make config save if some properties are not found
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fc5ab58571
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@ -15,11 +15,6 @@ tonemap_white = 16.0
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process_priority = -1
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process_physics_priority = -1
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[node name="Player2" parent="." instance=ExtResource("2_f4ehn")]
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process_priority = -1
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process_physics_priority = -1
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_input_mode = 1
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[node name="Geometry" type="Node" parent="."]
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[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Geometry"]
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@ -5,9 +5,6 @@ const CONFIG_PATH := "user://settings.cfg"
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@export_group("Gameplay")
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@export_subgroup("Camera")
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@export var camera_fov: float = 75:
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set(value):
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camera_fov = value
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@export_group("Video")
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@export_subgroup("Display")
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@ -129,6 +126,7 @@ func load_config() -> void:
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return
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var section: String = ""
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var some_not_found := false
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for property in get_property_list():
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if _property_is_section(property):
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section = property["name"] as String
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@ -139,11 +137,15 @@ func load_config() -> void:
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if not config.has_section_key(section, property_name):
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print("%s not found in config, setting default" % property_name)
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set(property_name, _default_values[property_name])
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some_not_found = true
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continue
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var value: Variant = config.get_value(section, property_name)
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set(property_name, value)
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if some_not_found:
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save_config()
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func _property_is_setting(property: Dictionary) -> bool:
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return (property["usage"] as int & SETTING_USAGE_FLAG) == SETTING_USAGE_FLAG
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