migrate to Godot 4.4
This commit is contained in:
parent
381a43130a
commit
f75f7f27d1
@ -18,6 +18,7 @@ nodes/root_name="Model"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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@ -8,6 +8,10 @@
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config_version=5
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[animation]
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warnings/check_invalid_track_paths=false
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[application]
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config/name="batrix"
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@ -15,7 +19,7 @@ config/version="0.0.1"
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run/main_scene="res://scenes/test.tscn"
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config/use_custom_user_dir=true
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config/custom_user_dir_name="Batrix"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.4", "Forward Plus")
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boot_splash/bg_color=Color(0, 0, 0, 1)
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boot_splash/show_image=false
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config/icon="res://icon.svg"
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BIN
resources/animations/batrix/+run_back_R.res
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resources/animations/batrix/+run_back_R.res
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resources/animations/batrix/+run_back_left_R.res
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resources/animations/batrix/+run_back_left_R.res
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resources/animations/batrix/+run_back_right_R.res
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resources/animations/batrix/+run_back_right_R.res
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resources/animations/batrix/+run_forward_R.res
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resources/animations/batrix/+run_forward_R.res
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resources/animations/batrix/+run_forward_left_R.res
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resources/animations/batrix/+run_forward_left_R.res
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resources/animations/batrix/+run_forward_right_R.res
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resources/animations/batrix/+run_forward_right_R.res
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resources/animations/batrix/+run_left_R.res
(Stored with Git LFS)
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resources/animations/batrix/+run_left_R.res
(Stored with Git LFS)
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resources/animations/batrix/+run_right_R.res
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resources/animations/batrix/+run_right_R.res
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@ -1,6 +1,6 @@
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[gd_resource type="Resource" script_class="FootstepsBank" load_steps=11 format=3 uid="uid://driors3v5q1uv"]
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[ext_resource type="Script" path="res://scripts/audio/footsteps_bank.gd" id="1_rw4o6"]
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[ext_resource type="Script" uid="uid://0uwlhmvmnucf" path="res://scripts/audio/footsteps_bank.gd" id="1_rw4o6"]
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[ext_resource type="AudioStream" uid="uid://b8i2ib5cfvgy" path="res://assets/sfx/footsteps/baja/120BAJA05 11.wav" id="2_jjh3g"]
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[ext_resource type="AudioStream" uid="uid://c3kayfkry2pym" path="res://assets/sfx/footsteps/baja/120BAJA05 12.wav" id="3_mc6lx"]
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[ext_resource type="AudioStream" uid="uid://5r2hdno2chsx" path="res://assets/sfx/footsteps/baja/120BAJA05 14.wav" id="4_13fxd"]
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@ -1,7 +1,7 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://b685alw05nef"]
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[ext_resource type="Texture2D" uid="uid://fj76wlr61buq" path="res://assets/textures/characters/batrix_bat_albedo.png" id="1_p4uo6"]
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[ext_resource type="Shader" path="res://shaders/cel_shader/cel_shader_base.gdshader" id="1_vv82l"]
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[ext_resource type="Shader" uid="uid://dq4ha5ax33l2" path="res://shaders/cel_shader/cel_shader_base.gdshader" id="1_vv82l"]
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[resource]
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render_priority = 0
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@ -9,8 +9,8 @@ shader = ExtResource("1_vv82l")
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shader_parameter/specular_smoothness = 0.05
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shader_parameter/fresnel_smoothness = 0.05
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shader_parameter/color = Color(1, 1, 1, 1)
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shader_parameter/base_texture = ExtResource("1_p4uo6")
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shader_parameter/specular = Color(0.75, 0.75, 0.75, 0.552941)
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shader_parameter/fresnel = Color(0.8, 0.8, 0.8, 0.615686)
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shader_parameter/base_texture = ExtResource("1_p4uo6")
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/uv_offset = Vector2(0, 0)
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@ -1,6 +1,6 @@
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://ouhs42rmw6h6"]
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[ext_resource type="Shader" path="res://shaders/cel_shader/cel_shader_no_culling.gdshader" id="1_3ide7"]
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[ext_resource type="Shader" uid="uid://d06tpkplvte12" path="res://shaders/cel_shader/cel_shader_no_culling.gdshader" id="1_3ide7"]
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[ext_resource type="Texture2D" uid="uid://cv5cnlgxx3rud" path="res://assets/textures/characters/batrix_albedo.png" id="1_8x1pe"]
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[resource]
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@ -9,8 +9,8 @@ shader = ExtResource("1_3ide7")
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shader_parameter/specular_smoothness = 0.05
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shader_parameter/fresnel_smoothness = 0.05
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shader_parameter/color = Color(1, 1, 1, 1)
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shader_parameter/base_texture = ExtResource("1_8x1pe")
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shader_parameter/specular = Color(0, 0, 0, 0)
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shader_parameter/fresnel = Color(0.4, 0.4, 0.4, 0.690196)
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shader_parameter/base_texture = ExtResource("1_8x1pe")
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/uv_offset = Vector2(0, 0)
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@ -1,6 +1,6 @@
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bdi02rpvdukem"]
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[ext_resource type="Shader" path="res://shaders/wireframe.gdshader" id="1_ooap1"]
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[ext_resource type="Shader" uid="uid://cilv1rj6ah10p" path="res://shaders/wireframe.gdshader" id="1_ooap1"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ionb4"]
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render_priority = 0
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@ -1,6 +1,6 @@
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://cc18ee0wbfoud"]
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[ext_resource type="Shader" path="res://shaders/wireframe.gdshader" id="1_ys87q"]
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[ext_resource type="Shader" uid="uid://cilv1rj6ah10p" path="res://shaders/wireframe.gdshader" id="1_ys87q"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ionb4"]
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render_priority = 0
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@ -1,6 +1,6 @@
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://cux40v5s5sok3"]
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[ext_resource type="Shader" path="res://shaders/wireframe.gdshader" id="1_8koui"]
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[ext_resource type="Shader" uid="uid://cilv1rj6ah10p" path="res://shaders/wireframe.gdshader" id="1_8koui"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ionb4"]
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render_priority = 0
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@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://xph4078n1fyq"]
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[ext_resource type="Script" path="res://scripts/debug/debugger.gd" id="1_xl6mi"]
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[ext_resource type="Script" uid="uid://cpcqd0q4jwbda" path="res://scripts/debug/debugger.gd" id="1_xl6mi"]
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[sub_resource type="SystemFont" id="SystemFont_184hu"]
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font_names = PackedStringArray("Monospace")
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@ -1,6 +1,6 @@
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[gd_scene load_steps=6 format=3 uid="uid://cksoaevb5sloo"]
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[ext_resource type="Script" path="res://scripts/enemies/projectile_spawner.gd" id="1_fdaky"]
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[ext_resource type="Script" uid="uid://dbyq5apxmiosn" path="res://scripts/enemies/projectile_spawner.gd" id="1_fdaky"]
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[ext_resource type="PackedScene" uid="uid://cejn8wfgw14xs" path="res://scenes/projectiles/projectile.tscn" id="2_p0btw"]
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[ext_resource type="PackedScene" uid="uid://c8gqrealje3o" path="res://scenes/effects/shadow_decal.tscn" id="3_yqwru"]
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@ -1,18 +1,18 @@
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[gd_scene load_steps=28 format=3 uid="uid://b73y71y3efmv"]
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[ext_resource type="Script" path="res://scripts/player/player.gd" id="1_xt3i8"]
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[ext_resource type="Script" uid="uid://bvvmaqn1fp6nq" path="res://scripts/player/player.gd" id="1_xt3i8"]
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[ext_resource type="Material" uid="uid://cc18ee0wbfoud" path="res://resources/materials/debug/debug_player.tres" id="2_0p422"]
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[ext_resource type="Script" path="res://scripts/player/player_attack.gd" id="3_8pbtx"]
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[ext_resource type="Script" uid="uid://dmu2tkt0wo7d1" path="res://scripts/player/player_attack.gd" id="3_8pbtx"]
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[ext_resource type="PackedScene" uid="uid://b4q85h3ndkh5u" path="res://assets/models/characters/batrix.glb" id="3_ld2i8"]
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[ext_resource type="Script" path="res://scripts/player/player_animator.gd" id="4_adlgp"]
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[ext_resource type="Script" path="res://scripts/effects/discrete_animation_player.gd" id="4_i3gf3"]
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[ext_resource type="Script" uid="uid://dqxvdi3i2ejs" path="res://scripts/player/player_animator.gd" id="4_adlgp"]
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[ext_resource type="Script" uid="uid://c8ocu8tvf2l6k" path="res://scripts/effects/discrete_animation_player.gd" id="4_i3gf3"]
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[ext_resource type="Material" uid="uid://bdi02rpvdukem" path="res://resources/materials/debug/debug_attack.tres" id="4_ll2ct"]
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[ext_resource type="AnimationNodeBlendTree" uid="uid://dhclwpxlgqerd" path="res://resources/animations/batrix_anim_tree.tres" id="5_mq40n"]
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[ext_resource type="Script" path="res://scripts/effects/bone_to_flatten.gd" id="6_cumn2"]
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[ext_resource type="Script" path="res://scripts/effects/bone_flattener.gd" id="6_iug5b"]
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[ext_resource type="Script" uid="uid://b6fhhk232es04" path="res://scripts/effects/bone_to_flatten.gd" id="6_cumn2"]
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[ext_resource type="Script" uid="uid://5a2bpkyod65j" path="res://scripts/effects/bone_flattener.gd" id="6_iug5b"]
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[ext_resource type="PackedScene" uid="uid://c8gqrealje3o" path="res://scenes/effects/shadow_decal.tscn" id="9_vgb3d"]
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[ext_resource type="Script" path="res://scripts/effects/player_attack_effect.gd" id="11_1cf3j"]
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[ext_resource type="Script" path="res://scripts/audio/footsteps_player.gd" id="13_6nytf"]
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[ext_resource type="Script" uid="uid://bxsmma3kjo381" path="res://scripts/effects/player_attack_effect.gd" id="11_1cf3j"]
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[ext_resource type="Script" uid="uid://co53auoisxyke" path="res://scripts/audio/footsteps_player.gd" id="13_6nytf"]
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[ext_resource type="Resource" uid="uid://driors3v5q1uv" path="res://resources/footsteps/baja_footsteps.tres" id="14_yabal"]
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[sub_resource type="Curve" id="Curve_03vie"]
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@ -20,7 +20,7 @@ _data = [Vector2(0.952555, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="Curve" id="Curve_x7hu0"]
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min_value = -1.0
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_limits = [-1.0, 1.0, 0.0, 1.0]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.145985, 1), 0.0, 0.0, 0, 0, Vector2(0.80292, -1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 4
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@ -94,140 +94,49 @@ _collision_debug_material = ExtResource("2_0p422")
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[node name="Model" parent="." instance=ExtResource("3_ld2i8")]
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[node name="Skeleton3D" parent="Model/Armature" index="0"]
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bones/0/rotation = Quaternion(0.500003, -0.499997, -0.499997, 0.500003)
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bones/1/rotation = Quaternion(-0.500006, 0.5, 0.499994, 0.5)
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bones/6/rotation = Quaternion(-0.0323581, 2.46001e-07, 8.00608e-09, 0.999476)
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bones/7/rotation = Quaternion(0.123965, -2.40098e-07, -2.92456e-09, 0.992287)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/rotation = Quaternion(-0.0917916, -2.67583e-15, 2.18848e-08, 0.995778)
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bones/9/rotation = Quaternion(1.15202e-07, 0.707107, 0.707107, -5.33851e-08)
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bones/9/scale = Vector3(1, 1, 1)
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bones/21/rotation = Quaternion(0.19747, 0.678974, 0.678974, -0.19747)
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bones/31/rotation = Quaternion(-6.21725e-15, -5.94129e-08, -1.49012e-07, 1)
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bones/37/rotation = Quaternion(0.19747, 0.678974, 0.678974, -0.19747)
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bones/37/scale = Vector3(1, 1, 1)
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bones/41/rotation = Quaternion(-0.19747, 0.678974, 0.678974, 0.19747)
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bones/41/scale = Vector3(1, 1, 1)
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bones/45/rotation = Quaternion(4.66323e-07, -0.535908, 0.844276, -1.6823e-07)
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bones/45/scale = Vector3(1, 1, 1)
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bones/46/rotation = Quaternion(-0.0181733, 2.38379e-07, 1.14098e-08, 0.999835)
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bones/47/rotation = Quaternion(-1.20807e-07, 0.993087, -0.117383, 7.85287e-07)
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bones/49/rotation = Quaternion(-0.034235, -3.57418e-07, 8.86969e-08, 0.999414)
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bones/51/rotation = Quaternion(0.403888, -2.98082e-07, -3.85178e-07, 0.914808)
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bones/51/scale = Vector3(1, 1, 1)
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bones/52/rotation = Quaternion(-0.512846, 3.82068e-07, 4.27952e-07, 0.858481)
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bones/52/scale = Vector3(1, 1, 1)
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bones/53/rotation = Quaternion(0.0772044, -1.03801e-06, -1.2885e-07, 0.997015)
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bones/53/scale = Vector3(1, 1, 1)
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bones/56/rotation = Quaternion(0.000780555, -0.0237052, 0.0502717, 0.998454)
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bones/56/scale = Vector3(1, 1, 1)
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bones/57/scale = Vector3(1, 1, 1)
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bones/59/rotation = Quaternion(0.00161688, 2.38418e-07, 1.03441e-09, 0.999999)
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bones/59/scale = Vector3(1, 1, 1)
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bones/60/rotation = Quaternion(0.228541, 0.947226, 0.209053, -0.0826344)
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bones/61/rotation = Quaternion(0.133438, -0.0949905, -0.147138, 0.97546)
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bones/62/rotation = Quaternion(0.0362919, -0.00490006, -0.0475428, 0.998198)
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bones/64/rotation = Quaternion(-0.497004, -0.574613, 0.266856, 0.592954)
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bones/65/rotation = Quaternion(-0.0266082, 0.706555, -0.0266833, 0.706654)
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bones/66/rotation = Quaternion(-8.29555e-05, 9.48293e-05, 0.0141926, 0.999899)
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bones/66/scale = Vector3(1, 1, 1)
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bones/67/rotation = Quaternion(2.73443e-05, -2.92389e-05, 0.0202266, 0.999795)
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bones/67/scale = Vector3(1, 1, 1)
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bones/70/rotation = Quaternion(-0.706943, -0.0143225, 0.0142829, 0.706981)
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bones/71/rotation = Quaternion(-0.706726, -0.024286, 0.0243834, 0.70665)
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bones/73/rotation = Quaternion(-7.74054e-05, 9.75834e-05, -0.00343725, 0.999994)
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bones/73/scale = Vector3(1, 1, 1)
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bones/74/rotation = Quaternion(2.5122e-05, -2.6431e-05, 0.00184074, 0.999998)
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bones/74/scale = Vector3(1, 1, 1)
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bones/77/rotation = Quaternion(-0.707088, -0.00131944, 0.00128381, 0.707123)
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bones/78/rotation = Quaternion(-0.707143, 0.0011801, -0.00107765, 0.707069)
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bones/79/rotation = Quaternion(0.0361992, 0.706123, 0.0361283, 0.70624)
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bones/81/rotation = Quaternion(-8.66251e-06, 9.56188e-06, -0.0155723, 0.999879)
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bones/84/rotation = Quaternion(-0.707027, 0.0110055, -0.0109902, 0.707015)
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bones/85/rotation = Quaternion(-0.706096, 0.0385178, -0.038402, 0.706024)
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bones/86/rotation = Quaternion(0.0569009, 0.704803, 0.0568902, 0.704825)
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bones/86/scale = Vector3(1, 1, 1)
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bones/87/rotation = Quaternion(-7.06026e-06, 1.40335e-05, -0.0424302, 0.999099)
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bones/88/rotation = Quaternion(-1.06996e-07, 1.17384e-07, -0.0413655, 0.999144)
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bones/90/rotation = Quaternion(-0.707107, 8.47153e-07, 9.00539e-07, 0.707107)
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bones/91/rotation = Quaternion(-0.706502, 0.0292507, -0.0292488, 0.706501)
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bones/92/rotation = Quaternion(-0.70463, 0.0592111, -0.0591898, 0.704619)
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bones/93/rotation = Quaternion(-0.708275, 5.03263e-14, -2.84259e-07, 0.705936)
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bones/94/rotation = Quaternion(-0.705843, -3.79543e-06, -5.06699e-05, 0.708368)
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bones/97/rotation = Quaternion(-0.704198, -0.0522797, 0.0188281, 0.707826)
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bones/98/rotation = Quaternion(0.0365982, -0.0425263, 0.740578, 0.669624)
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bones/98/scale = Vector3(1, 1, 1)
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bones/99/rotation = Quaternion(0.000780569, 0.0237052, -0.0502716, 0.998454)
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bones/99/scale = Vector3(1, 1, 1)
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bones/100/rotation = Quaternion(0.00234516, 3.8331e-05, 3.29257e-05, 0.999997)
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bones/100/scale = Vector3(1, 1, 1)
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bones/102/rotation = Quaternion(0.00161688, -2.38418e-07, -1.03441e-09, 0.999999)
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bones/102/scale = Vector3(1, 1, 1)
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bones/104/rotation = Quaternion(0.133438, 0.0949905, 0.147138, 0.97546)
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bones/105/rotation = Quaternion(0.0362919, 0.00490006, 0.0475427, 0.998198)
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bones/106/rotation = Quaternion(-0.467553, 0.526138, -0.458035, 0.542933)
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bones/107/rotation = Quaternion(-0.497004, 0.574613, -0.266856, 0.592954)
|
||||
bones/108/rotation = Quaternion(-0.0266082, -0.706555, 0.0266833, 0.706654)
|
||||
bones/109/rotation = Quaternion(-8.29556e-05, -9.48397e-05, -0.0141926, 0.999899)
|
||||
bones/109/scale = Vector3(1, 1, 1)
|
||||
bones/110/scale = Vector3(1, 1, 1)
|
||||
bones/112/rotation = Quaternion(-0.707107, -8.48703e-07, -8.9898e-07, 0.707107)
|
||||
bones/113/rotation = Quaternion(-0.706943, 0.0143225, -0.0142829, 0.706981)
|
||||
bones/116/rotation = Quaternion(-7.74053e-05, -9.75928e-05, 0.00343725, 0.999994)
|
||||
bones/116/scale = Vector3(1, 1, 1)
|
||||
bones/117/rotation = Quaternion(2.5122e-05, 2.64312e-05, -0.00184074, 0.999998)
|
||||
bones/117/scale = Vector3(1, 1, 1)
|
||||
bones/119/rotation = Quaternion(-0.707107, -8.47159e-07, -9.00524e-07, 0.707107)
|
||||
bones/120/rotation = Quaternion(-0.707088, 0.00131944, -0.00128381, 0.707123)
|
||||
bones/121/rotation = Quaternion(-0.707143, -0.00118011, 0.00107765, 0.707069)
|
||||
bones/122/rotation = Quaternion(0.0361992, -0.706123, -0.0361283, 0.70624)
|
||||
bones/123/scale = Vector3(1, 1, 1)
|
||||
bones/126/rotation = Quaternion(-0.707107, -8.47681e-07, -9.00015e-07, 0.707107)
|
||||
bones/127/rotation = Quaternion(-0.707027, -0.0110055, 0.0109902, 0.707015)
|
||||
bones/128/rotation = Quaternion(-0.706096, -0.0385178, 0.038402, 0.706024)
|
||||
bones/129/rotation = Quaternion(0.0569009, -0.704803, -0.0568902, 0.704825)
|
||||
bones/129/scale = Vector3(1, 1, 1)
|
||||
bones/131/rotation = Quaternion(-1.06334e-07, -1.19982e-07, 0.0413655, 0.999144)
|
||||
bones/133/rotation = Quaternion(-0.707107, -8.49787e-07, -8.97905e-07, 0.707107)
|
||||
bones/134/rotation = Quaternion(-0.706502, -0.0292508, 0.0292488, 0.706501)
|
||||
bones/135/rotation = Quaternion(-0.70463, -0.0592111, 0.0591898, 0.704619)
|
||||
bones/140/rotation = Quaternion(-0.704198, 0.0522797, -0.018828, 0.707826)
|
||||
bones/141/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47963e-09, 0.999476)
|
||||
bones/142/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47954e-09, 0.999476)
|
||||
bones/143/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47955e-09, 0.999476)
|
||||
bones/144/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47962e-09, 0.999476)
|
||||
bones/145/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/146/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/147/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/148/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/149/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/150/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/151/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/152/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99411e-11, 0.999476)
|
||||
bones/153/rotation = Quaternion(0.032358, -3.08697e-09, -9.99404e-11, 0.999476)
|
||||
bones/154/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99409e-11, 0.999476)
|
||||
bones/155/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/156/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476)
|
||||
bones/157/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81471e-09, 0.999476)
|
||||
bones/158/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/159/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/160/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/161/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/162/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/163/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/164/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81471e-09, 0.999476)
|
||||
bones/165/rotation = Quaternion(0.032358, -2.41381e-07, -7.81469e-09, 0.999476)
|
||||
bones/166/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81471e-09, 0.999476)
|
||||
bones/167/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/168/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476)
|
||||
bones/169/rotation = Quaternion(0.999437, 1.66876e-08, 3.38767e-07, -0.0335376)
|
||||
bones/169/scale = Vector3(1, 1, 1.00001)
|
||||
bones/170/rotation = Quaternion(0.0296713, -1.19064e-07, 1.37491e-08, 0.99956)
|
||||
bones/174/rotation = Quaternion(-0.730424, -1.13568e-07, -2.27149e-07, 0.682994)
|
||||
bones/175/rotation = Quaternion(0.999437, 3.26797e-08, -1.37802e-07, -0.0335376)
|
||||
bones/175/scale = Vector3(1, 1, 1.00001)
|
||||
bones/176/rotation = Quaternion(0.0296713, 1.1925e-07, -7.47368e-09, 0.99956)
|
||||
bones/180/rotation = Quaternion(-0.730424, 1.08982e-07, 2.31437e-07, 0.682994)
|
||||
|
||||
[node name="Mesh" parent="Model/Armature/Skeleton3D" index="0"]
|
||||
layers = 32
|
||||
@ -254,7 +163,6 @@ script = ExtResource("4_adlgp")
|
||||
_suffix_left = null
|
||||
_suffix_right = null
|
||||
_idle_name = null
|
||||
parameters/locomotion/run_R/blend_position = Vector2(0.681319, -0.424779)
|
||||
|
||||
[node name="BoneFlattener" type="Node3D" parent="." node_paths=PackedStringArray("skeleton")]
|
||||
script = ExtResource("6_iug5b")
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://cejn8wfgw14xs"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/projectiles/projectile.gd" id="1_kv6x5"]
|
||||
[ext_resource type="Script" uid="uid://bbd22tc1scoom" path="res://scripts/projectiles/projectile.gd" id="1_kv6x5"]
|
||||
[ext_resource type="Material" uid="uid://cux40v5s5sok3" path="res://resources/materials/debug/debug_projectile.tres" id="2_b024o"]
|
||||
[ext_resource type="PackedScene" uid="uid://c8gqrealje3o" path="res://scenes/effects/shadow_decal.tscn" id="3_2dqcj"]
|
||||
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
|
||||
[ext_resource type="Material" uid="uid://btpy4dp5lb8il" path="res://resources/materials/test_triplanar.tres" id="1_ixaua"]
|
||||
[ext_resource type="PackedScene" uid="uid://b73y71y3efmv" path="res://scenes/player.tscn" id="2_f4ehn"]
|
||||
[ext_resource type="Script" path="res://scripts/main_camera.gd" id="3_f4hhh"]
|
||||
[ext_resource type="Script" uid="uid://bd1mvvks1snu3" path="res://scripts/main_camera.gd" id="3_f4hhh"]
|
||||
[ext_resource type="PackedScene" uid="uid://cksoaevb5sloo" path="res://scenes/enemies/projectile_spawner.tscn" id="4_84n74"]
|
||||
|
||||
[sub_resource type="Environment" id="Environment_wctar"]
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://0y0n7ltt7g4e"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://xi8bgmkq6kiq" path="res://assets/textures/shadow_decal.png" id="1_77wok"]
|
||||
[ext_resource type="Script" path="res://scripts/globals/cursor.gd" id="1_tkygf"]
|
||||
[ext_resource type="Script" uid="uid://csl28p10k7w1i" path="res://scripts/globals/cursor.gd" id="1_tkygf"]
|
||||
|
||||
[node name="Cursor" type="CanvasLayer"]
|
||||
process_mode = 3
|
||||
|
||||
1
scripts/audio/footsteps_bank.gd.uid
Normal file
1
scripts/audio/footsteps_bank.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://0uwlhmvmnucf
|
||||
1
scripts/audio/footsteps_player.gd.uid
Normal file
1
scripts/audio/footsteps_player.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://co53auoisxyke
|
||||
1
scripts/audio/music.gd.uid
Normal file
1
scripts/audio/music.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://b5t4p1nf3i1ih
|
||||
1
scripts/debug/debug_collision_shapes.gd.uid
Normal file
1
scripts/debug/debug_collision_shapes.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bpnxcjqwxcyyi
|
||||
1
scripts/debug/debugger.gd.uid
Normal file
1
scripts/debug/debugger.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://cpcqd0q4jwbda
|
||||
1
scripts/effects/bone_flattener.gd.uid
Normal file
1
scripts/effects/bone_flattener.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://5a2bpkyod65j
|
||||
1
scripts/effects/bone_to_flatten.gd.uid
Normal file
1
scripts/effects/bone_to_flatten.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://b6fhhk232es04
|
||||
1
scripts/effects/discrete_animation_player.gd.uid
Normal file
1
scripts/effects/discrete_animation_player.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://c8ocu8tvf2l6k
|
||||
1
scripts/effects/player_attack_effect.gd.uid
Normal file
1
scripts/effects/player_attack_effect.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bxsmma3kjo381
|
||||
1
scripts/enemies/projectile_spawner.gd.uid
Normal file
1
scripts/enemies/projectile_spawner.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://dbyq5apxmiosn
|
||||
1
scripts/globals/cursor.gd.uid
Normal file
1
scripts/globals/cursor.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://csl28p10k7w1i
|
||||
1
scripts/globals/inputer.gd.uid
Normal file
1
scripts/globals/inputer.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bqo48mfklb4sw
|
||||
1
scripts/globals/referencer.gd.uid
Normal file
1
scripts/globals/referencer.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://xe3jh3bo5skb
|
||||
1
scripts/globals/settings.gd.uid
Normal file
1
scripts/globals/settings.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://oqggqrism01x
|
||||
1
scripts/main_camera.gd.uid
Normal file
1
scripts/main_camera.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bd1mvvks1snu3
|
||||
1
scripts/player/player.gd.uid
Normal file
1
scripts/player/player.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bvvmaqn1fp6nq
|
||||
1
scripts/player/player_aiming.gd.uid
Normal file
1
scripts/player/player_aiming.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://c131c3hcbmu77
|
||||
1
scripts/player/player_animator.gd.uid
Normal file
1
scripts/player/player_animator.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://dqxvdi3i2ejs
|
||||
1
scripts/player/player_attack.gd.uid
Normal file
1
scripts/player/player_attack.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://dmu2tkt0wo7d1
|
||||
1
scripts/player/player_movement.gd.uid
Normal file
1
scripts/player/player_movement.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://5vgfsrafb8ud
|
||||
1
scripts/projectiles/projectile.gd.uid
Normal file
1
scripts/projectiles/projectile.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bbd22tc1scoom
|
||||
1
scripts/shuffle_bag.gd.uid
Normal file
1
scripts/shuffle_bag.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://dfg3r3ken1xyd
|
||||
1
shaders/cel_shader/cel_shader_alpha_cutout.gdshader.uid
Normal file
1
shaders/cel_shader/cel_shader_alpha_cutout.gdshader.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://cujcraqm2yp3a
|
||||
1
shaders/cel_shader/cel_shader_base.gdshader.uid
Normal file
1
shaders/cel_shader/cel_shader_base.gdshader.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://dq4ha5ax33l2
|
||||
1
shaders/cel_shader/cel_shader_no_culling.gdshader.uid
Normal file
1
shaders/cel_shader/cel_shader_no_culling.gdshader.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://d06tpkplvte12
|
||||
1
shaders/cel_shader/includes/anisotropy.gdshaderinc.uid
Normal file
1
shaders/cel_shader/includes/anisotropy.gdshaderinc.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bw7r6wnyxl117
|
||||
1
shaders/cel_shader/includes/backlight.gdshaderinc.uid
Normal file
1
shaders/cel_shader/includes/backlight.gdshaderinc.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://g484noydngji
|
||||
@ -0,0 +1 @@
|
||||
uid://cg31wfpcpcnr4
|
||||
1
shaders/cel_shader/includes/emission.gdshaderinc.uid
Normal file
1
shaders/cel_shader/includes/emission.gdshaderinc.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://b6dpnco5b0skd
|
||||
1
shaders/cel_shader/includes/normal_map.gdshaderinc.uid
Normal file
1
shaders/cel_shader/includes/normal_map.gdshaderinc.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://dha78salr4ttn
|
||||
1
shaders/cel_shader/includes/occlusion.gdshaderinc.uid
Normal file
1
shaders/cel_shader/includes/occlusion.gdshaderinc.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://8bq40xyc0q8a
|
||||
1
shaders/cel_shader/includes/reflections.gdshaderinc.uid
Normal file
1
shaders/cel_shader/includes/reflections.gdshaderinc.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://cx3rjeo5dx6f2
|
||||
1
shaders/cel_shader/includes/refraction.gdshaderinc.uid
Normal file
1
shaders/cel_shader/includes/refraction.gdshaderinc.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://c8wx37t6i3jj8
|
||||
1
shaders/cel_shader/includes/transparency.gdshaderinc.uid
Normal file
1
shaders/cel_shader/includes/transparency.gdshaderinc.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bqngetjdmnqcc
|
||||
1
shaders/cel_shader/outline.gdshader.uid
Normal file
1
shaders/cel_shader/outline.gdshader.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://dnqsb0wfw8gl1
|
||||
1
shaders/wireframe.gdshader.uid
Normal file
1
shaders/wireframe.gdshader.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://cilv1rj6ah10p
|
||||
Loading…
Reference in New Issue
Block a user