remove _collision_debug_material
This commit is contained in:
parent
9ccd131db1
commit
6730716722
@ -156,8 +156,8 @@ debug_color = Color(0, 0.6, 0.7, 0.42)
|
||||
[node name="Model" parent="." instance=ExtResource("3_f1ej7")]
|
||||
|
||||
[node name="Skeleton3D" parent="Model/Armature" index="0"]
|
||||
bones/0/position = Vector3(-0.509322, 0.994931, -0.0478182)
|
||||
bones/0/rotation = Quaternion(0.709228, -0.0727934, -0.698967, -0.056058)
|
||||
bones/0/position = Vector3(-0.530862, 0.988051, -0.104997)
|
||||
bones/0/rotation = Quaternion(0.725798, -0.0719796, -0.681144, -0.0638705)
|
||||
bones/0/scale = Vector3(1, 1, 1)
|
||||
bones/1/position = Vector3(-9.75365e-05, 0.0319142, -0.124525)
|
||||
bones/1/rotation = Quaternion(-0.000141591, 0.789452, 0.613812, 0.000224233)
|
||||
@ -165,55 +165,55 @@ bones/1/scale = Vector3(1, 1, 1)
|
||||
bones/2/rotation = Quaternion(6.24507e-10, 4.41808e-08, -6.03351e-10, 1)
|
||||
bones/2/scale = Vector3(1, 1, 1)
|
||||
bones/3/rotation = Quaternion(1.74623e-10, -2.60798e-10, -1.30968e-10, 1)
|
||||
bones/4/position = Vector3(0.0410619, 0.92757, -0.0356457)
|
||||
bones/4/rotation = Quaternion(0.223396, -0.0946728, 0.0350542, 0.969486)
|
||||
bones/4/position = Vector3(-0.00845796, 0.920658, -0.0360087)
|
||||
bones/4/rotation = Quaternion(0.229705, -0.22598, 0.0112936, 0.946594)
|
||||
bones/5/position = Vector3(6.05363e-09, 0.111695, -8.19564e-08)
|
||||
bones/5/rotation = Quaternion(0.0735332, -0.199554, 0.125582, 0.96902)
|
||||
bones/6/rotation = Quaternion(-0.419307, -0.128549, 0.021893, 0.898431)
|
||||
bones/7/rotation = Quaternion(0.350038, 0.103815, -0.281842, 0.887277)
|
||||
bones/5/rotation = Quaternion(0.0691629, -0.163643, 0.146894, 0.973067)
|
||||
bones/6/rotation = Quaternion(-0.418819, -0.145485, 0.0298038, 0.895844)
|
||||
bones/7/rotation = Quaternion(0.333193, 0.2248, -0.288389, 0.869068)
|
||||
bones/7/scale = Vector3(1, 1, 1)
|
||||
bones/8/rotation = Quaternion(-0.205147, 0.350995, 0.0975189, 0.908409)
|
||||
bones/8/rotation = Quaternion(-0.164957, 0.341396, 0.087328, 0.921201)
|
||||
bones/9/rotation = Quaternion(1.13474e-07, 0.707107, 0.707107, -5.23149e-08)
|
||||
bones/10/scale = Vector3(1, 1, 1)
|
||||
bones/11/position = Vector3(-0.0110016, -3.04479e-08, -0.00873453)
|
||||
bones/11/scale = Vector3(1.2664, 1, 0.772095)
|
||||
bones/11/position = Vector3(-0.0104284, -1.76422e-08, -0.00781871)
|
||||
bones/11/scale = Vector3(1.2326, 1, 1)
|
||||
bones/12/position = Vector3(-0.00823868, 6.83734e-08, -0.0102097)
|
||||
bones/13/position = Vector3(-0.023624, -1.3441e-09, -0.000726155)
|
||||
bones/13/scale = Vector3(1.2664, 1, 0.772095)
|
||||
bones/14/position = Vector3(-0.0398201, 2.06584e-08, -0.00621833)
|
||||
bones/14/scale = Vector3(1.2664, 1, 0.772096)
|
||||
bones/13/position = Vector3(-0.0231009, -1.26374e-07, -0.000485126)
|
||||
bones/13/scale = Vector3(1.2326, 1, 0.620591)
|
||||
bones/14/position = Vector3(-0.0388648, -3.65015e-08, -0.00580034)
|
||||
bones/14/scale = Vector3(1.2326, 1, 0.620591)
|
||||
bones/15/position = Vector3(-0.0186913, 1.4579e-07, -0.0116523)
|
||||
bones/16/position = Vector3(0.0184269, 1.72027e-07, 0.00634607)
|
||||
bones/16/scale = Vector3(1.2664, 1, 0.772096)
|
||||
bones/17/position = Vector3(0.0354973, 7.84004e-08, 0.000267413)
|
||||
bones/17/scale = Vector3(1.2664, 1, 0.772096)
|
||||
bones/16/position = Vector3(0.0178276, 7.90989e-08, 0.00547782)
|
||||
bones/16/scale = Vector3(1.2326, 1, 0.620591)
|
||||
bones/17/position = Vector3(0.0344424, 2.57807e-08, 0.000352207)
|
||||
bones/17/scale = Vector3(1.2326, 1, 1)
|
||||
bones/18/position = Vector3(0.0138112, -1.99382e-07, -0.0106829)
|
||||
bones/19/position = Vector3(-0.029965, -6.74833e-08, -0.0114938)
|
||||
bones/20/position = Vector3(0.0319374, 2.70462e-10, -0.00811319)
|
||||
bones/21/position = Vector3(0.0451364, 0.0764193, 0.0935001)
|
||||
bones/21/position = Vector3(0.0451344, 0.0764403, 0.0935013)
|
||||
bones/21/rotation = Quaternion(0.160115, 0.667183, 0.68874, -0.234237)
|
||||
bones/21/scale = Vector3(1, 1, 1)
|
||||
bones/22/position = Vector3(-0.00351833, -2.67936e-08, 0.0010112)
|
||||
bones/25/position = Vector3(-0.0442962, 0.0756351, 0.094034)
|
||||
bones/25/position = Vector3(-0.0442944, 0.0756561, 0.0940351)
|
||||
bones/25/rotation = Quaternion(-0.161417, 0.667625, 0.688436, 0.232975)
|
||||
bones/25/scale = Vector3(1, 1, 1)
|
||||
bones/26/position = Vector3(0.00351835, 2.9417e-08, 0.00101115)
|
||||
bones/29/rotation = Quaternion(0.0358131, -0.592919, 0.803027, 0.0480797)
|
||||
bones/29/rotation = Quaternion(0.0404638, -0.509212, 0.85855, 0.0442371)
|
||||
bones/29/scale = Vector3(1, 1, 1)
|
||||
bones/30/rotation = Quaternion(-0.05837, -0.00548176, -0.0421818, 0.997388)
|
||||
bones/30/rotation = Quaternion(0.0499299, -0.0206308, -0.0903523, 0.994443)
|
||||
bones/31/rotation = Quaternion(0.00282337, 0.992799, -0.117349, -0.0238866)
|
||||
bones/32/rotation = Quaternion(0.559291, -4.29134e-08, -1.29076e-06, 0.828972)
|
||||
bones/32/rotation = Quaternion(0.580699, -7.42462e-08, -1.28985e-06, 0.814118)
|
||||
bones/33/rotation = Quaternion(-0.0342351, -3.5846e-07, 8.54711e-08, 0.999414)
|
||||
bones/35/rotation = Quaternion(0.303073, -0.108151, 0.308508, 0.895138)
|
||||
bones/36/rotation = Quaternion(-0.649846, 3.16898e-07, 4.62288e-07, 0.760066)
|
||||
bones/37/rotation = Quaternion(-0.0486405, -0.104208, 0.204466, 0.972095)
|
||||
bones/35/rotation = Quaternion(0.373011, -0.0833798, 0.316104, 0.868325)
|
||||
bones/36/rotation = Quaternion(-0.288595, 4.82974e-07, 3.00429e-07, 0.957451)
|
||||
bones/37/rotation = Quaternion(-0.0897788, -0.103299, 0.147213, 0.97959)
|
||||
bones/37/scale = Vector3(1, 1, 1)
|
||||
bones/38/rotation = Quaternion(-0.645978, 2.48e-07, 1.00563e-06, 0.763356)
|
||||
bones/38/rotation = Quaternion(-0.316966, 5.98834e-07, 8.30742e-07, 0.948437)
|
||||
bones/38/scale = Vector3(1, 1, 1)
|
||||
bones/39/rotation = Quaternion(0.197471, 0.678974, 0.678974, -0.19747)
|
||||
bones/39/scale = Vector3(1.11231, 1, 0.867862)
|
||||
bones/41/position = Vector3(0.0170023, 0.00022532, -0.00384271)
|
||||
bones/41/rotation = Quaternion(-2.2793e-08, 0.00598484, -1.22011e-07, 0.999982)
|
||||
bones/39/scale = Vector3(1.14294, 1, 0.839917)
|
||||
bones/41/position = Vector3(0.0139192, 0.000225329, -0.00384292)
|
||||
bones/41/rotation = Quaternion(2.32454e-08, -0.00598613, -1.36913e-07, 0.999982)
|
||||
bones/41/scale = Vector3(0.999981, 1, 0.538573)
|
||||
bones/42/position = Vector3(0.0392888, -1.17533e-06, -0.00209796)
|
||||
bones/43/position = Vector3(-0.0495715, -2.58908e-06, 0.0301691)
|
||||
@ -222,9 +222,9 @@ bones/45/position = Vector3(-0.013421, 6.33299e-08, -0.0283991)
|
||||
bones/46/position = Vector3(-0.0513805, 8.90344e-07, -0.0104124)
|
||||
bones/47/position = Vector3(0.0446487, -1.27684e-06, -0.0177286)
|
||||
bones/48/rotation = Quaternion(-0.19747, 0.678974, 0.678974, 0.19747)
|
||||
bones/48/scale = Vector3(1.11231, 1, 0.867862)
|
||||
bones/50/position = Vector3(-0.0139197, 0.000225418, -0.00485518)
|
||||
bones/50/rotation = Quaternion(-3.14144e-08, 0.00728461, 7.8241e-08, 0.999973)
|
||||
bones/48/scale = Vector3(1.14294, 1, 0.744515)
|
||||
bones/50/position = Vector3(-0.0170028, 0.000225411, -0.00485537)
|
||||
bones/50/rotation = Quaternion(1.248e-08, -0.00728642, 6.79947e-08, 0.999973)
|
||||
bones/50/scale = Vector3(0.999977, 1, 0.397035)
|
||||
bones/51/position = Vector3(-0.0392888, -1.22121e-06, -0.00333335)
|
||||
bones/52/position = Vector3(0.0495715, -2.68185e-06, 0.0147188)
|
||||
@ -232,17 +232,17 @@ bones/53/position = Vector3(0.00910765, -7.47593e-08, 0.000409614)
|
||||
bones/54/position = Vector3(0.0134209, 4.70912e-08, -0.0184937)
|
||||
bones/55/position = Vector3(0.0513805, 9.29226e-07, -0.0104125)
|
||||
bones/56/position = Vector3(-0.0446488, -1.30966e-06, -0.0177287)
|
||||
bones/57/rotation = Quaternion(0.273654, -0.0435965, -0.711669, 0.645554)
|
||||
bones/57/rotation = Quaternion(0.259143, -0.020929, -0.729309, 0.632863)
|
||||
bones/57/scale = Vector3(1, 1, 1)
|
||||
bones/58/rotation = Quaternion(0.658261, 0.173487, -0.20396, 0.703559)
|
||||
bones/58/rotation = Quaternion(0.582799, 0.102508, -0.30524, 0.7461)
|
||||
bones/58/scale = Vector3(1, 1, 1)
|
||||
bones/59/position = Vector3(5.40815e-09, 0.307144, -9.06498e-09)
|
||||
bones/59/rotation = Quaternion(0.395933, -0.398605, -0.162316, 0.811175)
|
||||
bones/59/position = Vector3(-2.69785e-07, 0.290535, 2.31687e-07)
|
||||
bones/59/rotation = Quaternion(0.427087, -0.0577286, -0.102134, 0.896567)
|
||||
bones/59/scale = Vector3(1, 1, 1)
|
||||
bones/60/rotation = Quaternion(0.00108256, -0.144928, 0.000158582, 0.989442)
|
||||
bones/60/rotation = Quaternion(0.00105993, -0.248163, 0.000271588, 0.968718)
|
||||
bones/60/scale = Vector3(1, 1, 1)
|
||||
bones/61/position = Vector3(-2.59791e-08, 0.046591, -0.000102098)
|
||||
bones/61/rotation = Quaternion(-0.276157, -0.198124, 0.116921, 0.933174)
|
||||
bones/61/position = Vector3(3.0244e-08, 0.0480112, -0.000105048)
|
||||
bones/61/rotation = Quaternion(-0.279606, -0.351515, 0.110733, 0.886564)
|
||||
bones/61/scale = Vector3(1, 1, 1)
|
||||
bones/62/rotation = Quaternion(0.493569, 0.84346, 0.0982726, -0.187901)
|
||||
bones/63/rotation = Quaternion(0.52804, -0.147693, -0.0941254, 0.830964)
|
||||
@ -295,29 +295,29 @@ bones/93/rotation = Quaternion(-0.494209, 0.0204614, -0.0359497, 0.868359)
|
||||
bones/93/scale = Vector3(1, 1.13164, 1)
|
||||
bones/94/rotation = Quaternion(-0.547852, 0.057849, -0.0581314, 0.832546)
|
||||
bones/94/scale = Vector3(1, 1.05697, 1)
|
||||
bones/95/position = Vector3(-1.22626e-08, 0.0465911, -0.000102191)
|
||||
bones/95/rotation = Quaternion(-0.795959, -0.113211, -0.0295759, 0.593934)
|
||||
bones/95/position = Vector3(2.02063e-08, 0.0480111, -0.000105074)
|
||||
bones/95/rotation = Quaternion(-0.789962, -0.168004, -0.0882123, 0.583055)
|
||||
bones/95/scale = Vector3(1, 1, 1)
|
||||
bones/96/position = Vector3(-4.57976e-08, 0.307144, 5.04497e-09)
|
||||
bones/96/rotation = Quaternion(-0.52525, -0.08765, -0.208418, 0.820361)
|
||||
bones/96/scale = Vector3(1, 1.15055, 1)
|
||||
bones/96/position = Vector3(-2.36417e-07, 0.290535, 2.69043e-07)
|
||||
bones/96/rotation = Quaternion(-0.532998, 0.0161485, -0.0580425, 0.843969)
|
||||
bones/96/scale = Vector3(1, 1.07444, 1)
|
||||
bones/97/position = Vector3(-0.00645471, 0.000163305, -0.00321278)
|
||||
bones/97/rotation = Quaternion(0.248427, 0.0258538, -0.267814, 0.930533)
|
||||
bones/98/position = Vector3(-5.76256e-09, 0.0159596, 0.000181361)
|
||||
bones/98/rotation = Quaternion(-0.0586372, -0.00568235, -0.12181, 0.990804)
|
||||
bones/99/rotation = Quaternion(-0.399689, 0.116779, -0.0017598, 0.90918)
|
||||
bones/99/rotation = Quaternion(-0.44006, 0.12686, -0.0672892, 0.886412)
|
||||
bones/99/scale = Vector3(1, 1, 1)
|
||||
bones/100/rotation = Quaternion(0.0474244, -0.0299806, 0.512671, 0.85675)
|
||||
bones/100/rotation = Quaternion(0.0470818, -0.0305159, 0.522343, 0.850888)
|
||||
bones/100/scale = Vector3(1, 1, 1)
|
||||
bones/101/rotation = Quaternion(0.00919888, 0.49081, 0.646158, 0.584381)
|
||||
bones/101/rotation = Quaternion(0.0660043, 0.456709, 0.676666, 0.573745)
|
||||
bones/101/scale = Vector3(1, 1, 1)
|
||||
bones/102/position = Vector3(6.2732e-09, 0.281682, 9.00968e-08)
|
||||
bones/102/rotation = Quaternion(0.0266923, 4.91408e-05, 5.12579e-05, 0.999644)
|
||||
bones/102/rotation = Quaternion(0.00973871, 4.84424e-05, 5.21127e-05, 0.999953)
|
||||
bones/102/scale = Vector3(1, 1, 1)
|
||||
bones/103/rotation = Quaternion(0.00109832, 0.00601476, -2.36188e-05, 0.999981)
|
||||
bones/103/rotation = Quaternion(0.00109444, -0.00158144, 5.96646e-07, 0.999998)
|
||||
bones/103/scale = Vector3(0.999997, 0.999997, 1)
|
||||
bones/104/position = Vector3(-1.97803e-07, 0.068466, -0.000150014)
|
||||
bones/104/rotation = Quaternion(-0.440103, 0.0120994, -0.0111051, 0.897797)
|
||||
bones/104/rotation = Quaternion(-0.431284, -0.0029662, 0.00255522, 0.902208)
|
||||
bones/104/scale = Vector3(1, 1, 1)
|
||||
bones/105/rotation = Quaternion(-0.272954, 0.938438, 0.146391, -0.152973)
|
||||
bones/105/scale = Vector3(1, 1, 1)
|
||||
@ -372,104 +372,104 @@ bones/136/scale = Vector3(1, 1.25698, 1)
|
||||
bones/137/rotation = Quaternion(-0.479239, -0.0566498, 0.0570499, 0.873994)
|
||||
bones/137/scale = Vector3(1, 1.15486, 1)
|
||||
bones/138/position = Vector3(-1.96072e-07, 0.068466, -0.000149977)
|
||||
bones/138/rotation = Quaternion(-0.849839, 0.00842519, 0.000387153, 0.526974)
|
||||
bones/138/rotation = Quaternion(-0.847266, -0.00200115, -0.000155373, 0.531166)
|
||||
bones/138/scale = Vector3(1, 1, 1)
|
||||
bones/139/position = Vector3(3.48513e-09, 0.281682, 1.40144e-07)
|
||||
bones/139/rotation = Quaternion(-0.697167, 1.14246e-06, 6.09538e-05, 0.716909)
|
||||
bones/139/rotation = Quaternion(-0.703217, 1.37249e-06, 5.77426e-05, 0.710975)
|
||||
bones/139/scale = Vector3(1, 1, 1)
|
||||
bones/140/position = Vector3(-0.00091601, -0.00419344, -0.00166352)
|
||||
bones/140/rotation = Quaternion(0.180101, -0.00275761, 0.0409847, 0.98279)
|
||||
bones/140/scale = Vector3(1.12362, 1, 1)
|
||||
bones/141/position = Vector3(2.32831e-10, 0.0159594, 0.000181319)
|
||||
bones/141/rotation = Quaternion(-0.0876969, -0.00686066, -0.0793036, 0.992962)
|
||||
bones/142/rotation = Quaternion(-0.627963, -0.0317508, 0.444244, 0.638202)
|
||||
bones/142/rotation = Quaternion(-0.603455, -0.0578369, 0.444694, 0.659351)
|
||||
bones/142/scale = Vector3(1, 1, 0.999999)
|
||||
bones/143/position = Vector3(-0.00977684, 0.110009, 0.0700904)
|
||||
bones/143/position = Vector3(-0.0120245, 0.110009, 0.0701048)
|
||||
bones/143/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47963e-09, 0.999476)
|
||||
bones/144/position = Vector3(0.0101174, 0.0525767, 0.104673)
|
||||
bones/144/position = Vector3(-0.00283279, 0.0521566, 0.111235)
|
||||
bones/144/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47954e-09, 0.999476)
|
||||
bones/145/position = Vector3(0.00678728, -0.0164962, 0.105971)
|
||||
bones/145/position = Vector3(0.00133761, -0.0123527, 0.127408)
|
||||
bones/145/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47955e-09, 0.999476)
|
||||
bones/146/position = Vector3(-0.00780965, 0.0439172, -0.136987)
|
||||
bones/146/position = Vector3(-0.0146292, 0.0502574, -0.144096)
|
||||
bones/146/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47962e-09, 0.999476)
|
||||
bones/147/position = Vector3(0.119088, 0.0274, -0.0567642)
|
||||
bones/147/rotation = Quaternion(0.128323, -0.233519, -0.00414657, 0.963839)
|
||||
bones/148/position = Vector3(0.108078, 0.0874024, -0.0470377)
|
||||
bones/148/rotation = Quaternion(0.128323, -0.233519, -0.00414657, 0.963839)
|
||||
bones/149/position = Vector3(0.08159, 0.0713088, 0.0240798)
|
||||
bones/149/rotation = Quaternion(0.128323, -0.233519, -0.00414657, 0.963839)
|
||||
bones/150/position = Vector3(0.102804, -0.00488756, 0.0119127)
|
||||
bones/150/rotation = Quaternion(0.128323, -0.233519, -0.00414657, 0.963839)
|
||||
bones/151/position = Vector3(0.0505875, 0.0595045, 0.0702025)
|
||||
bones/147/position = Vector3(0.115299, 0.0318349, -0.0789119)
|
||||
bones/147/rotation = Quaternion(0.135266, -0.207062, -0.0247777, 0.968615)
|
||||
bones/148/position = Vector3(0.105626, 0.0873715, -0.0589817)
|
||||
bones/148/rotation = Quaternion(0.135266, -0.207062, -0.0247777, 0.968615)
|
||||
bones/149/position = Vector3(0.0832431, 0.0629689, 0.036124)
|
||||
bones/149/rotation = Quaternion(0.135266, -0.207062, -0.0247777, 0.968615)
|
||||
bones/150/position = Vector3(0.107611, -0.00480628, 0.0130458)
|
||||
bones/150/rotation = Quaternion(0.135266, -0.207062, -0.0247777, 0.968615)
|
||||
bones/151/position = Vector3(0.0524928, 0.0584037, 0.087188)
|
||||
bones/151/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/152/position = Vector3(0.0655902, -0.0127084, 0.0607059)
|
||||
bones/152/position = Vector3(0.0607871, -0.00814018, 0.0891137)
|
||||
bones/152/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/153/position = Vector3(0.0363261, 0.110584, 0.0532361)
|
||||
bones/153/rotation = Quaternion(0.128323, -0.233519, -0.00414657, 0.963839)
|
||||
bones/154/position = Vector3(0.0575689, 0.131111, 0.0422142)
|
||||
bones/154/rotation = Quaternion(0.128323, -0.233519, -0.00414657, 0.963839)
|
||||
bones/155/position = Vector3(0.0743553, 0.154664, 0.0128061)
|
||||
bones/155/rotation = Quaternion(0.128323, -0.233519, -0.00414657, 0.963839)
|
||||
bones/156/position = Vector3(0.0845406, 0.156977, -0.0130514)
|
||||
bones/156/rotation = Quaternion(0.128323, -0.233519, -0.00414657, 0.963839)
|
||||
bones/157/position = Vector3(0.101361, 0.12102, -0.0430962)
|
||||
bones/157/rotation = Quaternion(0.128323, -0.233519, -0.00414657, 0.963839)
|
||||
bones/158/position = Vector3(0.0563635, 0.128918, -0.0695375)
|
||||
bones/158/rotation = Quaternion(0.128323, -0.233519, -0.00414657, 0.963839)
|
||||
bones/159/position = Vector3(-0.111627, 0.0615783, -0.0653986)
|
||||
bones/159/rotation = Quaternion(0.0317483, 0.0233073, -0.291181, 0.955857)
|
||||
bones/160/position = Vector3(-0.102933, 0.113319, -0.0592115)
|
||||
bones/160/rotation = Quaternion(0.0317483, 0.0233073, -0.291181, 0.955857)
|
||||
bones/161/position = Vector3(-0.106708, 0.122461, 0.0361705)
|
||||
bones/161/rotation = Quaternion(0.0317483, 0.0233073, -0.291181, 0.955857)
|
||||
bones/162/position = Vector3(-0.129211, 0.0573469, 0.0261901)
|
||||
bones/162/rotation = Quaternion(0.0317483, 0.0233073, -0.291181, 0.955857)
|
||||
bones/163/position = Vector3(-0.0525523, 0.0764716, 0.0970148)
|
||||
bones/153/position = Vector3(0.0369582, 0.107969, 0.0518866)
|
||||
bones/153/rotation = Quaternion(0.135266, -0.207062, -0.0247777, 0.968615)
|
||||
bones/154/position = Vector3(0.0614384, 0.128294, 0.0395365)
|
||||
bones/154/rotation = Quaternion(0.135266, -0.207062, -0.0247777, 0.968615)
|
||||
bones/155/position = Vector3(0.0771941, 0.152016, 0.00969721)
|
||||
bones/155/rotation = Quaternion(0.135266, -0.207062, -0.0247777, 0.968615)
|
||||
bones/156/position = Vector3(0.0859252, 0.154623, -0.0166594)
|
||||
bones/156/rotation = Quaternion(0.135266, -0.207062, -0.0247777, 0.968615)
|
||||
bones/157/position = Vector3(0.100988, 0.118446, -0.046784)
|
||||
bones/157/rotation = Quaternion(0.135266, -0.207062, -0.0247777, 0.968615)
|
||||
bones/158/position = Vector3(0.0576492, 0.12804, -0.0695496)
|
||||
bones/158/rotation = Quaternion(0.135266, -0.207062, -0.0247777, 0.968615)
|
||||
bones/159/position = Vector3(-0.119679, 0.0538159, -0.0699595)
|
||||
bones/159/rotation = Quaternion(0.0318237, 0.0224413, -0.280362, 0.959104)
|
||||
bones/160/position = Vector3(-0.0980273, 0.111598, -0.0728579)
|
||||
bones/160/rotation = Quaternion(0.0318237, 0.0224413, -0.280362, 0.959104)
|
||||
bones/161/position = Vector3(-0.104099, 0.120654, 0.0359309)
|
||||
bones/161/rotation = Quaternion(0.0318237, 0.0224413, -0.280362, 0.959104)
|
||||
bones/162/position = Vector3(-0.126723, 0.0616689, 0.0249862)
|
||||
bones/162/rotation = Quaternion(0.0318237, 0.0224413, -0.280362, 0.959104)
|
||||
bones/163/position = Vector3(-0.0582415, 0.0762568, 0.100326)
|
||||
bones/163/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/164/position = Vector3(-0.0807715, 0.00876589, 0.0907723)
|
||||
bones/164/position = Vector3(-0.0755942, 0.011666, 0.113338)
|
||||
bones/164/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/165/position = Vector3(-0.0495015, 0.142372, 0.0563151)
|
||||
bones/165/rotation = Quaternion(0.0317483, 0.0233073, -0.291181, 0.955857)
|
||||
bones/166/position = Vector3(-0.0661212, 0.180157, 0.0201212)
|
||||
bones/166/rotation = Quaternion(0.0317483, 0.0233073, -0.291181, 0.955857)
|
||||
bones/167/position = Vector3(-0.0596306, 0.195154, -0.0182209)
|
||||
bones/167/rotation = Quaternion(0.0317483, 0.0233073, -0.291181, 0.955857)
|
||||
bones/168/position = Vector3(-0.0607534, 0.191763, -0.0458784)
|
||||
bones/168/rotation = Quaternion(0.0317483, 0.0233073, -0.291181, 0.955857)
|
||||
bones/169/position = Vector3(-0.0908062, 0.160779, -0.0642596)
|
||||
bones/169/rotation = Quaternion(0.0317483, 0.0233073, -0.291181, 0.955857)
|
||||
bones/170/position = Vector3(-0.0567139, 0.145932, -0.074734)
|
||||
bones/170/rotation = Quaternion(0.0317483, 0.0233073, -0.291181, 0.955857)
|
||||
bones/171/rotation = Quaternion(0.854971, 0.00733622, -0.260115, 0.448677)
|
||||
bones/165/position = Vector3(-0.0519364, 0.143017, 0.0551163)
|
||||
bones/165/rotation = Quaternion(0.0318237, 0.0224413, -0.280362, 0.959104)
|
||||
bones/166/position = Vector3(-0.0672851, 0.179076, 0.0198743)
|
||||
bones/166/rotation = Quaternion(0.0318237, 0.0224413, -0.280362, 0.959104)
|
||||
bones/167/position = Vector3(-0.0609661, 0.194164, -0.0183362)
|
||||
bones/167/rotation = Quaternion(0.0318236, 0.0224413, -0.280362, 0.959104)
|
||||
bones/168/position = Vector3(-0.061942, 0.190747, -0.0459962)
|
||||
bones/168/rotation = Quaternion(0.0318237, 0.0224413, -0.280362, 0.959104)
|
||||
bones/169/position = Vector3(-0.0912428, 0.159094, -0.0644507)
|
||||
bones/169/rotation = Quaternion(0.0318237, 0.0224413, -0.280362, 0.959104)
|
||||
bones/170/position = Vector3(-0.0567985, 0.145018, -0.0748372)
|
||||
bones/170/rotation = Quaternion(0.0318237, 0.0224413, -0.280362, 0.959104)
|
||||
bones/171/rotation = Quaternion(0.805687, 0.0995504, -0.373371, 0.448946)
|
||||
bones/171/scale = Vector3(0.999998, 0.999997, 1.00001)
|
||||
bones/172/position = Vector3(3.62338e-10, 0.531431, 3.56619e-08)
|
||||
bones/172/rotation = Quaternion(0.258803, -2.06746e-06, -4.1853e-07, 0.96593)
|
||||
bones/172/rotation = Quaternion(0.29282, -2.69149e-07, -8.65159e-08, 0.956168)
|
||||
bones/172/scale = Vector3(1, 0.999998, 1.00001)
|
||||
bones/173/position = Vector3(6.48577e-09, 0.418112, 8.79831e-08)
|
||||
bones/173/rotation = Quaternion(-0.376693, -0.00422509, 0.0103832, 0.926271)
|
||||
bones/173/rotation = Quaternion(-0.390892, -0.0163002, 0.041928, 0.919336)
|
||||
bones/173/scale = Vector3(1, 0.999992, 0.999996)
|
||||
bones/174/rotation = Quaternion(-0.388439, -1.7287e-07, -1.04265e-07, 0.921475)
|
||||
bones/175/position = Vector3(1.16517e-08, 0.418112, 8.45817e-08)
|
||||
bones/175/rotation = Quaternion(-0.735503, -0.00277704, 0.00277694, 0.67751)
|
||||
bones/175/rotation = Quaternion(-0.739155, -0.0109652, 0.0113144, 0.673351)
|
||||
bones/175/scale = Vector3(1, 1, 1)
|
||||
bones/176/position = Vector3(1.15382e-08, 0.531431, 3.0748e-08)
|
||||
bones/176/rotation = Quaternion(-0.646424, -5.9335e-07, -1.08843e-06, 0.762979)
|
||||
bones/176/scale = Vector3(1, 1.01069, 1)
|
||||
bones/177/rotation = Quaternion(0.942402, -0.134367, 0.108775, 0.286342)
|
||||
bones/176/rotation = Quaternion(-0.632821, -1.21246e-07, -3.14574e-07, 0.774298)
|
||||
bones/176/scale = Vector3(1, 1.01636, 1)
|
||||
bones/177/rotation = Quaternion(0.948234, -0.0732697, -0.0219717, 0.308222)
|
||||
bones/177/scale = Vector3(1, 0.999998, 1.00001)
|
||||
bones/178/position = Vector3(2.73163e-08, 0.531431, 1.20327e-09)
|
||||
bones/178/rotation = Quaternion(0.329132, 1.76459e-06, 3.5229e-07, 0.944284)
|
||||
bones/178/rotation = Quaternion(0.34746, 1.48858e-06, 3.54615e-07, 0.937695)
|
||||
bones/178/scale = Vector3(1, 0.999999, 1.00001)
|
||||
bones/179/position = Vector3(8.4155e-09, 0.418112, 3.97981e-07)
|
||||
bones/179/rotation = Quaternion(-0.431379, -0.000697695, -0.137163, 0.891683)
|
||||
bones/179/rotation = Quaternion(-0.496099, 0.00197433, -0.110447, 0.86121)
|
||||
bones/179/scale = Vector3(1, 0.99999, 0.999998)
|
||||
bones/180/rotation = Quaternion(-0.556989, 1.6083e-07, 1.64943e-07, 0.83052)
|
||||
bones/180/rotation = Quaternion(-0.511086, 1.57037e-07, 1.50203e-07, 0.85953)
|
||||
bones/181/position = Vector3(2.69973e-08, 0.418112, 4.26027e-07)
|
||||
bones/181/rotation = Quaternion(-0.749706, 0.0184746, -0.0444561, 0.660017)
|
||||
bones/181/rotation = Quaternion(-0.766362, 0.0156935, -0.0354446, 0.641239)
|
||||
bones/181/scale = Vector3(1, 1, 1)
|
||||
bones/182/position = Vector3(1.89344e-08, 0.531431, -1.32203e-08)
|
||||
bones/182/rotation = Quaternion(-0.617914, 5.15812e-07, 1.002e-06, 0.786246)
|
||||
bones/182/scale = Vector3(1, 1.02443, 1)
|
||||
bones/182/rotation = Quaternion(-0.610228, 4.22834e-07, 9.47307e-07, 0.792226)
|
||||
bones/182/scale = Vector3(1, 1.0294, 1)
|
||||
|
||||
[node name="BoneFlipper" type="SkeletonModifier3D" parent="Model/Armature/Skeleton3D" index="0"]
|
||||
_import_path = NodePath("")
|
||||
|
||||
@ -10,7 +10,6 @@ enum Side { RIGHT, LEFT }
|
||||
@export var _attack_shape_node: CollisionShape3D
|
||||
|
||||
@export_group("Collision")
|
||||
@export var _collision_debug_material: Material
|
||||
@export var _attack_max_angle: float = 2 * PI / 3
|
||||
@export var attack_radius: float = 2
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user