change projectile rim color
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9565e2a69a
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c7d5550826
@ -8,7 +8,7 @@ render_priority = 0
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shader = ExtResource("1_lb22p")
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shader_parameter/inside_color = Color(1, 1, 1, 1)
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shader_parameter/middle_color = Color(0.964706, 0.788235, 0.215686, 1)
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shader_parameter/rim_color = Color(0.302357, 0.0671, 0.61, 1)
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shader_parameter/rim_color = Color(0.23921569, 0.22745098, 0.18431373, 1)
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shader_parameter/rim_texture = ExtResource("2_k4n51")
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shader_parameter/tiling = Vector2(1, 1)
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shader_parameter/offset = Vector2(0, 0)
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@ -65,7 +65,7 @@ void fragment() {
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.rgb;
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if (color.r < 0.5) {
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discard;
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ALBEDO = rim_color.rgb;
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} else {
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ALBEDO = middle_color.rgb;
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}
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