tweak camera and hit direction angles
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@ -47,6 +47,7 @@ environment = SubResource("Environment_wctar")
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[node name="MainCamera" parent="." instance=ExtResource("3_74lek")]
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transform = Transform3D(0.866025, -0.321394, 0.383022, 0, 0.766044, 0.642788, -0.5, -0.55667, 0.663414, 4.894, 6.43, 6.963)
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_angle_degrees = Vector3(-45, -45, 0)
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[node name="ProjectileSpawner" parent="." instance=ExtResource("4_84n74")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 10, 0, -7)
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@ -16,7 +16,7 @@ enum Side { RIGHT, LEFT }
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@export_group("Hits")
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@export var _hit_projectile_speed: float = 35
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@export var _direction_angles: Dictionary[float, float] = {-PI / 15: 0.0, PI: PI / 2.0}
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@export var _direction_angles: Dictionary[float, float] = {0.0: 0.0, PI: PI / 2.0}
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var side := Side.RIGHT
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