tweak camera and hit direction angles

This commit is contained in:
Teatov 2025-03-06 13:27:31 +10:00
parent b42b978de5
commit 3d639c8592
2 changed files with 2 additions and 1 deletions

View File

@ -47,6 +47,7 @@ environment = SubResource("Environment_wctar")
[node name="MainCamera" parent="." instance=ExtResource("3_74lek")]
transform = Transform3D(0.866025, -0.321394, 0.383022, 0, 0.766044, 0.642788, -0.5, -0.55667, 0.663414, 4.894, 6.43, 6.963)
_angle_degrees = Vector3(-45, -45, 0)
[node name="ProjectileSpawner" parent="." instance=ExtResource("4_84n74")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 10, 0, -7)

View File

@ -16,7 +16,7 @@ enum Side { RIGHT, LEFT }
@export_group("Hits")
@export var _hit_projectile_speed: float = 35
@export var _direction_angles: Dictionary[float, float] = {-PI / 15: 0.0, PI: PI / 2.0}
@export var _direction_angles: Dictionary[float, float] = {0.0: 0.0, PI: PI / 2.0}
var side := Side.RIGHT