extends MeshInstance3D @export var _swoop_effect_time: float = 0.25 var _swoop_effect_timer: float @onready var _attack: PlayerAttack = $"../../Attack" as PlayerAttack func _ready() -> void: mesh.radius = _attack.attack_radius mesh.height = _attack.attack_radius _attack.attacked.connect(_on_attack_attacked) func _process(delta: float) -> void: if _swoop_effect_timer > 0: _swoop_effect_timer -= delta (material_override as StandardMaterial3D).albedo_color = Color( 1, 1, 1, _swoop_effect_timer / _swoop_effect_time ) visible = _swoop_effect_timer > 0 func _on_attack_attacked() -> void: _swoop_effect_timer = _swoop_effect_time