[gd_scene load_steps=11 format=3 uid="uid://cksoaevb5sloo"] [ext_resource type="Script" uid="uid://dbyq5apxmiosn" path="res://scripts/gameplay/enemies/projectile_spawner.gd" id="1_fdaky"] [ext_resource type="PackedScene" uid="uid://cejn8wfgw14xs" path="res://scenes/projectiles/projectile.tscn" id="2_p0btw"] [ext_resource type="Material" uid="uid://btoktsgqj62ei" path="res://resources/materials/projectiles/projectile_trail_mat.tres" id="3_ehkbx"] [ext_resource type="PackedScene" uid="uid://c8gqrealje3o" path="res://scenes/effects/shadow_decal.tscn" id="3_yqwru"] [sub_resource type="BoxMesh" id="BoxMesh_860q6"] [sub_resource type="CylinderMesh" id="CylinderMesh_esok8"] top_radius = 0.25 bottom_radius = 0.25 height = 0.635 [sub_resource type="Curve" id="Curve_74f12"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.99999, 0), -3.0367, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_ab42x"] curve = SubResource("Curve_74f12") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_oevfh"] direction = Vector3(0, 0, -1) initial_velocity_min = 10.0 initial_velocity_max = 15.0 gravity = Vector3(0, -6.165, 0) damping_min = 20.0 damping_max = 40.0 scale_curve = SubResource("CurveTexture_ab42x") color = Color(0.96, 0.78528, 0.2112, 1) [sub_resource type="QuadMesh" id="QuadMesh_i3o1t"] material = ExtResource("3_ehkbx") size = Vector2(0.3, 0.3) [node name="ProjectileSpawner" type="Node3D" node_paths=PackedStringArray("_spawn_point", "_spawn_particles")] script = ExtResource("1_fdaky") _spawn_point = NodePath("Marker3D") _projectile_scene = ExtResource("2_p0btw") _velocity = Vector3(0, 0, -10) _spawn_particles = NodePath("Marker3D/SpawnParticles") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) layers = 128 cast_shadow = 0 mesh = SubResource("BoxMesh_860q6") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1, -0.34) layers = 128 cast_shadow = 0 mesh = SubResource("CylinderMesh_esok8") [node name="Marker3D" type="Marker3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -0.591) [node name="SpawnParticles" type="GPUParticles3D" parent="Marker3D"] layers = 64 emitting = false lifetime = 0.5 one_shot = true explosiveness = 1.0 fixed_fps = 15 interpolate = false transform_align = 3 process_material = SubResource("ParticleProcessMaterial_oevfh") draw_pass_1 = SubResource("QuadMesh_i3o1t") [node name="ShadowDecal" parent="." instance=ExtResource("3_yqwru")] size = Vector3(2.5, 6, 2.5)