[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://b685alw05nef"] [ext_resource type="Texture2D" uid="uid://fj76wlr61buq" path="res://assets/textures/characters/batrix_bat_albedo.png" id="1_p4uo6"] [ext_resource type="Shader" path="res://shaders/cel_shader/cel_shader_base.gdshader" id="1_vv82l"] [resource] render_priority = 0 shader = ExtResource("1_vv82l") shader_parameter/specular_smoothness = 0.05 shader_parameter/fresnel_smoothness = 0.05 shader_parameter/color = Color(1, 1, 1, 1) shader_parameter/specular = Color(0.75, 0.75, 0.75, 0.552941) shader_parameter/fresnel = Color(0.8, 0.8, 0.8, 0.615686) shader_parameter/base_texture = ExtResource("1_p4uo6") shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/uv_offset = Vector2(0, 0)