adjust hitting angles
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53e444a568
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@ -16,7 +16,7 @@ enum Side { RIGHT, LEFT }
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@export_group("Hits")
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@export var _hit_projectile_speed: float = 35
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@export var _direction_angles: Dictionary = {0.0: 0.0, PI: PI / 2.0}
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@export var _direction_angles: Dictionary = {-PI / 15: 0.0, PI: PI / 2.0}
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var side := Side.RIGHT
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@ -74,7 +74,12 @@ func _process(delta: float) -> void:
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global_position,
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(
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global_position
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+ global_basis.z.rotated(Vector3.UP, dir_angle) * attack_radius
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+ (
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global_basis.z.rotated(
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Vector3.UP, dir_angle * (-1.0 if side == Side.LEFT else 1.0)
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)
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* attack_radius
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)
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),
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Color.BLUE
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)
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