Vector3(0.0322901, -8.57577e-09, -0.00263738)
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bones/40/scale = Vector3(1, 1, 1)
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bones/17/position = Vector3(0.0186913, 7.26905e-09, -0.0116521)
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bones/44/rotation = Quaternion(4.66323e-07, -0.535908, 0.844276, -1.6823e-07)
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bones/18/position = Vector3(-0.0319375, 1.10374e-08, -0.00811325)
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bones/44/scale = Vector3(1, 1, 1)
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bones/19/position = Vector3(0.0299649, -4.00949e-08, -0.011494)
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bones/45/rotation = Quaternion(-0.0181733, 2.38379e-07, 1.14098e-08, 0.999835)
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bones/20/rotation = Quaternion(0.197471, 0.678974, 0.678974, -0.19747)
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bones/46/rotation = Quaternion(-1.20807e-07, 0.993087, -0.117383, 7.85287e-07)
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bones/21/position = Vector3(0.00653459, 0.000225205, 0.000792979)
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bones/48/rotation = Quaternion(-0.034235, -3.57418e-07, 8.86969e-08, 0.999414)
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bones/21/rotation = Quaternion(2.82912e-08, -0.00986666, -1.30163e-07, 0.999951)
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bones/50/rotation = Quaternion(0.403888, -2.98082e-07, -3.85178e-07, 0.914808)
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bones/21/scale = Vector3(0.999923, 1, 0.397172)
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bones/51/rotation = Quaternion(-0.512846, 3.82068e-07, 4.27952e-07, 0.858481)
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bones/22/position = Vector3(0.0392888, -1.19762e-06, -0.00333344)
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bones/51/scale = Vector3(1, 1, 1)
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bones/23/position = Vector3(-0.0495715, -2.69006e-06, 0.0147187)
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bones/52/rotation = Quaternion(0.0772044, -1.03801e-06, -1.2885e-07, 0.997015)
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bones/24/position = Vector3(-0.00910762, -8.28212e-08, 0.000409588)
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||||||
bones/52/scale = Vector3(1, 1, 1)
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bones/25/position = Vector3(-0.0134209, -2.50165e-08, -0.0184934)
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||||||
bones/55/rotation = Quaternion(0.000780555, -0.0237052, 0.0502717, 0.998454)
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bones/29/position = Vector3(-0.0243873, 0.000225207, 0.00180588)
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||||||
bones/55/scale = Vector3(1, 1, 1)
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bones/29/rotation = Quaternion(-8.17624e-09, -0.00810695, 6.36745e-08, 0.999967)
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||||||
bones/56/scale = Vector3(1, 1, 1)
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bones/29/scale = Vector3(0.999935, 1, 0.538658)
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||||||
bones/58/rotation = Quaternion(0.00161688, 2.38418e-07, 1.03441e-09, 0.999999)
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bones/30/position = Vector3(-0.0392888, -1.14066e-06, 0.00778625)
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bones/58/scale = Vector3(1, 1, 1)
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bones/31/position = Vector3(0.0495715, -2.68375e-06, 0.0400534)
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bones/59/rotation = Quaternion(0.228541, 0.947226, 0.209053, -0.0826344)
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bones/32/position = Vector3(0.00910765, -3.96837e-08, 0.0211827)
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||||||
bones/60/rotation = Quaternion(0.133438, -0.0949905, -0.147138, 0.97546)
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bones/33/position = Vector3(0.013421, 3.66567e-08, -0.0283992)
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||||||
bones/61/rotation = Quaternion(0.0362919, -0.00490006, -0.0475428, 0.998198)
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bones/36/position = Vector3(0.0443015, 0.0755768, 0.0940306)
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||||||
bones/63/rotation = Quaternion(-0.497004, -0.574613, 0.266856, 0.592954)
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bones/36/rotation = Quaternion(0.161417, 0.667625, 0.688436, -0.232975)
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||||||
bones/64/rotation = Quaternion(-0.0266082, 0.706555, -0.0266833, 0.706654)
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bones/40/position = Vector3(-0.0437322, 0.0915897, 0.0943924)
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||||||
bones/65/rotation = Quaternion(-8.29555e-05, 9.48293e-05, 0.0141926, 0.999899)
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bones/40/rotation = Quaternion(-0.160114, 0.667183, 0.68874, 0.234237)
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||||||
bones/65/scale = Vector3(1, 1, 1)
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bones/44/rotation = Quaternion(-0.102447, -0.522071, 0.843502, -0.0738329)
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||||||
bones/66/rotation = Quaternion(2.73443e-05, -2.92389e-05, 0.0202266, 0.999795)
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bones/46/rotation = Quaternion(-0.00282362, 0.992799, -0.117349, 0.0238882)
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bones/66/scale = Vector3(1, 1, 1)
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bones/50/rotation = Quaternion(0.408327, 0.0439888, -0.262991, 0.873023)
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bones/69/rotation = Quaternion(-0.706943, -0.0143225, 0.0142829, 0.706981)
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bones/51/rotation = Quaternion(-0.557133, 3.81469e-07, 4.66623e-07, 0.830423)
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||||||
bones/70/rotation = Quaternion(-0.706726, -0.024286, 0.0243834, 0.70665)
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bones/52/rotation = Quaternion(0.05766, 0.0761452, -0.0209147, 0.995209)
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||||||
bones/72/rotation = Quaternion(-7.74054e-05, 9.75834e-05, -0.00343725, 0.999994)
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bones/53/rotation = Quaternion(-0.467516, 4.66644e-07, 8.9985e-07, 0.883985)
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||||||
bones/72/scale = Vector3(1, 1, 1)
|
bones/54/rotation = Quaternion(0.0487203, 0.0278252, -0.473765, 0.878863)
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||||||
bones/73/rotation = Quaternion(2.5122e-05, -2.6431e-05, 0.00184074, 0.999998)
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bones/55/rotation = Quaternion(-0.112273, -0.503668, -0.729497, 0.448941)
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||||||
bones/73/scale = Vector3(1, 1, 1)
|
bones/56/position = Vector3(4.19883e-10, 0.281682, -9.63389e-08)
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||||||
bones/76/rotation = Quaternion(-0.707088, -0.00131944, 0.00128381, 0.707123)
|
bones/56/rotation = Quaternion(0.0189077, -4.88213e-05, -5.1644e-05, 0.999821)
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||||||
bones/77/rotation = Quaternion(-0.707143, 0.0011801, -0.00107765, 0.707069)
|
bones/57/rotation = Quaternion(0.00109414, -0.000160432, 1.90888e-07, 0.999999)
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||||||
bones/78/rotation = Quaternion(0.0361992, 0.706123, 0.0361283, 0.70624)
|
bones/58/position = Vector3(1.29355e-09, 0.0684659, -0.000149869)
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||||||
bones/80/rotation = Quaternion(-8.66251e-06, 9.56188e-06, -0.0155723, 0.999879)
|
bones/58/rotation = Quaternion(-0.40695, -0.000253698, 0.000176486, 0.91345)
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||||||
bones/83/rotation = Quaternion(-0.707027, 0.0110055, -0.0109902, 0.707015)
|
bones/59/rotation = Quaternion(0.272953, 0.938437, 0.146393, 0.152973)
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||||||
bones/84/rotation = Quaternion(-0.706096, 0.0385178, -0.038402, 0.706024)
|
bones/60/rotation = Quaternion(0.58496, -0.153924, -0.0835467, 0.791928)
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||||||
bones/85/rotation = Quaternion(0.0569009, 0.704803, 0.0568902, 0.704825)
|
bones/61/rotation = Quaternion(0.510623, -0.0271032, -0.0393668, 0.858475)
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||||||
bones/85/scale = Vector3(1, 1, 1)
|
bones/62/rotation = Quaternion(-0.329205, -0.636159, 0.303971, 0.628115)
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||||||
bones/86/rotation = Quaternion(-7.06026e-06, 1.40335e-05, -0.0424302, 0.999099)
|
bones/62/scale = Vector3(1, 1.10703, 1)
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||||||
bones/87/rotation = Quaternion(-1.06996e-07, 1.17384e-07, -0.0413655, 0.999144)
|
bones/63/rotation = Quaternion(-0.343634, -0.682552, 0.10805, 0.635896)
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||||||
bones/89/rotation = Quaternion(-0.707107, 8.47153e-07, 9.00539e-07, 0.707107)
|
bones/63/scale = Vector3(1, 1.10703, 1)
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||||||
bones/90/rotation = Quaternion(-0.706502, 0.0292507, -0.0292488, 0.706501)
|
bones/65/rotation = Quaternion(0.535794, 0.00768613, 0.0119316, 0.84423)
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||||||
bones/91/rotation = Quaternion(-0.70463, 0.0592111, -0.0591898, 0.704619)
|
bones/66/rotation = Quaternion(0.620821, 0.0125363, 0.0158731, 0.783692)
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||||||
bones/92/rotation = Quaternion(-0.708275, 5.03263e-14, -2.84259e-07, 0.705936)
|
bones/67/rotation = Quaternion(0.620926, -3.05073e-08, -2.61043e-10, 0.783869)
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bones/93/rotation = Quaternion(-0.705843, -3.79543e-06, -5.06699e-05, 0.708368)
|
bones/68/rotation = Quaternion(-0.435358, 5.33891e-07, 1.09405e-06, 0.900257)
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||||||
bones/96/rotation = Quaternion(-0.704198, -0.0522797, 0.0188281, 0.707826)
|
bones/68/scale = Vector3(1, 1.25706, 1)
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||||||
bones/97/rotation = Quaternion(0.0365982, -0.0425263, 0.740578, 0.669624)
|
bones/69/rotation = Quaternion(-0.435245, -0.00883201, 0.0181977, 0.900085)
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||||||
bones/97/scale = Vector3(1, 1, 1)
|
bones/69/scale = Vector3(1, 1.25706, 1)
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||||||
bones/98/rotation = Quaternion(0.000780569, 0.0237052, -0.0502716, 0.998454)
|
bones/70/rotation = Quaternion(-0.481355, -0.0244881, 0.0222001, 0.875902)
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||||||
bones/98/scale = Vector3(1, 1, 1)
|
bones/70/scale = Vector3(1, 1.15469, 1)
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||||||
bones/99/rotation = Quaternion(0.00234516, 3.8331e-05, 3.29257e-05, 0.999997)
|
bones/72/rotation = Quaternion(0.535935, -0.00176, -0.00295408, 0.844252)
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||||||
bones/99/scale = Vector3(1, 1, 1)
|
bones/73/rotation = Quaternion(0.620952, 0.00112222, 0.00145932, 0.783846)
|
||||||
bones/101/rotation = Quaternion(0.00161688, -2.38418e-07, -1.03441e-09, 0.999999)
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bones/108/rotation = Quaternion(-8.29556e-05, -9.48397e-05, -0.0141926, 0.999899)
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bones/128/scale = Vector3(1, 1, 1)
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bones/92/position = Vector3(1.30883e-09, 0.0684659, -0.000149859)
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bones/130/rotation = Quaternion(-1.06334e-07, -1.19982e-07, 0.0413655, 0.999144)
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bones/92/rotation = Quaternion(-0.840073, -0.000155525, -2.87357e-05, 0.542474)
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||||||
bones/133/rotation = Quaternion(-0.706502, -0.0292508, 0.0292488, 0.706501)
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bones/93/rotation = Quaternion(-0.699952, -9.07941e-07, -6.10241e-05, 0.714189)
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bones/134/rotation = Quaternion(-0.70463, -0.0592111, 0.0591898, 0.704619)
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bones/140/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47963e-09, 0.999476)
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bones/95/position = Vector3(-1.96742e-08, 0.0159596, 0.000181376)
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bones/143/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47962e-09, 0.999476)
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bones/145/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
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bones/148/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
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bones/151/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99411e-11, 0.999476)
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bones/101/rotation = Quaternion(-0.268394, 0.14702, 0.0462904, 0.950898)
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bones/154/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
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bones/112/rotation = Quaternion(-0.394254, 0.00800334, -0.0185771, 0.918779)
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bones/112/scale = Vector3(1, 1.37539, 1)
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bones/166/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
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bones/167/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
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bones/113/scale = Vector3(1, 1.21299, 1)
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bones/168/rotation = Quaternion(0.999437, 1.66876e-08, 3.38767e-07, -0.0335376)
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bones/169/rotation = Quaternion(0.0296713, -1.19064e-07, 1.37491e-08, 0.99956)
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bones/118/rotation = Quaternion(-0.419933, -5.38787e-07, -1.06318e-06, 0.907555)
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bones/174/rotation = Quaternion(0.999437, 3.26797e-08, -1.37802e-07, -0.0335376)
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bones/118/scale = Vector3(1, 1.29838, 1)
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bones/174/scale = Vector3(1, 1, 1.00001)
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bones/175/rotation = Quaternion(0.0296713, 1.1925e-07, -7.47368e-09, 0.99956)
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bones/119/scale = Vector3(1, 1.29838, 1)
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bones/179/rotation = Quaternion(-0.730424, 1.08982e-07, 2.31437e-07, 0.682994)
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bones/120/rotation = Quaternion(-0.478369, -0.00010121, 0.00211336, 0.878156)
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||||||
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bones/120/scale = Vector3(1, 1.16111, 1)
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|
bones/122/rotation = Quaternion(0.461439, 0.0178802, 0.034495, 0.886321)
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||||||
|
bones/123/rotation = Quaternion(0.573377, 0.00892217, 0.0127629, 0.819144)
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||||||
|
bones/124/rotation = Quaternion(0.573453, -3.62117e-09, -1.44262e-08, 0.819238)
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||||||
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bones/125/rotation = Quaternion(-0.461815, -4.64358e-07, -1.16372e-06, 0.886976)
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||||||
|
bones/125/scale = Vector3(1, 1.19475, 1)
|
||||||
|
bones/126/rotation = Quaternion(-0.461767, -0.0071837, 0.013798, 0.886865)
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||||||
|
bones/126/scale = Vector3(1, 1.19475, 1)
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||||||
|
bones/127/rotation = Quaternion(-0.517809, -0.0335061, 0.0412294, 0.853845)
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||||||
|
bones/127/scale = Vector3(1, 1.09458, 1)
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||||||
|
bones/129/rotation = Quaternion(0.394028, 0.0167211, 0.0389965, 0.918119)
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||||||
|
bones/130/rotation = Quaternion(0.510242, 0.0211244, 0.0355649, 0.859035)
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||||||
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bones/131/rotation = Quaternion(0.510679, -1.34729e-09, -8.17124e-09, 0.859771)
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||||||
|
bones/132/rotation = Quaternion(-0.494632, -5.47321e-07, -1.11026e-06, 0.869103)
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||||||
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bones/132/scale = Vector3(1, 1.13164, 1)
|
||||||
|
bones/133/rotation = Quaternion(-0.494208, -0.0204614, 0.0359497, 0.868359)
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||||||
|
bones/133/scale = Vector3(1, 1.13164, 1)
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||||||
|
bones/134/rotation = Quaternion(-0.547852, -0.057849, 0.0581314, 0.832546)
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||||||
|
bones/134/scale = Vector3(1, 1.05697, 1)
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||||||
|
bones/135/position = Vector3(-2.65929e-08, 0.0789402, -0.000172745)
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||||||
|
bones/135/rotation = Quaternion(-0.795928, 0.0358362, 0.0693259, 0.60034)
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||||||
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bones/136/position = Vector3(7.13892e-08, 0.213917, 1.5181e-07)
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||||||
|
bones/136/rotation = Quaternion(-0.596572, -0.0226518, 0.0247718, 0.801857)
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||||||
|
bones/136/scale = Vector3(1, 1.02026, 1)
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||||||
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bones/137/position = Vector3(0.00409766, -0.0115429, -0.00384409)
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||||||
|
bones/137/rotation = Quaternion(-0.0935765, -0.00903352, 0.157673, 0.983006)
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||||||
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bones/138/position = Vector3(1.10012e-08, 0.0159595, 0.000181388)
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||||||
|
bones/138/rotation = Quaternion(-0.0586372, 0.00568236, 0.12181, 0.990804)
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||||||
|
bones/139/rotation = Quaternion(-0.433995, -0.192252, 0.22041, 0.852119)
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||||||
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||||||
|
bones/141/position = Vector3(0.00887026, 0.0514272, 0.0891168)
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||||||
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bones/142/position = Vector3(0.0041804, -0.00171393, 0.0839392)
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||||||
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bones/143/position = Vector3(-0.0157922, 0.0560186, -0.101222)
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||||||
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bones/144/position = Vector3(0.101209, 0.0705554, -0.0656777)
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||||||
|
bones/144/rotation = Quaternion(0.0314104, -0.0267035, 0.333607, 0.94181)
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||||||
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bones/145/position = Vector3(0.0981173, 0.127364, -0.0633936)
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||||||
|
bones/145/rotation = Quaternion(0.0314104, -0.0267035, 0.333607, 0.94181)
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||||||
|
bones/146/position = Vector3(0.0948122, 0.150891, 0.0295007)
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||||||
|
bones/146/rotation = Quaternion(0.0314104, -0.0267035, 0.333607, 0.94181)
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||||||
|
bones/147/position = Vector3(0.100561, 0.0620289, 0.0258209)
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||||||
|
bones/147/rotation = Quaternion(0.0314104, -0.0267035, 0.333607, 0.94181)
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bones/148/position = Vector3(0.0555162, 0.0784489, 0.065882)
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bones/149/position = Vector3(0.058558, 0.0250886, 0.0617265)
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bones/150/position = Vector3(0.05726, 0.143644, 0.0533884)
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||||||
|
bones/150/rotation = Quaternion(0.0314104, -0.0267035, 0.333607, 0.94181)
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||||||
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bones/151/position = Vector3(0.0620707, 0.184404, 0.0200446)
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||||||
|
bones/151/rotation = Quaternion(0.0314104, -0.0267035, 0.333607, 0.94181)
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||||||
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bones/152/position = Vector3(0.0541359, 0.198768, -0.0177982)
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||||||
|
bones/152/rotation = Quaternion(0.0314104, -0.0267035, 0.333607, 0.94181)
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||||||
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bones/153/position = Vector3(0.0558328, 0.19551, -0.0454424)
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||||||
|
bones/153/rotation = Quaternion(0.0314104, -0.0267035, 0.333607, 0.94181)
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||||||
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bones/154/position = Vector3(0.0887056, 0.167335, -0.0635147)
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||||||
|
bones/154/rotation = Quaternion(0.0314104, -0.0267035, 0.333607, 0.94181)
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bones/155/position = Vector3(0.056176, 0.149521, -0.0743278)
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|
bones/155/rotation = Quaternion(0.0314104, -0.0267035, 0.333607, 0.94181)
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||||||
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bones/156/position = Vector3(-0.114468, 0.0611706, -0.052233)
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||||||
|
bones/156/rotation = Quaternion(0.121402, 0.142053, -0.116894, 0.975407)
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||||||
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bones/157/position = Vector3(-0.108893, 0.106154, -0.0498362)
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||||||
|
bones/157/rotation = Quaternion(0.121402, 0.142053, -0.116894, 0.975407)
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||||||
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bones/158/position = Vector3(-0.095276, 0.0996294, 0.0315971)
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||||||
|
bones/158/rotation = Quaternion(0.121402, 0.142053, -0.116894, 0.975407)
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||||||
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bones/159/position = Vector3(-0.118151, 0.0295104, 0.0190655)
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||||||
|
bones/159/rotation = Quaternion(0.121402, 0.142053, -0.116894, 0.975407)
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bones/160/position = Vector3(-0.0585888, 0.0613172, 0.0664555)
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bones/161/position = Vector3(-0.0679349, 0.00486292, 0.064717)
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|
bones/162/rotation = Quaternion(0.121402, 0.142053, -0.116894, 0.975407)
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||||||
|
bones/163/position = Vector3(-0.0670809, 0.147832, 0.0349824)
|
||||||
|
bones/163/rotation = Quaternion(0.121402, 0.142053, -0.116894, 0.975407)
|
||||||
|
bones/164/position = Vector3(-0.0729914, 0.172027, 0.00210291)
|
||||||
|
bones/164/rotation = Quaternion(0.121402, 0.142053, -0.116894, 0.975407)
|
||||||
|
bones/165/position = Vector3(-0.0785256, 0.174421, -0.0251247)
|
||||||
|
bones/165/rotation = Quaternion(0.121402, 0.142053, -0.116894, 0.975407)
|
||||||
|
bones/166/position = Vector3(-0.103009, 0.140493, -0.0457483)
|
||||||
|
bones/166/rotation = Quaternion(0.121402, 0.142053, -0.116894, 0.975407)
|
||||||
|
bones/167/position = Vector3(-0.0657942, 0.137751, -0.0669098)
|
||||||
|
bones/167/rotation = Quaternion(0.121402, 0.142053, -0.116894, 0.975407)
|
||||||
|
bones/168/rotation = Quaternion(0.772222, 0.0554567, -0.309364, 0.552171)
|
||||||
|
bones/169/rotation = Quaternion(0.284937, 8.07405e-07, 3.14972e-07, 0.958546)
|
||||||
|
bones/170/position = Vector3(-2.36032e-09, 0.418116, -1.89366e-07)
|
||||||
|
bones/170/rotation = Quaternion(-0.404457, -0.00928664, 0.0249438, 0.91417)
|
||||||
|
bones/172/position = Vector3(-1.16423e-08, 0.418116, -1.47129e-07)
|
||||||
|
bones/172/rotation = Quaternion(-0.74262, -0.00638893, 0.006785, 0.669648)
|
||||||
|
bones/173/rotation = Quaternion(-0.636004, 9.57005e-08, 2.32847e-07, 0.771686)
|
||||||
|
bones/173/scale = Vector3(1, 1.0149, 1)
|
||||||
|
bones/174/rotation = Quaternion(0.90767, -0.0420115, 0.0557188, 0.413842)
|
||||||
|
bones/175/rotation = Quaternion(0.317475, 5.12614e-07, 1.84504e-07, 0.948267)
|
||||||
|
bones/176/position = Vector3(4.56668e-08, 0.418116, 5.19234e-07)
|
||||||
|
bones/176/rotation = Quaternion(-0.358905, -0.00420068, -0.11647, 0.926069)
|
||||||
|
bones/177/rotation = Quaternion(-0.607671, 1.51412e-07, 1.85934e-07, 0.794189)
|
||||||
|
bones/178/position = Vector3(3.07338e-08, 0.418116, 5.2755e-07)
|
||||||
|
bones/178/rotation = Quaternion(-0.731044, 0.014523, -0.0382473, 0.681103)
|
||||||
|
bones/179/rotation = Quaternion(-0.622745, 1.37788e-07, 4.58174e-07, 0.782425)
|
||||||
|
bones/179/scale = Vector3(1, 1.02159, 1)
|
||||||
|
|
||||||
[node name="AnimationPlayer" parent="Model" index="1"]
|
[node name="AnimationTree" type="AnimationTree" parent="." node_paths=PackedStringArray("player")]
|
||||||
autoplay = "+idle"
|
root_node = NodePath("../Model")
|
||||||
|
tree_root = SubResource("AnimationNodeBlendTree_f4bn3")
|
||||||
|
anim_player = NodePath("../Model/AnimationPlayer")
|
||||||
|
parameters/StateMachine/conditions/side_L = false
|
||||||
|
parameters/StateMachine/conditions/side_R = false
|
||||||
|
script = ExtResource("4_adlgp")
|
||||||
|
player = NodePath("..")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
|
||||||
|
|||||||
@ -28,6 +28,7 @@ size = Vector3(50, 1, 50)
|
|||||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights"]
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights"]
|
||||||
transform = Transform3D(0.994881, 0.0858869, -0.0532522, 0, 0.526956, 0.849893, 0.101056, -0.845542, 0.524258, 0, 0, 0)
|
transform = Transform3D(0.994881, 0.0858869, -0.0532522, 0, 0.526956, 0.849893, 0.101056, -0.845542, 0.524258, 0, 0, 0)
|
||||||
shadow_enabled = true
|
shadow_enabled = true
|
||||||
|
shadow_bias = 0.025
|
||||||
shadow_blur = 6.0
|
shadow_blur = 6.0
|
||||||
|
|
||||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||||
|
|||||||
@ -137,30 +137,30 @@ func _update_controls_label() -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _append_text(key: String, value: Variant, label_index: int) -> void:
|
func _append_text(key: String, value: Variant, label_index: int) -> void:
|
||||||
var line := str(value)
|
var line_text := str(value)
|
||||||
|
|
||||||
if value is int:
|
if value is int:
|
||||||
line = (" " if value >= 0 else "") + line
|
line_text = (" " if value >= 0 else "") + line_text
|
||||||
if (value as int) > 0:
|
if (value as int) > 0:
|
||||||
line = "[color=sky_blue]%s[/color]" % line
|
line_text = "[color=sky_blue]%s[/color]" % line_text
|
||||||
elif (value as int) < 0:
|
elif (value as int) < 0:
|
||||||
line = "[color=salmon]%s[/color]" % line
|
line_text = "[color=salmon]%s[/color]" % line_text
|
||||||
|
|
||||||
elif value is float:
|
elif value is float:
|
||||||
line = (" " if value >= 0 else "") + "%.6f" % value
|
line_text = (" " if value >= 0 else "") + "%.6f" % value
|
||||||
if value > 0:
|
if value > 0:
|
||||||
line = "[color=sky_blue]%s[/color]" % line
|
line_text = "[color=sky_blue]%s[/color]" % line_text
|
||||||
elif value < 0:
|
elif value < 0:
|
||||||
line = "[color=salmon]%s[/color]" % line
|
line_text = "[color=salmon]%s[/color]" % line_text
|
||||||
|
|
||||||
elif value is bool:
|
elif value is bool:
|
||||||
if value:
|
if value:
|
||||||
line = "[color=sky_blue]%s[/color]" % line
|
line_text = "[color=sky_blue]%s[/color]" % line_text
|
||||||
else:
|
else:
|
||||||
line = "[color=salmon]%s[/color]" % line
|
line_text = "[color=salmon]%s[/color]" % line_text
|
||||||
|
|
||||||
elif value is Vector3:
|
elif value is Vector3:
|
||||||
line = (
|
line_text = (
|
||||||
"(%s, %s, %s)"
|
"(%s, %s, %s)"
|
||||||
% [
|
% [
|
||||||
(" " if value.x >= 0 else "") + ("%.6f" % value.x),
|
(" " if value.x >= 0 else "") + ("%.6f" % value.x),
|
||||||
@ -170,7 +170,7 @@ func _append_text(key: String, value: Variant, label_index: int) -> void:
|
|||||||
)
|
)
|
||||||
|
|
||||||
elif value is Vector2:
|
elif value is Vector2:
|
||||||
line = (
|
line_text = (
|
||||||
"(%s, %s)"
|
"(%s, %s)"
|
||||||
% [
|
% [
|
||||||
(" " if value.x >= 0 else "") + ("%.6f" % value.x),
|
(" " if value.x >= 0 else "") + ("%.6f" % value.x),
|
||||||
@ -178,19 +178,19 @@ func _append_text(key: String, value: Variant, label_index: int) -> void:
|
|||||||
]
|
]
|
||||||
)
|
)
|
||||||
|
|
||||||
line = "%s: %s\n" % [key, line]
|
line_text = "%s: %s\n" % [key, line_text]
|
||||||
|
|
||||||
if label_index == 2:
|
if label_index == 2:
|
||||||
_label2_text += line
|
_label2_text += line_text
|
||||||
else:
|
else:
|
||||||
_label1_text += line
|
_label1_text += line_text
|
||||||
|
|
||||||
|
|
||||||
func _append_event(key: String, frame: int, args: Array[Variant]) -> void:
|
func _append_event(key: String, frame: int, args: Array[Variant]) -> void:
|
||||||
var line := key
|
var line_text := key
|
||||||
|
|
||||||
if args.size() > 0:
|
if args.size() > 0:
|
||||||
line += "(%s)" % ", ".join(args.map(str))
|
line_text += "(%s)" % ", ".join(args.map(str))
|
||||||
|
|
||||||
var physics_frame := Engine.get_physics_frames()
|
var physics_frame := Engine.get_physics_frames()
|
||||||
var color := Color.SALMON.lerp(
|
var color := Color.SALMON.lerp(
|
||||||
@ -199,9 +199,9 @@ func _append_event(key: String, frame: int, args: Array[Variant]) -> void:
|
|||||||
if physics_frame - frame < 5:
|
if physics_frame - frame < 5:
|
||||||
color = Color.SKY_BLUE
|
color = Color.SKY_BLUE
|
||||||
|
|
||||||
line = "[color=#%s]%s[/color]\n" % [color.to_html(), line]
|
line_text = "[color=#%s]%s[/color]\n" % [color.to_html(), line_text]
|
||||||
|
|
||||||
_label3_text += line
|
_label3_text += line_text
|
||||||
|
|
||||||
|
|
||||||
func _draw_vector(from: Vector3, to: Vector3, color: Color) -> void:
|
func _draw_vector(from: Vector3, to: Vector3, color: Color) -> void:
|
||||||
|
|||||||
@ -20,8 +20,7 @@ func _ready() -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _process(_delta: float) -> void:
|
func _process(_delta: float) -> void:
|
||||||
aiming.controller_aiming(movement.move_input)
|
call_deferred("_aiming")
|
||||||
call_deferred("_mouse_aiming")
|
|
||||||
_process_respawning()
|
_process_respawning()
|
||||||
|
|
||||||
var aim_pos := global_position + aiming.aim_offset
|
var aim_pos := global_position + aiming.aim_offset
|
||||||
@ -39,9 +38,13 @@ func _physics_process(delta: float) -> void:
|
|||||||
move_and_slide()
|
move_and_slide()
|
||||||
|
|
||||||
|
|
||||||
func _mouse_aiming() -> void:
|
func _aiming() -> void:
|
||||||
|
|
||||||
|
aiming.controller_aiming(movement.move_input)
|
||||||
var mouse_pos := get_viewport().get_mouse_position()
|
var mouse_pos := get_viewport().get_mouse_position()
|
||||||
aiming.mouse_aiming(mouse_pos, global_position, is_on_floor())
|
aiming.mouse_aiming(mouse_pos, global_position, is_on_floor())
|
||||||
|
if attack.is_hitting():
|
||||||
|
return
|
||||||
if aiming.aim_offset.length() > 0:
|
if aiming.aim_offset.length() > 0:
|
||||||
look_at(global_position + aiming.aim_offset, Vector3.UP, true)
|
look_at(global_position + aiming.aim_offset, Vector3.UP, true)
|
||||||
|
|
||||||
|
|||||||
25
scripts/player/player_animator.gd
Normal file
25
scripts/player/player_animator.gd
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
extends AnimationTree
|
||||||
|
|
||||||
|
const SUFFIX_LEFT := "_L"
|
||||||
|
const SUFFIX_RIGHT := "_R"
|
||||||
|
|
||||||
|
@export var player: Player
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
assert(player, "player missing!")
|
||||||
|
|
||||||
|
|
||||||
|
func _process(_delta: float) -> void:
|
||||||
|
set(&"parameters/StateMachine/conditions/side_L", _is_left())
|
||||||
|
set(&"parameters/StateMachine/conditions/side_R", not _is_left())
|
||||||
|
|
||||||
|
|
||||||
|
func _is_left() -> bool:
|
||||||
|
return player.attack.side == PlayerAttack.Side.LEFT
|
||||||
|
|
||||||
|
|
||||||
|
func _suffix(invert: bool) -> String:
|
||||||
|
if not invert:
|
||||||
|
return SUFFIX_LEFT if _is_left() else SUFFIX_RIGHT
|
||||||
|
return SUFFIX_LEFT if not _is_left() else SUFFIX_RIGHT
|
||||||
@ -19,7 +19,7 @@ enum Side { RIGHT, LEFT }
|
|||||||
@export var _hit_projectile_speed: float = 35
|
@export var _hit_projectile_speed: float = 35
|
||||||
@export var _direction_angles: Dictionary = {-PI / 6: 0, PI / 6: PI / 4, PI: PI / 2}
|
@export var _direction_angles: Dictionary = {-PI / 6: 0, PI / 6: PI / 4, PI: PI / 2}
|
||||||
|
|
||||||
var _side := Side.RIGHT
|
var side := Side.RIGHT
|
||||||
|
|
||||||
var _debug_collision_shapes := DebugCollisionShapes.new()
|
var _debug_collision_shapes := DebugCollisionShapes.new()
|
||||||
|
|
||||||
@ -103,7 +103,7 @@ func _physics_process(_delta: float) -> void:
|
|||||||
|
|
||||||
|
|
||||||
func is_hitting() -> bool:
|
func is_hitting() -> bool:
|
||||||
return _hit_window_timer > 0
|
return _cooldown_timer > 0
|
||||||
|
|
||||||
|
|
||||||
func _attack() -> void:
|
func _attack() -> void:
|
||||||
@ -115,7 +115,7 @@ func _attack() -> void:
|
|||||||
_hit_window_timer = _hit_window_time
|
_hit_window_timer = _hit_window_time
|
||||||
_swoop_effect_timer = _swoop_effect_time
|
_swoop_effect_timer = _swoop_effect_time
|
||||||
_debug_collision_shapes.set_visibility(true)
|
_debug_collision_shapes.set_visibility(true)
|
||||||
_side = Side.LEFT if _side == Side.RIGHT else Side.RIGHT
|
side = Side.LEFT if side == Side.RIGHT else Side.RIGHT
|
||||||
|
|
||||||
|
|
||||||
func _hit_projectile(projectile: Projectile) -> void:
|
func _hit_projectile(projectile: Projectile) -> void:
|
||||||
@ -128,10 +128,10 @@ func _hit_projectile(projectile: Projectile) -> void:
|
|||||||
if angle > _attack_max_angle or angle < -_attack_max_angle:
|
if angle > _attack_max_angle or angle < -_attack_max_angle:
|
||||||
return
|
return
|
||||||
|
|
||||||
var angle_sign := 1.0 if _side == Side.RIGHT else -1.0
|
var angle_sign := -1.0 if side == Side.RIGHT else 1.0
|
||||||
|
|
||||||
var angle_signed := angle * angle_sign
|
var angle_signed := angle * angle_sign
|
||||||
Debugger.text("side", Side.find_key(_side), 2)
|
Debugger.text("side", Side.find_key(side), 2)
|
||||||
Debugger.text("angle_signed", rad_to_deg(angle_signed), 2)
|
Debugger.text("angle_signed", rad_to_deg(angle_signed), 2)
|
||||||
|
|
||||||
var prev_dir_angle: float = -_attack_max_angle
|
var prev_dir_angle: float = -_attack_max_angle
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user