reorganize nodes in test

This commit is contained in:
Teatov 2025-09-17 01:21:16 +10:00
parent 55f9336c7a
commit 4100d10a94

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@ -1,4 +1,4 @@
[gd_scene load_steps=26 format=3 uid="uid://c0buetf2h266d"]
[gd_scene load_steps=9 format=3 uid="uid://c0buetf2h266d"]
[ext_resource type="Material" uid="uid://btpy4dp5lb8il" path="res://resources/materials/test_triplanar.tres" id="1_ixaua"]
[ext_resource type="PackedScene" uid="uid://c35losxdelyx1" path="res://scenes/entities/player/batrix.tscn" id="2_lpvoh"]
@ -10,83 +10,32 @@
[sub_resource type="Environment" id="Environment_wctar"]
[sub_resource type="Animation" id="Animation_at5dv"]
resource_name = "!ass"
[sub_resource type="Animation" id="Animation_5jxlq"]
resource_name = "\"ass"
[sub_resource type="Animation" id="Animation_uacia"]
resource_name = "#ass"
[sub_resource type="Animation" id="Animation_yk7ts"]
resource_name = "$ass"
[sub_resource type="Animation" id="Animation_ghpyy"]
resource_name = "%ass"
[sub_resource type="Animation" id="Animation_7mbro"]
resource_name = "&ass"
[sub_resource type="Animation" id="Animation_7yos8"]
resource_name = "*ass"
[sub_resource type="Animation" id="Animation_j5jx5"]
resource_name = "+ass"
[sub_resource type="Animation" id="Animation_74lek"]
resource_name = "-ass"
[sub_resource type="Animation" id="Animation_ajshl"]
resource_name = ";ass"
[sub_resource type="Animation" id="Animation_ff6ho"]
resource_name = "?ass"
[sub_resource type="Animation" id="Animation_jcd4p"]
resource_name = "@ass"
[sub_resource type="Animation" id="Animation_44saj"]
resource_name = "^ass"
[sub_resource type="Animation" id="Animation_lpvoh"]
resource_name = "~ass"
[sub_resource type="AnimationLibrary" id="AnimationLibrary_lpvoh"]
_data = {
&"!ass": SubResource("Animation_at5dv"),
&"\"ass": SubResource("Animation_5jxlq"),
&"#ass": SubResource("Animation_uacia"),
&"$ass": SubResource("Animation_yk7ts"),
&"%ass": SubResource("Animation_ghpyy"),
&"&ass": SubResource("Animation_7mbro"),
&"*ass": SubResource("Animation_7yos8"),
&"+ass": SubResource("Animation_j5jx5"),
&"-ass": SubResource("Animation_74lek"),
&";ass": SubResource("Animation_ajshl"),
&"?ass": SubResource("Animation_ff6ho"),
&"@ass": SubResource("Animation_jcd4p"),
&"^ass": SubResource("Animation_44saj"),
&"~ass": SubResource("Animation_lpvoh")
}
[sub_resource type="Animation" id="Animation_xrtyr"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_daiq8"]
_data = {
&"ffff": SubResource("Animation_xrtyr")
}
[node name="Test" type="Node"]
[node name="Debugger" parent="." instance=ExtResource("6_lpvoh")]
[node name="Batrix" parent="." instance=ExtResource("2_lpvoh")]
[node name="Players" type="Node" parent="."]
[node name="Batrix" parent="Players" instance=ExtResource("2_lpvoh")]
_input_mode = 1
[node name="Mint" parent="." instance=ExtResource("3_at5dv")]
[node name="Mint" parent="Players" instance=ExtResource("3_at5dv")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.68652, 0, 0.971068)
[node name="Enemies" type="Node" parent="."]
[node name="ProjectileSpawner" parent="Enemies" instance=ExtResource("4_84n74")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 10, 0, -7)
[node name="ProjectileSpawner3" parent="Enemies" instance=ExtResource("4_84n74")]
transform = Transform3D(0.874137, 0, 0.48568, 0, 1, 0, -0.48568, 0, 0.874137, 5.9347, 4.76837e-07, -14.7999)
_velocity = Vector3(0, 0, -50)
_spawn_rate = 3.0
[node name="ProjectileSpawner2" parent="Enemies" instance=ExtResource("4_84n74")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 26, 8, -39)
_spawn_rate = 0.1
[node name="Geometry" type="Node" parent="."]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Geometry"]
@ -109,9 +58,12 @@ size = Vector3(5.63198, 4.28857, 0.163086)
transform = Transform3D(1, 0, 0, 0, 0.947317, -0.320299, 0, 0.320299, 0.947317, 20.8969, -0.597687, -7.62188)
size = Vector3(16.9418, 8.64539, 28.0487)
[node name="Lights" type="Node" parent="."]
[node name="Environment" type="Node" parent="."]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="Environment"]
environment = SubResource("Environment_wctar")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
transform = Transform3D(0.994881, 0.0858869, -0.0532522, 0, 0.526956, 0.849893, 0.101056, -0.845542, 0.524258, 0, 0, 0)
light_energy = 0.75
@ -132,27 +84,6 @@ _hit_shake_fov = 1.0
_hit_shake_duration = 0.5
_hit_shake_ease = 4.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_wctar")
[node name="ProjectileSpawner" parent="." instance=ExtResource("4_84n74")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 10, 0, -7)
[node name="ProjectileSpawner3" parent="." instance=ExtResource("4_84n74")]
transform = Transform3D(0.874137, 0, 0.48568, 0, 1, 0, -0.48568, 0, 0.874137, 5.9347, 4.76837e-07, -14.7999)
_velocity = Vector3(0, 0, -50)
_spawn_rate = 3.0
[node name="ProjectileSpawner2" parent="." instance=ExtResource("4_84n74")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 26, 8, -39)
_spawn_rate = 0.1
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_lpvoh"),
&"maa": SubResource("AnimationLibrary_daiq8")
}
[node name="Projectile" parent="." instance=ExtResource("5_j5jx5")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.1254, 1.08522, -3.37655)
freeze = true