## https://forum.godotengine.org/t/how-to-set-all-3d-animation-tracks-to-nearest-interpolation/22056/4 @tool extends AnimationPlayer func _ready() -> void: interpolation_change() func interpolation_change() -> void: for animation in get_animation_list(): var anim_track_1: Animation = get_animation(animation) var count: int = anim_track_1.get_track_count() for i in count: anim_track_1.track_set_interpolation_type( i, Animation.INTERPOLATION_NEAREST )