[gd_scene load_steps=6 format=3 uid="uid://c0buetf2h266d"] [ext_resource type="Material" uid="uid://btpy4dp5lb8il" path="res://resources/materials/test_triplanar.tres" id="1_ixaua"] [ext_resource type="PackedScene" uid="uid://b73y71y3efmv" path="res://scenes/player.tscn" id="2_f4ehn"] [ext_resource type="Script" path="res://scripts/main_camera.gd" id="3_f4hhh"] [ext_resource type="PackedScene" uid="uid://cksoaevb5sloo" path="res://scenes/enemies/projectile_spawner.tscn" id="4_84n74"] [sub_resource type="Environment" id="Environment_wctar"] tonemap_mode = 3 tonemap_white = 16.0 [node name="Test" type="Node"] [node name="Player" parent="." instance=ExtResource("2_f4ehn")] process_priority = -1 process_physics_priority = -1 [node name="Geometry" type="Node" parent="."] [node name="CSGCombiner3D" type="CSGCombiner3D" parent="Geometry"] material_override = ExtResource("1_ixaua") use_collision = true [node name="CSGBox3D" type="CSGBox3D" parent="Geometry/CSGCombiner3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) size = Vector3(50, 1, 50) [node name="Lights" type="Node" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="Lights"] transform = Transform3D(0.994881, 0.0858869, -0.0532522, 0, 0.526956, 0.849893, 0.101056, -0.845542, 0.524258, 0, 0, 0) shadow_enabled = true shadow_bias = 0.025 shadow_blur = 6.0 [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_wctar") [node name="MainCamera" type="Camera3D" parent="."] process_priority = 100 process_physics_priority = 100 transform = Transform3D(0.866025, -0.321394, 0.383022, 0, 0.766044, 0.642788, -0.5, -0.55667, 0.663414, 4.894, 6.43, 6.963) current = true fov = 25.0 script = ExtResource("3_f4hhh") _distance = 30.0 [node name="ProjectileSpawner" parent="." instance=ExtResource("4_84n74")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 9.97514, 0, -7.30423)