set texture_mipmap_bias to -0.5
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@ -141,3 +141,4 @@ common/physics_interpolation=true
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[rendering]
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textures/vram_compression/import_etc2_astc=true
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textures/default_filters/texture_mipmap_bias=-0.5
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@ -288,6 +288,7 @@ size = Vector3(1.5, 6, 1.5)
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[node name="SwoopMesh" type="MeshInstance3D" parent="Effects"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -0.0985078, 0, 1, -4.30591e-09, 0, 1, 0)
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visible = false
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layers = 256
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material_override = SubResource("StandardMaterial3D_m1xj5")
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cast_shadow = 0
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