improve multiplayer controller movement
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b180fab115
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e290a3afcd
@ -72,25 +72,25 @@ toggle_fullscreen={
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]
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}
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move_up={
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"deadzone": 0.5,
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"deadzone": 0.0,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
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]
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}
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move_down={
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"deadzone": 0.5,
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"deadzone": 0.0,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"deadzone": 0.0,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"deadzone": 0.0,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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]
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@ -19,9 +19,10 @@ var _move_down: float
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func handle_input(event: InputEvent, mode: Inputer.Mode) -> void:
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if mode == Inputer.Mode.KB_MOUSE:
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if event is not InputEventKey:
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return
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if Referencer.players_count == 1:
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return
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if mode == Inputer.Mode.KB_MOUSE and event is InputEventKey:
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var key_event := event as InputEventKey
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if key_event.is_action_pressed("move_left"):
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_move_left = 1
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@ -40,11 +41,16 @@ func handle_input(event: InputEvent, mode: Inputer.Mode) -> void:
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elif key_event.is_action_released("move_down"):
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_move_down = 0
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if mode == Inputer.Mode.CONTROLLER:
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_move_left = Input.get_action_raw_strength("move_left")
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_move_right = Input.get_action_raw_strength("move_right")
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_move_up = Input.get_action_raw_strength("move_up")
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_move_down = Input.get_action_raw_strength("move_down")
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if mode == Inputer.Mode.CONTROLLER and event is InputEventJoypadMotion:
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var motion_event := event as InputEventJoypadMotion
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if motion_event.is_action("move_left"):
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_move_left = motion_event.get_action_strength("move_left")
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if motion_event.is_action("move_right"):
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_move_right = motion_event.get_action_strength("move_right")
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if motion_event.is_action("move_up"):
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_move_up = motion_event.get_action_strength("move_up")
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if motion_event.is_action("move_down"):
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_move_down = motion_event.get_action_strength("move_down")
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func movement(
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