From bf4b1a7c767b62de4b9f3a91f51fe941b3efb8fc Mon Sep 17 00:00:00 2001 From: teatov Date: Fri, 29 Aug 2025 22:07:38 +1000 Subject: [PATCH] tweak camera props --- scenes/player.tscn | 226 ++++++++++++++++---------------- scripts/gameplay/main_camera.gd | 4 +- 2 files changed, 115 insertions(+), 115 deletions(-) diff --git a/scenes/player.tscn b/scenes/player.tscn index 6adf623..00045e3 100644 --- a/scenes/player.tscn +++ b/scenes/player.tscn @@ -145,8 +145,8 @@ _cursor = NodePath("PlayerCursor") [node name="Model" parent="." instance=ExtResource("3_f1ej7")] [node name="Skeleton3D" parent="Model/Armature" index="0"] -bones/0/position = Vector3(-0.537868, 1.0281, -0.10541) -bones/0/rotation = Quaternion(0.729026, -0.0928637, -0.672933, -0.0840203) +bones/0/position = Vector3(-0.53169, 0.960631, -0.0966735) +bones/0/rotation = Quaternion(0.700257, -0.0952854, -0.701355, -0.0930696) bones/0/scale = Vector3(1, 1, 1) bones/1/position = Vector3(-9.75365e-05, 0.0319142, -0.124525) bones/1/rotation = Quaternion(-0.000141591, 0.789452, 0.613812, 0.000224233) @@ -154,55 +154,55 @@ bones/1/scale = Vector3(1, 1, 1) bones/2/rotation = Quaternion(6.24507e-10, 4.41808e-08, -6.03351e-10, 1) bones/2/scale = Vector3(1, 1, 1) bones/3/rotation = Quaternion(1.74623e-10, -2.60798e-10, -1.30968e-10, 1) -bones/4/position = Vector3(-0.0213358, 0.931413, -0.0438835) -bones/4/rotation = Quaternion(0.257992, -0.279597, -0.042176, 0.923844) +bones/4/position = Vector3(0.00831784, 0.913448, -0.0301781) +bones/4/rotation = Quaternion(0.206496, -0.159094, 0.0637163, 0.963322) bones/5/position = Vector3(6.05363e-09, 0.111695, -8.19564e-08) -bones/5/rotation = Quaternion(0.0662777, -0.131196, 0.198453, 0.969026) -bones/6/rotation = Quaternion(-0.419054, -0.137958, 0.0262865, 0.897034) -bones/7/rotation = Quaternion(0.329718, 0.258561, -0.27923, 0.863981) +bones/5/rotation = Quaternion(0.0725644, -0.1943, 0.0982811, 0.973305) +bones/6/rotation = Quaternion(-0.418607, -0.151552, 0.0326413, 0.894838) +bones/7/rotation = Quaternion(0.33733, 0.177555, -0.296876, 0.875527) bones/7/scale = Vector3(1, 1, 1) -bones/8/rotation = Quaternion(-0.215187, 0.315493, 0.125256, 0.91568) +bones/8/rotation = Quaternion(-0.127673, 0.359361, 0.0592861, 0.922521) bones/9/rotation = Quaternion(1.13474e-07, 0.707107, 0.707107, -5.23149e-08) bones/10/scale = Vector3(1, 1, 1) -bones/11/position = Vector3(-0.00968189, -1.10066e-08, -0.00662707) -bones/11/scale = Vector3(1.08891, 1, 1) +bones/11/position = Vector3(-0.0110016, 1.63093e-07, -0.00873439) +bones/11/scale = Vector3(1.34295, 1, 1) bones/12/position = Vector3(-0.00823868, 6.83734e-08, -0.0102097) -bones/13/position = Vector3(-0.0208772, 1.28692e-07, 0.00347639) -bones/13/scale = Vector3(1.08891, 1, 0.85497) -bones/14/position = Vector3(-0.0348034, 1.17923e-07, -0.00384641) -bones/14/scale = Vector3(1.08891, 1, 0.85497) +bones/13/position = Vector3(-0.0248087, -1.5435e-07, -0.00352769) +bones/13/scale = Vector3(1.34295, 1, 0.440598) +bones/14/position = Vector3(-0.0419837, -2.38016e-07, -0.00730102) +bones/14/scale = Vector3(1.34295, 1, 0.440598) bones/15/position = Vector3(-0.0186913, 1.4579e-07, -0.0116523) -bones/16/position = Vector3(0.0152802, -8.55124e-08, 0.0116922) -bones/16/scale = Vector3(1.08891, 1, 0.85497) -bones/17/position = Vector3(0.0299582, -6.64203e-08, 0.00463103) -bones/17/scale = Vector3(1.08891, 1, 1) +bones/16/position = Vector3(0.0197839, -4.48731e-09, 0.000705954) +bones/16/scale = Vector3(1.34295, 1, 0.440598) +bones/17/position = Vector3(0.0378861, 1.73861e-07, -0.00293301) +bones/17/scale = Vector3(1.34295, 1, 1) bones/18/position = Vector3(0.0138112, -1.99382e-07, -0.0106829) bones/19/position = Vector3(-0.029965, -6.74833e-08, -0.0114938) bones/20/position = Vector3(0.0319374, 2.70462e-10, -0.00811319) -bones/21/position = Vector3(0.0451344, 0.0764403, 0.0935013) +bones/21/position = Vector3(0.0449934, 0.0779631, 0.0935908) bones/21/rotation = Quaternion(0.160115, 0.667183, 0.68874, -0.234237) bones/21/scale = Vector3(1, 1, 1) bones/22/position = Vector3(-0.00351833, -2.67936e-08, 0.0010112) -bones/25/position = Vector3(-0.0442944, 0.0756561, 0.0940351) +bones/25/position = Vector3(-0.0441582, 0.0771796, 0.0941215) bones/25/rotation = Quaternion(-0.161417, 0.667625, 0.688436, 0.232975) bones/25/scale = Vector3(1, 1, 1) bones/26/position = Vector3(0.00351835, 2.9417e-08, 0.00101115) -bones/29/rotation = Quaternion(0.0348119, -0.609386, 0.790604, 0.0488095) +bones/29/rotation = Quaternion(0.0455207, -0.401551, 0.913873, 0.0390142) bones/29/scale = Vector3(1, 1, 1) -bones/30/rotation = Quaternion(-0.0795463, -0.00713307, -0.072255, 0.994183) +bones/30/rotation = Quaternion(0.0225766, -0.0205482, -0.104267, 0.994081) bones/31/rotation = Quaternion(0.00282337, 0.992799, -0.117349, -0.0238866) -bones/32/rotation = Quaternion(0.51819, 2.60584e-08, -1.29504e-06, 0.855265) +bones/32/rotation = Quaternion(0.749723, -3.63566e-07, -1.24042e-06, 0.661751) bones/33/rotation = Quaternion(-0.0342351, -3.5846e-07, 8.54711e-08, 0.999414) -bones/35/rotation = Quaternion(0.249306, -0.106935, 0.274008, 0.922676) -bones/36/rotation = Quaternion(-0.557204, 3.58411e-07, 4.60852e-07, 0.830376) -bones/37/rotation = Quaternion(-0.124018, -0.101153, 0.10961, 0.981006) +bones/35/rotation = Quaternion(0.546934, -0.0211991, 0.357283, 0.756811) +bones/36/rotation = Quaternion(-0.311366, 4.62084e-07, 3.12338e-07, 0.95029) +bones/37/rotation = Quaternion(0.12058, -0.0680784, 0.200371, 0.969885) bones/37/scale = Vector3(1, 1, 1) -bones/38/rotation = Quaternion(-0.581882, 3.27627e-07, 9.75025e-07, 0.813273) +bones/38/rotation = Quaternion(-0.133768, 7.35097e-07, 7.04557e-07, 0.991013) bones/38/scale = Vector3(1, 1, 1) bones/39/rotation = Quaternion(0.197471, 0.678974, 0.678974, -0.19747) -bones/39/scale = Vector3(1.07535, 1, 0.915612) +bones/39/scale = Vector3(1.08305, 1, 0.88887) bones/41/position = Vector3(0.0139192, 0.000225329, -0.00384292) -bones/41/rotation = Quaternion(2.32454e-08, -0.00598613, -1.36913e-07, 0.999982) +bones/41/rotation = Quaternion(-2.79136e-09, -0.00443414, -9.68612e-08, 0.99999) bones/41/scale = Vector3(0.999981, 1, 0.538573) bones/42/position = Vector3(0.0392888, -1.17533e-06, -0.00209796) bones/43/position = Vector3(-0.0495715, -2.58908e-06, 0.0301691) @@ -211,9 +211,9 @@ bones/45/position = Vector3(-0.013421, 6.33299e-08, -0.0283991) bones/46/position = Vector3(-0.0513805, 8.90344e-07, -0.0104124) bones/47/position = Vector3(0.0446487, -1.27684e-06, -0.0177286) bones/48/rotation = Quaternion(-0.19747, 0.678974, 0.678974, 0.19747) -bones/48/scale = Vector3(1.07535, 1, 0.865321) +bones/48/scale = Vector3(1.08305, 1, 0.811625) bones/50/position = Vector3(-0.0170028, 0.000225411, -0.00485537) -bones/50/rotation = Quaternion(1.248e-08, -0.00728642, 6.79947e-08, 0.999973) +bones/50/rotation = Quaternion(-3.93517e-08, -0.00539757, 4.09811e-08, 0.999985) bones/50/scale = Vector3(0.999977, 1, 0.397035) bones/51/position = Vector3(-0.0392888, -1.22121e-06, -0.00333335) bones/52/position = Vector3(0.0495715, -2.68185e-06, 0.0147188) @@ -221,17 +221,17 @@ bones/53/position = Vector3(0.00910765, -7.47593e-08, 0.000409614) bones/54/position = Vector3(0.0134209, 4.70912e-08, -0.0184937) bones/55/position = Vector3(0.0513805, 9.29226e-07, -0.0104125) bones/56/position = Vector3(-0.0446488, -1.30966e-06, -0.0177287) -bones/57/rotation = Quaternion(0.250692, -0.015874, -0.717888, 0.64926) +bones/57/rotation = Quaternion(0.268205, -0.0285322, -0.735368, 0.62168) bones/57/scale = Vector3(1, 1, 1) -bones/58/rotation = Quaternion(0.547427, 0.0727925, -0.343529, 0.759613) +bones/58/rotation = Quaternion(0.634128, 0.142278, -0.250851, 0.717435) bones/58/scale = Vector3(1, 1, 1) -bones/59/position = Vector3(-1.27016e-07, 0.288296, 1.25242e-08) -bones/59/rotation = Quaternion(0.462535, -0.0306456, -0.0826658, 0.882207) +bones/59/position = Vector3(-4.79034e-08, 0.303092, 9.34018e-10) +bones/59/rotation = Quaternion(0.380702, -0.0972702, -0.113142, 0.912581) bones/59/scale = Vector3(1, 1, 1) -bones/60/rotation = Quaternion(0.00106262, -0.238284, 0.000260704, 0.971195) +bones/60/rotation = Quaternion(0.0010559, -0.261729, 0.000286432, 0.965141) bones/60/scale = Vector3(1, 1, 1) -bones/61/position = Vector3(-2.00553e-08, 0.0500378, -0.000109436) -bones/61/rotation = Quaternion(-0.306126, -0.34578, 0.111249, 0.87997) +bones/61/position = Vector3(1.68065e-07, 0.0519224, -0.000113588) +bones/61/rotation = Quaternion(-0.189197, -0.346848, 0.125863, 0.909978) bones/61/scale = Vector3(1, 1, 1) bones/62/rotation = Quaternion(0.493569, 0.84346, 0.0982726, -0.187901) bones/63/rotation = Quaternion(0.52804, -0.147693, -0.0941254, 0.830964) @@ -284,29 +284,29 @@ bones/93/rotation = Quaternion(-0.494209, 0.0204614, -0.0359497, 0.868359) bones/93/scale = Vector3(1, 1.13164, 1) bones/94/rotation = Quaternion(-0.547852, 0.057849, -0.0581314, 0.832546) bones/94/scale = Vector3(1, 1.05697, 1) -bones/95/position = Vector3(-2.927e-08, 0.0500378, -0.000109433) -bones/95/rotation = Quaternion(-0.798584, -0.166404, -0.0860817, 0.571982) +bones/95/position = Vector3(1.87555e-07, 0.0519224, -0.000113614) +bones/95/rotation = Quaternion(-0.760969, -0.170773, -0.0805158, 0.620709) bones/95/scale = Vector3(1, 1, 1) -bones/96/position = Vector3(-1.69053e-07, 0.288296, 2.26814e-08) -bones/96/rotation = Quaternion(-0.516871, 0.0189744, -0.0412999, 0.854856) -bones/96/scale = Vector3(1, 1.09431, 1) +bones/96/position = Vector3(-9.14197e-08, 0.303092, -9.25693e-09) +bones/96/rotation = Quaternion(-0.553326, 0.00577763, -0.0760779, 0.829463) +bones/96/scale = Vector3(1, 1.05453, 1) bones/97/position = Vector3(-0.00645471, 0.000163305, -0.00321278) bones/97/rotation = Quaternion(0.248427, 0.0258538, -0.267814, 0.930533) bones/98/position = Vector3(-5.76256e-09, 0.0159596, 0.000181361) bones/98/rotation = Quaternion(-0.0586372, -0.00568235, -0.12181, 0.990804) -bones/99/rotation = Quaternion(-0.457054, 0.129616, -0.0928363, 0.875033) +bones/99/rotation = Quaternion(-0.412829, 0.122317, -0.0317073, 0.902001) bones/99/scale = Vector3(1, 1, 1) -bones/100/rotation = Quaternion(0.047975, -0.0290916, 0.496614, 0.866156) +bones/100/rotation = Quaternion(0.0455816, -0.0327144, 0.562108, 0.825159) bones/100/scale = Vector3(1, 1, 1) -bones/101/rotation = Quaternion(0.0735213, 0.453738, 0.707398, 0.536939) +bones/101/rotation = Quaternion(0.0629731, 0.463889, 0.629955, 0.619676) bones/101/scale = Vector3(1, 1, 1) bones/102/position = Vector3(6.2732e-09, 0.281682, 9.00968e-08) -bones/102/rotation = Quaternion(0.0299112, 4.92746e-05, 5.11185e-05, 0.999553) +bones/102/rotation = Quaternion(0.0184808, 4.8803e-05, 5.16525e-05, 0.999829) bones/102/scale = Vector3(1, 1, 1) -bones/103/rotation = Quaternion(0.00109412, 0.000158973, -1.86224e-07, 0.999999) +bones/103/rotation = Quaternion(0.00109408, -0.00971663, 1.06512e-05, 0.999952) bones/103/scale = Vector3(0.999997, 0.999997, 1) bones/104/position = Vector3(-1.97803e-07, 0.068466, -0.000150014) -bones/104/rotation = Quaternion(-0.438056, 0.000260938, -0.000173902, 0.898948) +bones/104/rotation = Quaternion(-0.389259, -0.0165512, 0.0142856, 0.920869) bones/104/scale = Vector3(1, 1, 1) bones/105/rotation = Quaternion(-0.272954, 0.938438, 0.146391, -0.152973) bones/105/scale = Vector3(1, 1, 1) @@ -361,104 +361,104 @@ bones/136/scale = Vector3(1, 1.25698, 1) bones/137/rotation = Quaternion(-0.479239, -0.0566498, 0.0570499, 0.873994) bones/137/scale = Vector3(1, 1.15486, 1) bones/138/position = Vector3(-1.96072e-07, 0.068466, -0.000149977) -bones/138/rotation = Quaternion(-0.849258, 0.000157943, 3.23818e-05, 0.527979) +bones/138/rotation = Quaternion(-0.834765, -0.0111237, -0.000853465, 0.550493) bones/138/scale = Vector3(1, 1, 1) bones/139/position = Vector3(3.48513e-09, 0.281682, 1.40144e-07) -bones/139/rotation = Quaternion(-0.696011, 1.21396e-06, 6.09475e-05, 0.718031) +bones/139/rotation = Quaternion(-0.700105, 8.22866e-07, 6.10505e-05, 0.71404) bones/139/scale = Vector3(1, 1, 1) bones/140/position = Vector3(-0.00091601, -0.00419344, -0.00166352) bones/140/rotation = Quaternion(0.180101, -0.00275761, 0.0409847, 0.98279) bones/140/scale = Vector3(1.12362, 1, 1) bones/141/position = Vector3(2.32831e-10, 0.0159594, 0.000181319) bones/141/rotation = Quaternion(-0.0876969, -0.00686066, -0.0793036, 0.992962) -bones/142/rotation = Quaternion(-0.59306, -0.072254, 0.461617, 0.65572) +bones/142/rotation = Quaternion(-0.613586, -0.0356675, 0.42224, 0.666298) bones/142/scale = Vector3(1, 1, 0.999999) -bones/143/position = Vector3(-0.0139807, 0.110044, 0.0701197) +bones/143/position = Vector3(-0.00981739, 0.10997, 0.0700882) bones/143/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47963e-09, 0.999476) -bones/144/position = Vector3(-0.0111757, 0.0524648, 0.10961) +bones/144/position = Vector3(0.00620601, 0.052063, 0.109127) bones/144/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47954e-09, 0.999476) -bones/145/position = Vector3(-0.0132329, -0.018423, 0.126834) +bones/145/position = Vector3(0.0177351, -0.00230118, 0.117972) bones/145/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47955e-09, 0.999476) -bones/146/position = Vector3(-0.00282269, 0.0438543, -0.144881) +bones/146/position = Vector3(-0.0279605, 0.0597673, -0.134369) bones/146/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47962e-09, 0.999476) -bones/147/position = Vector3(0.119573, 0.0291284, -0.0793672) -bones/147/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107) -bones/148/position = Vector3(0.108832, 0.0891115, -0.0550522) -bones/148/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107) -bones/149/position = Vector3(0.0832047, 0.066736, 0.0430919) -bones/149/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107) -bones/150/position = Vector3(0.10844, -0.00998876, 0.0247553) -bones/150/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107) -bones/151/position = Vector3(0.045835, 0.058439, 0.0867506) +bones/147/position = Vector3(0.103645, 0.0404147, -0.0785666) +bones/147/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605) +bones/148/position = Vector3(0.101526, 0.0866657, -0.0611099) +bones/148/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605) +bones/149/position = Vector3(0.0837724, 0.0607141, 0.0283384) +bones/149/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605) +bones/150/position = Vector3(0.102431, 0.00615477, 0.000186536) +bones/150/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605) +bones/151/position = Vector3(0.0575468, 0.0586016, 0.0840182) bones/151/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476) -bones/152/position = Vector3(0.0509334, -0.0151493, 0.0894968) +bones/152/position = Vector3(0.0697322, 0.00500929, 0.079933) bones/152/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476) -bones/153/position = Vector3(0.0363082, 0.109653, 0.0524593) -bones/153/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107) -bones/154/position = Vector3(0.0626361, 0.13099, 0.0390041) -bones/154/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107) -bones/155/position = Vector3(0.0770166, 0.154954, 0.00866816) -bones/155/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107) -bones/156/position = Vector3(0.0852847, 0.157581, -0.0178354) -bones/156/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107) -bones/157/position = Vector3(0.102407, 0.121445, -0.0463067) -bones/157/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107) -bones/158/position = Vector3(0.0609227, 0.12881, -0.067941) -bones/158/rotation = Quaternion(0.133316, -0.19788, -0.0047292, 0.971107) -bones/159/position = Vector3(-0.125687, 0.0555322, -0.0820334) -bones/159/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248) -bones/160/position = Vector3(-0.0944835, 0.113247, -0.0781763) -bones/160/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248) -bones/161/position = Vector3(-0.10545, 0.126761, 0.0306197) -bones/161/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248) -bones/162/position = Vector3(-0.134348, 0.0646965, 0.0125657) -bones/162/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248) -bones/163/position = Vector3(-0.0629909, 0.0764249, 0.0976013) +bones/153/position = Vector3(0.0377826, 0.10692, 0.0516089) +bones/153/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605) +bones/154/position = Vector3(0.0598031, 0.126631, 0.0403721) +bones/154/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605) +bones/155/position = Vector3(0.0768057, 0.150093, 0.0110149) +bones/155/rotation = Quaternion(0.135757, -0.218582, -0.0374147, 0.965604) +bones/156/position = Vector3(0.0861371, 0.152619, -0.0151431) +bones/156/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605) +bones/157/position = Vector3(0.099756, 0.116584, -0.0468347) +bones/157/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605) +bones/158/position = Vector3(0.0543847, 0.127916, -0.0712201) +bones/158/rotation = Quaternion(0.135757, -0.218582, -0.0374148, 0.965605) +bones/159/position = Vector3(-0.106732, 0.0526253, -0.053271) +bones/159/rotation = Quaternion(0.0320946, 0.0187849, -0.234683, 0.971361) +bones/160/position = Vector3(-0.0992319, 0.105949, -0.0660458) +bones/160/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361) +bones/161/position = Vector3(-0.100354, 0.113106, 0.0392426) +bones/161/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361) +bones/162/position = Vector3(-0.109239, 0.0566074, 0.0362428) +bones/162/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361) +bones/163/position = Vector3(-0.0535431, 0.0763825, 0.0985405) bones/163/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476) -bones/164/position = Vector3(-0.0844746, 0.0059698, 0.111779) +bones/164/position = Vector3(-0.0634853, 0.0208174, 0.110386) bones/164/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476) -bones/165/position = Vector3(-0.0530007, 0.145973, 0.0543718) -bones/165/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248) -bones/166/position = Vector3(-0.0644365, 0.182007, 0.0201099) -bones/166/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248) -bones/167/position = Vector3(-0.0573856, 0.196716, -0.0180385) -bones/167/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248) -bones/168/position = Vector3(-0.0587486, 0.193374, -0.0456911) -bones/168/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248) -bones/169/position = Vector3(-0.0900045, 0.163528, -0.0639474) -bones/169/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248) -bones/170/position = Vector3(-0.0565296, 0.14743, -0.0745644) -bones/170/rotation = Quaternion(0.0316156, 0.0247255, -0.308898, 0.950248) -bones/171/rotation = Quaternion(0.766041, 0.164396, -0.409579, 0.467333) +bones/165/position = Vector3(-0.050828, 0.138998, 0.0558787) +bones/165/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361) +bones/166/position = Vector3(-0.0711459, 0.174387, 0.019587) +bones/166/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361) +bones/167/position = Vector3(-0.066058, 0.189923, -0.0188281) +bones/167/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361) +bones/168/position = Vector3(-0.0664436, 0.186439, -0.0464942) +bones/168/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361) +bones/169/position = Vector3(-0.0925992, 0.152289, -0.0652214) +bones/169/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361) +bones/170/position = Vector3(-0.056928, 0.141361, -0.0752497) +bones/170/rotation = Quaternion(0.0320946, 0.0187849, -0.234682, 0.971361) +bones/171/rotation = Quaternion(0.84129, 0.0265491, -0.325141, 0.431057) bones/171/scale = Vector3(0.999998, 0.999997, 1.00001) bones/172/position = Vector3(3.62338e-10, 0.531431, 3.56619e-08) -bones/172/rotation = Quaternion(0.280398, -1.74173e-06, -3.57947e-07, 0.959884) +bones/172/rotation = Quaternion(0.29282, -2.69149e-07, -8.65159e-08, 0.956168) bones/172/scale = Vector3(1, 0.999998, 1.00001) bones/173/position = Vector3(6.48577e-09, 0.418112, 8.79831e-08) -bones/173/rotation = Quaternion(-0.381537, -0.0195898, 0.0489257, 0.92285) +bones/173/rotation = Quaternion(-0.392752, -0.0125572, 0.0324742, 0.918985) bones/173/scale = Vector3(1, 0.999992, 0.999996) bones/174/rotation = Quaternion(-0.388439, -1.7287e-07, -1.04265e-07, 0.921475) bones/175/position = Vector3(1.16517e-08, 0.418112, 8.45817e-08) -bones/175/rotation = Quaternion(-0.736764, -0.0129823, 0.0131286, 0.675898) +bones/175/rotation = Quaternion(-0.739625, -0.00846997, 0.0087714, 0.672909) bones/175/scale = Vector3(1, 1, 1) bones/176/position = Vector3(1.15382e-08, 0.531431, 3.0748e-08) -bones/176/rotation = Quaternion(-0.637828, -5.03305e-07, -9.37431e-07, 0.770179) -bones/176/scale = Vector3(1, 1.0141, 1) -bones/177/rotation = Quaternion(0.941816, -0.00336278, -0.0741776, 0.327825) +bones/176/rotation = Quaternion(-0.632821, -1.21246e-07, -3.14574e-07, 0.774298) +bones/176/scale = Vector3(1, 1.01636, 1) +bones/177/rotation = Quaternion(0.946267, -0.143988, 0.0429897, 0.286352) bones/177/scale = Vector3(1, 0.999998, 1.00001) bones/178/position = Vector3(2.73163e-08, 0.531431, 1.20327e-09) -bones/178/rotation = Quaternion(0.319624, -2.78976e-06, -7.26061e-07, 0.947545) +bones/178/rotation = Quaternion(0.36214, 2.89941e-06, 8.13968e-07, 0.932124) bones/178/scale = Vector3(1, 0.999999, 1.00001) bones/179/position = Vector3(8.4155e-09, 0.418112, 3.97981e-07) -bones/179/rotation = Quaternion(-0.42193, 1.36197e-05, -0.103163, 0.90074) +bones/179/rotation = Quaternion(-0.550896, 0.00438635, -0.120218, 0.825859) bones/179/scale = Vector3(1, 0.99999, 0.999998) -bones/180/rotation = Quaternion(-0.560426, 1.52972e-07, 1.60613e-07, 0.828205) +bones/180/rotation = Quaternion(-0.46826, 1.67129e-07, 1.38111e-07, 0.883591) bones/181/position = Vector3(2.69973e-08, 0.418112, 4.26027e-07) -bones/181/rotation = Quaternion(-0.747195, 0.0140527, -0.0333235, 0.66362) +bones/181/rotation = Quaternion(-0.780708, 0.0178472, -0.0383656, 0.623461) bones/181/scale = Vector3(1, 1, 1) bones/182/position = Vector3(1.89344e-08, 0.531431, -1.32203e-08) -bones/182/rotation = Quaternion(-0.621858, -6.37104e-07, -1.12013e-06, 0.78313) -bones/182/scale = Vector3(1, 1.0221, 1) +bones/182/rotation = Quaternion(-0.603989, 6.92547e-07, 1.55324e-06, 0.796992) +bones/182/scale = Vector3(1, 1.03387, 1) [node name="BoneFlipper" type="SkeletonModifier3D" parent="Model/Armature/Skeleton3D" index="0"] _import_path = NodePath("") diff --git a/scripts/gameplay/main_camera.gd b/scripts/gameplay/main_camera.gd index f479617..d7fd7fd 100644 --- a/scripts/gameplay/main_camera.gd +++ b/scripts/gameplay/main_camera.gd @@ -8,9 +8,9 @@ static var instance: MainCamera @export_group("Positioning") @export var _height_offset: float = 0.5 -@export var _distance: float = 50 +@export var _distance: float = 30 @export var _fov: float = 25 -@export var _angle_degrees: Vector3 = Vector3(-35, -45, 0) +@export var _angle_degrees: Vector3 = Vector3(-45, -45, 0) @export var _aim_offset_factor_mouse: float = 0.2 @export var _aim_offset_factor_controller: float = 0.5 @export var _aim_damping: float = 1