change projectile rim color

This commit is contained in:
Teatov 2025-09-17 14:03:09 +10:00
parent 9565e2a69a
commit c7d5550826
2 changed files with 2 additions and 2 deletions

View File

@ -8,7 +8,7 @@ render_priority = 0
shader = ExtResource("1_lb22p")
shader_parameter/inside_color = Color(1, 1, 1, 1)
shader_parameter/middle_color = Color(0.964706, 0.788235, 0.215686, 1)
shader_parameter/rim_color = Color(0.302357, 0.0671, 0.61, 1)
shader_parameter/rim_color = Color(0.23921569, 0.22745098, 0.18431373, 1)
shader_parameter/rim_texture = ExtResource("2_k4n51")
shader_parameter/tiling = Vector2(1, 1)
shader_parameter/offset = Vector2(0, 0)

View File

@ -65,7 +65,7 @@ void fragment() {
.rgb;
if (color.r < 0.5) {
discard;
ALBEDO = rim_color.rgb;
} else {
ALBEDO = middle_color.rgb;
}