From b05b29ddbf62877934e269501dd5d7344c5956be Mon Sep 17 00:00:00 2001 From: teatov Date: Tue, 25 Feb 2025 04:46:35 +1000 Subject: [PATCH] tweak fov and player collider radius --- scenes/player.tscn | 2 +- scenes/test.tscn | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/scenes/player.tscn b/scenes/player.tscn index fbf1c00..c9abdff 100644 --- a/scenes/player.tscn +++ b/scenes/player.tscn @@ -39,7 +39,7 @@ node_connections = [&"output", 0, &"StateMachine"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_apl1i"] height = 1.8 -radius = 0.35 +radius = 0.3 [sub_resource type="CylinderShape3D" id="CylinderShape3D_qsqht"] height = 0.5 diff --git a/scenes/test.tscn b/scenes/test.tscn index f286de7..4648854 100644 --- a/scenes/test.tscn +++ b/scenes/test.tscn @@ -39,7 +39,7 @@ process_priority = 100 process_physics_priority = 100 transform = Transform3D(0.866025, -0.321394, 0.383022, 0, 0.766044, 0.642788, -0.5, -0.55667, 0.663414, 4.894, 6.43, 6.963) current = true -fov = 20.0 +fov = 25.0 script = ExtResource("3_f4hhh") _distance = 30.0