[gd_scene load_steps=15 format=3 uid="uid://cejn8wfgw14xs"] [ext_resource type="Script" uid="uid://bbd22tc1scoom" path="res://scripts/gameplay/projectiles/projectile.gd" id="1_kv6x5"] [ext_resource type="PackedScene" uid="uid://c8gqrealje3o" path="res://scenes/effects/shadow_decal.tscn" id="3_2dqcj"] [ext_resource type="PackedScene" uid="uid://jmtp1qxxnyr2" path="res://scenes/projectiles/projectile_hit_particles.tscn" id="3_a8d2p"] [ext_resource type="PackedScene" uid="uid://bl3flu6un3op1" path="res://assets/models/projectiles/projectile.glb" id="3_oc4rm"] [ext_resource type="Material" uid="uid://dnyl326cg2rvh" path="res://resources/materials/projectiles/projectile_mat.tres" id="4_u2n0m"] [ext_resource type="PackedScene" uid="uid://biq8bu0rbjfgd" path="res://scenes/projectiles/projectile_destroy_particles.tscn" id="4_wq63x"] [ext_resource type="Material" uid="uid://d3f5sarakjtlg" path="res://resources/materials/projectiles/projectile_glow_mat.tres" id="5_fdcqu"] [ext_resource type="Material" uid="uid://btoktsgqj62ei" path="res://resources/materials/projectiles/projectile_trail_mat.tres" id="7_j3t3l"] [sub_resource type="QuadMesh" id="QuadMesh_u2n0m"] size = Vector2(2.5, 2.5) [sub_resource type="SphereShape3D" id="SphereShape3D_vc8th"] radius = 0.28 [sub_resource type="Curve" id="Curve_j3t3l"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.15, 1), 0.0, 0.0, 0, 0, Vector2(0.75, 1), 0.0, 0.0, 0, 0, Vector2(0.99999, 0), 0.0, 0.0, 0, 0] point_count = 4 [sub_resource type="CurveTexture" id="CurveTexture_a8d2p"] curve = SubResource("Curve_j3t3l") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_fdcqu"] gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_a8d2p") color = Color(0.964706, 0.788235, 0.215686, 0.109804) [sub_resource type="QuadMesh" id="QuadMesh_fdcqu"] material = ExtResource("7_j3t3l") size = Vector2(0.4, 0.4) orientation = 1 [node name="Projectile" type="Area3D" node_paths=PackedStringArray("_model_base", "_model_mesh")] collision_layer = 32 collision_mask = 49 script = ExtResource("1_kv6x5") _hit_particles_scene = ExtResource("3_a8d2p") _destroy_particles_scene = ExtResource("4_wq63x") _model_base = NodePath("Model") _model_mesh = NodePath("Model/ProjectileMesh") [node name="Model" parent="." instance=ExtResource("3_oc4rm")] [node name="ProjectileMesh" parent="Model" index="0"] transform = Transform3D(0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0) layers = 64 cast_shadow = 0 surface_material_override/0 = ExtResource("4_u2n0m") [node name="ProjectileGlow" type="MeshInstance3D" parent="Model/ProjectileMesh" index="0"] transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0) material_override = ExtResource("5_fdcqu") mesh = SubResource("QuadMesh_u2n0m") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_vc8th") debug_color = Color(0, 0.6, 0.7, 0.42) [node name="ShadowDecal" parent="." instance=ExtResource("3_2dqcj")] [node name="TrailParticles" type="GPUParticles3D" parent="."] layers = 64 extra_cull_margin = 100.0 amount = 5 lifetime = 0.4 fixed_fps = 60 interpolate = false visibility_aabb = AABB(-0.4, -0.4, -0.4, 0.8, 0.8, 0.8) process_material = SubResource("ParticleProcessMaterial_fdcqu") draw_pass_1 = SubResource("QuadMesh_fdcqu") [editable path="Model"]