add batrix model
This commit is contained in:
parent
0b7e636c86
commit
2da0820964
BIN
assets/models/characters/batrix.glb
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assets/models/characters/batrix.glb
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assets/models/characters/batrix.glb.import
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assets/models/characters/batrix.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://h7nclbup16w3"
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path="res://.godot/imported/batrix.glb-2a26ce30df79829d9ecd076dc9b45214.scn"
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[deps]
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source_file="res://assets/models/characters/batrix.glb"
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dest_files=["res://.godot/imported/batrix.glb-2a26ce30df79829d9ecd076dc9b45214.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name="Model"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=true
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import_script/path=""
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_subresources={
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"materials": {
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"batrix_bat_mat": {
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"use_external/enabled": true,
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"use_external/path": "res://resources/materials/characters/batrix_bat_mat.tres"
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},
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"batrix_mat": {
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"use_external/enabled": true,
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"use_external/path": "res://resources/materials/characters/batrix_mat.tres"
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}
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},
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"nodes": {
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"PATH:Armature/Skeleton3D": {
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"rest_pose/external_animation_library": null
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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BIN
assets/textures/characters/batrix_bat_diffuse.png
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BIN
assets/textures/characters/batrix_bat_diffuse.png
(Stored with Git LFS)
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assets/textures/characters/batrix_bat_diffuse.png.import
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assets/textures/characters/batrix_bat_diffuse.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://fj76wlr61buq"
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path.s3tc="res://.godot/imported/batrix_bat_diffuse.png-6d058ed86a54fd6c4f224aa564fe2167.s3tc.ctex"
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path.etc2="res://.godot/imported/batrix_bat_diffuse.png-6d058ed86a54fd6c4f224aa564fe2167.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/characters/batrix_bat_diffuse.png"
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dest_files=["res://.godot/imported/batrix_bat_diffuse.png-6d058ed86a54fd6c4f224aa564fe2167.s3tc.ctex", "res://.godot/imported/batrix_bat_diffuse.png-6d058ed86a54fd6c4f224aa564fe2167.etc2.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
assets/textures/characters/batrix_diffuse.png
(Stored with Git LFS)
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BIN
assets/textures/characters/batrix_diffuse.png
(Stored with Git LFS)
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Binary file not shown.
36
assets/textures/characters/batrix_diffuse.png.import
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assets/textures/characters/batrix_diffuse.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cv5cnlgxx3rud"
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path.s3tc="res://.godot/imported/batrix_diffuse.png-4b5b24ac37680cf2859dd211837de1a2.s3tc.ctex"
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path.etc2="res://.godot/imported/batrix_diffuse.png-4b5b24ac37680cf2859dd211837de1a2.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/textures/characters/batrix_diffuse.png"
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dest_files=["res://.godot/imported/batrix_diffuse.png-4b5b24ac37680cf2859dd211837de1a2.s3tc.ctex", "res://.godot/imported/batrix_diffuse.png-4b5b24ac37680cf2859dd211837de1a2.etc2.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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6
resources/materials/characters/batrix_bat_mat.tres
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6
resources/materials/characters/batrix_bat_mat.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://bq6dojq8d7rk0"]
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[ext_resource type="Texture2D" uid="uid://fj76wlr61buq" path="res://assets/textures/characters/batrix_bat_diffuse.png" id="1_p4uo6"]
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[resource]
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albedo_texture = ExtResource("1_p4uo6")
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6
resources/materials/characters/batrix_mat.tres
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6
resources/materials/characters/batrix_mat.tres
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@ -0,0 +1,6 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://dvr5ptylromau"]
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[ext_resource type="Texture2D" uid="uid://cv5cnlgxx3rud" path="res://assets/textures/characters/batrix_diffuse.png" id="1_8x1pe"]
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[resource]
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albedo_texture = ExtResource("1_8x1pe")
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@ -1,19 +1,14 @@
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[gd_scene load_steps=11 format=3 uid="uid://b73y71y3efmv"]
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[gd_scene load_steps=10 format=3 uid="uid://b73y71y3efmv"]
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[ext_resource type="Script" path="res://scripts/player/player.gd" id="1_xt3i8"]
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[ext_resource type="Material" uid="uid://cc18ee0wbfoud" path="res://resources/materials/debug/debug_player.tres" id="2_0p422"]
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[ext_resource type="PackedScene" uid="uid://h7nclbup16w3" path="res://assets/models/characters/batrix.glb" id="3_7s4q6"]
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[ext_resource type="Script" path="res://scripts/player/player_attack.gd" id="3_8pbtx"]
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[ext_resource type="Material" uid="uid://bdi02rpvdukem" path="res://resources/materials/debug/debug_attack.tres" id="4_ll2ct"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_apl1i"]
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height = 1.8
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_dtg5r"]
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height = 1.8
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[sub_resource type="BoxMesh" id="BoxMesh_fdktb"]
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size = Vector3(0.5, 0.5, 0.5)
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_qsqht"]
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height = 0.43
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radius = 2.0
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@ -31,18 +26,156 @@ collision_layer = 16
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script = ExtResource("1_xt3i8")
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_collision_debug_material = ExtResource("2_0p422")
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[node name="Model" parent="." instance=ExtResource("3_7s4q6")]
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[node name="Skeleton3D" parent="Model/Armature" index="0"]
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bones/0/rotation = Quaternion(0.500003, -0.499997, -0.499997, 0.500003)
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bones/1/rotation = Quaternion(-0.500006, 0.5, 0.499994, 0.5)
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bones/6/rotation = Quaternion(-0.0323581, 2.46001e-07, 8.00608e-09, 0.999476)
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bones/7/rotation = Quaternion(0.123965, -2.40098e-07, -2.92456e-09, 0.992287)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/rotation = Quaternion(-0.0917916, -2.67583e-15, 2.18848e-08, 0.995778)
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bones/9/rotation = Quaternion(1.15202e-07, 0.707107, 0.707107, -5.33851e-08)
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bones/9/scale = Vector3(1, 1, 1)
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bones/12/rotation = Quaternion(-1.03251e-07, -3.17865e-08, 3.28198e-15, 1)
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bones/13/rotation = Quaternion(-1.37668e-07, -3.17865e-08, 4.37597e-15, 1)
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bones/14/rotation = Quaternion(-1.03251e-07, -3.17865e-08, 3.28198e-15, 1)
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bones/18/rotation = Quaternion(-1.37668e-07, -3.17865e-08, 4.37597e-15, 1)
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bones/20/rotation = Quaternion(0.19747, 0.678974, 0.678974, -0.19747)
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bones/20/scale = Vector3(1, 1, 1)
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bones/30/rotation = Quaternion(-6.21725e-15, -5.94129e-08, -1.49012e-07, 1)
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bones/36/rotation = Quaternion(0.19747, 0.678974, 0.678974, -0.19747)
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bones/36/scale = Vector3(1, 1, 1)
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bones/40/rotation = Quaternion(-0.19747, 0.678974, 0.678974, 0.19747)
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bones/40/scale = Vector3(1, 1, 1)
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bones/44/rotation = Quaternion(4.66323e-07, -0.535908, 0.844276, -1.6823e-07)
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bones/44/scale = Vector3(1, 1, 1)
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bones/45/rotation = Quaternion(-0.0181733, 2.38379e-07, 1.14098e-08, 0.999835)
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bones/46/rotation = Quaternion(-1.20807e-07, 0.993087, -0.117383, 7.85287e-07)
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bones/48/rotation = Quaternion(-0.034235, -3.57418e-07, 8.86969e-08, 0.999414)
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bones/50/rotation = Quaternion(0.403888, -2.98082e-07, -3.85178e-07, 0.914808)
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bones/50/scale = Vector3(1, 1, 1)
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bones/51/rotation = Quaternion(-0.512846, 3.82068e-07, 4.27952e-07, 0.858481)
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bones/51/scale = Vector3(1, 1, 1)
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bones/52/rotation = Quaternion(0.0772044, -1.03801e-06, -1.2885e-07, 0.997015)
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bones/52/scale = Vector3(1, 1, 1)
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bones/55/rotation = Quaternion(0.000780555, -0.0237052, 0.0502717, 0.998454)
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bones/55/scale = Vector3(1, 1, 1)
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bones/56/scale = Vector3(1, 1, 1)
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bones/58/rotation = Quaternion(0.00161688, 2.38418e-07, 1.03441e-09, 0.999999)
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bones/58/scale = Vector3(1, 1, 1)
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bones/59/rotation = Quaternion(0.228541, 0.947226, 0.209053, -0.0826344)
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bones/60/rotation = Quaternion(0.133438, -0.0949905, -0.147138, 0.97546)
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bones/61/rotation = Quaternion(0.0362919, -0.00490006, -0.0475428, 0.998198)
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bones/63/rotation = Quaternion(-0.497004, -0.574613, 0.266856, 0.592954)
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bones/64/rotation = Quaternion(-0.0266082, 0.706555, -0.0266833, 0.706654)
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bones/65/rotation = Quaternion(-8.29555e-05, 9.48293e-05, 0.0141926, 0.999899)
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bones/65/scale = Vector3(1, 1, 1)
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bones/66/rotation = Quaternion(2.73443e-05, -2.92389e-05, 0.0202266, 0.999795)
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bones/66/scale = Vector3(1, 1, 1)
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bones/69/rotation = Quaternion(-0.706943, -0.0143225, 0.0142829, 0.706981)
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bones/70/rotation = Quaternion(-0.706726, -0.024286, 0.0243834, 0.70665)
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bones/72/rotation = Quaternion(-7.74054e-05, 9.75834e-05, -0.00343725, 0.999994)
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bones/72/scale = Vector3(1, 1, 1)
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bones/73/rotation = Quaternion(2.5122e-05, -2.6431e-05, 0.00184074, 0.999998)
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bones/73/scale = Vector3(1, 1, 1)
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bones/76/rotation = Quaternion(-0.707088, -0.00131944, 0.00128381, 0.707123)
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bones/77/rotation = Quaternion(-0.707143, 0.0011801, -0.00107765, 0.707069)
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bones/78/rotation = Quaternion(0.0361992, 0.706123, 0.0361283, 0.70624)
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bones/80/rotation = Quaternion(-8.66251e-06, 9.56188e-06, -0.0155723, 0.999879)
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bones/83/rotation = Quaternion(-0.707027, 0.0110055, -0.0109902, 0.707015)
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bones/84/rotation = Quaternion(-0.706096, 0.0385178, -0.038402, 0.706024)
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bones/85/rotation = Quaternion(0.0569009, 0.704803, 0.0568902, 0.704825)
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bones/85/scale = Vector3(1, 1, 1)
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bones/86/rotation = Quaternion(-7.06026e-06, 1.40335e-05, -0.0424302, 0.999099)
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bones/87/rotation = Quaternion(-1.06996e-07, 1.17384e-07, -0.0413655, 0.999144)
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bones/89/rotation = Quaternion(-0.707107, 8.47153e-07, 9.00539e-07, 0.707107)
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bones/90/rotation = Quaternion(-0.706502, 0.0292507, -0.0292488, 0.706501)
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bones/91/rotation = Quaternion(-0.70463, 0.0592111, -0.0591898, 0.704619)
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bones/92/rotation = Quaternion(-0.708275, 5.03263e-14, -2.84259e-07, 0.705936)
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bones/93/rotation = Quaternion(-0.705843, -3.79543e-06, -5.06699e-05, 0.708368)
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bones/96/rotation = Quaternion(-0.704198, -0.0522797, 0.0188281, 0.707826)
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bones/97/rotation = Quaternion(0.0365982, -0.0425263, 0.740578, 0.669624)
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bones/97/scale = Vector3(1, 1, 1)
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bones/98/rotation = Quaternion(0.000780569, 0.0237052, -0.0502716, 0.998454)
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bones/98/scale = Vector3(1, 1, 1)
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bones/99/rotation = Quaternion(0.00234516, 3.8331e-05, 3.29257e-05, 0.999997)
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bones/99/scale = Vector3(1, 1, 1)
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bones/101/rotation = Quaternion(0.00161688, -2.38418e-07, -1.03441e-09, 0.999999)
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bones/101/scale = Vector3(1, 1, 1)
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bones/103/rotation = Quaternion(0.133438, 0.0949905, 0.147138, 0.97546)
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bones/104/rotation = Quaternion(0.0362919, 0.00490006, 0.0475427, 0.998198)
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bones/105/rotation = Quaternion(-0.467553, 0.526138, -0.458035, 0.542933)
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bones/106/rotation = Quaternion(-0.497004, 0.574613, -0.266856, 0.592954)
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bones/107/rotation = Quaternion(-0.0266082, -0.706555, 0.0266833, 0.706654)
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bones/108/rotation = Quaternion(-8.29556e-05, -9.48397e-05, -0.0141926, 0.999899)
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bones/108/scale = Vector3(1, 1, 1)
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bones/109/scale = Vector3(1, 1, 1)
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bones/111/rotation = Quaternion(-0.707107, -8.48703e-07, -8.9898e-07, 0.707107)
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bones/112/rotation = Quaternion(-0.706943, 0.0143225, -0.0142829, 0.706981)
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bones/115/rotation = Quaternion(-7.74053e-05, -9.75928e-05, 0.00343725, 0.999994)
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bones/115/scale = Vector3(1, 1, 1)
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bones/116/rotation = Quaternion(2.5122e-05, 2.64312e-05, -0.00184074, 0.999998)
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bones/116/scale = Vector3(1, 1, 1)
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bones/118/rotation = Quaternion(-0.707107, -8.47159e-07, -9.00524e-07, 0.707107)
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bones/119/rotation = Quaternion(-0.707088, 0.00131944, -0.00128381, 0.707123)
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bones/120/rotation = Quaternion(-0.707143, -0.00118011, 0.00107765, 0.707069)
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bones/121/rotation = Quaternion(0.0361992, -0.706123, -0.0361283, 0.70624)
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bones/122/scale = Vector3(1, 1, 1)
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bones/125/rotation = Quaternion(-0.707107, -8.47681e-07, -9.00015e-07, 0.707107)
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bones/126/rotation = Quaternion(-0.707027, -0.0110055, 0.0109902, 0.707015)
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bones/127/rotation = Quaternion(-0.706096, -0.0385178, 0.038402, 0.706024)
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bones/128/rotation = Quaternion(0.0569009, -0.704803, -0.0568902, 0.704825)
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bones/128/scale = Vector3(1, 1, 1)
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bones/130/rotation = Quaternion(-1.06334e-07, -1.19982e-07, 0.0413655, 0.999144)
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bones/132/rotation = Quaternion(-0.707107, -8.49787e-07, -8.97905e-07, 0.707107)
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bones/133/rotation = Quaternion(-0.706502, -0.0292508, 0.0292488, 0.706501)
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bones/134/rotation = Quaternion(-0.70463, -0.0592111, 0.0591898, 0.704619)
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bones/139/rotation = Quaternion(-0.704198, 0.0522797, -0.018828, 0.707826)
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bones/140/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47963e-09, 0.999476)
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bones/141/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47954e-09, 0.999476)
|
||||
bones/142/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47955e-09, 0.999476)
|
||||
bones/143/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47962e-09, 0.999476)
|
||||
bones/144/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/145/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/146/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/147/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/148/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/149/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/150/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/151/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99411e-11, 0.999476)
|
||||
bones/152/rotation = Quaternion(0.032358, -3.08697e-09, -9.99404e-11, 0.999476)
|
||||
bones/153/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99409e-11, 0.999476)
|
||||
bones/154/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/155/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/156/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81471e-09, 0.999476)
|
||||
bones/157/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/158/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/159/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/160/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/161/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/162/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/163/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81471e-09, 0.999476)
|
||||
bones/164/rotation = Quaternion(0.032358, -2.41381e-07, -7.81469e-09, 0.999476)
|
||||
bones/165/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81471e-09, 0.999476)
|
||||
bones/166/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/167/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/168/rotation = Quaternion(0.999437, 1.66876e-08, 3.38767e-07, -0.0335376)
|
||||
bones/168/scale = Vector3(1, 1, 1.00001)
|
||||
bones/169/rotation = Quaternion(0.0296713, -1.19064e-07, 1.37491e-08, 0.99956)
|
||||
bones/173/rotation = Quaternion(-0.730424, -1.13568e-07, -2.27149e-07, 0.682994)
|
||||
bones/174/rotation = Quaternion(0.999437, 3.26797e-08, -1.37802e-07, -0.0335376)
|
||||
bones/174/scale = Vector3(1, 1, 1.00001)
|
||||
bones/175/rotation = Quaternion(0.0296713, 1.1925e-07, -7.47368e-09, 0.99956)
|
||||
bones/179/rotation = Quaternion(-0.730424, 1.08982e-07, 2.31437e-07, 0.682994)
|
||||
|
||||
[node name="AnimationPlayer" parent="Model" index="1"]
|
||||
autoplay = "+idle"
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
|
||||
shape = SubResource("CylinderShape3D_apl1i")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
|
||||
mesh = SubResource("CapsuleMesh_dtg5r")
|
||||
|
||||
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.17779, 0.357218)
|
||||
mesh = SubResource("BoxMesh_fdktb")
|
||||
|
||||
[node name="AttackArea" type="Area3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
collision_layer = 32
|
||||
@ -55,5 +188,8 @@ shape = SubResource("CylinderShape3D_qsqht")
|
||||
|
||||
[node name="SwoopMesh" type="MeshInstance3D" parent="AttackArea"]
|
||||
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -0.0985078, 0, 1, -4.30591e-09, 0, 0, 0)
|
||||
visible = false
|
||||
material_override = SubResource("StandardMaterial3D_m1xj5")
|
||||
mesh = SubResource("SphereMesh_kqbjh")
|
||||
|
||||
[editable path="Model"]
|
||||
|
||||
@ -39,8 +39,8 @@ process_physics_priority = 100
|
||||
transform = Transform3D(0.866025, -0.321394, 0.383022, 0, 0.766044, 0.642788, -0.5, -0.55667, 0.663414, 4.894, 6.43, 6.963)
|
||||
current = true
|
||||
fov = 20.0
|
||||
near = 35.0
|
||||
script = ExtResource("3_f4hhh")
|
||||
_distance = 30.0
|
||||
|
||||
[node name="ProjectileSpawner" parent="." instance=ExtResource("4_84n74")]
|
||||
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 9.97514, 0, -7.30423)
|
||||
|
||||
@ -36,6 +36,7 @@ func _process(delta: float) -> void:
|
||||
(_swoop_mesh.material_override as StandardMaterial3D).albedo_color = Color(
|
||||
1, 1, 1, _swoop_effect_timer / SWOOP_EFFECT_TIME
|
||||
)
|
||||
_swoop_mesh.visible = _swoop_effect_timer > 0
|
||||
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
|
||||
Loading…
Reference in New Issue
Block a user