[gd_scene load_steps=18 format=3 uid="uid://b73y71y3efmv"] [ext_resource type="Script" path="res://scripts/player/player.gd" id="1_xt3i8"] [ext_resource type="Material" uid="uid://cc18ee0wbfoud" path="res://resources/materials/debug/debug_player.tres" id="2_0p422"] [ext_resource type="Script" path="res://scripts/player/player_attack.gd" id="3_8pbtx"] [ext_resource type="PackedScene" uid="uid://b4q85h3ndkh5u" path="res://assets/models/characters/batrix.glb" id="3_ld2i8"] [ext_resource type="Script" path="res://scripts/player/player_animator.gd" id="4_adlgp"] [ext_resource type="Material" uid="uid://bdi02rpvdukem" path="res://resources/materials/debug/debug_attack.tres" id="4_ll2ct"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_tes4q"] animation = &"+idle_L" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_rdhgj"] animation = &"+idle_R" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_tdamk"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_gk5g1"] advance_mode = 2 advance_condition = &"side_L" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_v3m8c"] advance_mode = 2 advance_condition = &"side_R" [sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_yk01a"] states/+idle_L/node = SubResource("AnimationNodeAnimation_tes4q") states/+idle_L/position = Vector2(351, 62) states/+idle_R/node = SubResource("AnimationNodeAnimation_rdhgj") states/+idle_R/position = Vector2(351, 168) transitions = ["Start", "+idle_L", SubResource("AnimationNodeStateMachineTransition_tdamk"), "+idle_R", "+idle_L", SubResource("AnimationNodeStateMachineTransition_gk5g1"), "+idle_L", "+idle_R", SubResource("AnimationNodeStateMachineTransition_v3m8c")] [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_f4bn3"] graph_offset = Vector2(-111.839, -0.760132) nodes/StateMachine/node = SubResource("AnimationNodeStateMachine_yk01a") nodes/StateMachine/position = Vector2(40, 140) node_connections = [&"output", 0, &"StateMachine"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_apl1i"] height = 1.8 radius = 0.3 [sub_resource type="CylinderShape3D" id="CylinderShape3D_qsqht"] height = 0.5 radius = 2.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_m1xj5"] transparency = 1 [sub_resource type="SphereMesh" id="SphereMesh_kqbjh"] radius = 2.0 height = 2.0 is_hemisphere = true [node name="Player" type="CharacterBody3D"] collision_layer = 16 script = ExtResource("1_xt3i8") _collision_debug_material = ExtResource("2_0p422") [node name="Model" parent="." instance=ExtResource("3_ld2i8")] [node name="Skeleton3D" parent="Model/Armature" index="0"] bones/0/position = Vector3(0.567539, 1.0142, -0.0385139) bones/0/rotation = Quaternion(-0.653816, -0.159578, -0.724422, 0.149238) bones/1/position = Vector3(9.7503e-05, 0.0319142, -0.124524) bones/1/rotation = Quaternion(0.000141483, 0.789452, 0.613812, -0.000224471) bones/4/position = Vector3(-0.0330688, 0.915834, -0.0303839) bones/4/rotation = Quaternion(0.197308, 0.0228376, -0.108266, 0.974077) bones/5/rotation = Quaternion(0.0752077, 0.21432, -0.0629145, 0.971829) bones/6/rotation = Quaternion(-0.418388, 0.157329, -0.0353445, 0.89384) bones/7/rotation = Quaternion(0.347296, -0.0558377, 0.309901, 0.883306) bones/7/scale = Vector3(1, 1, 1) bones/8/rotation = Quaternion(-0.227834, -0.357695, -0.0924454, 0.900888) bones/9/rotation = Quaternion(0.197471, 0.678974, 0.678974, -0.19747) bones/9/scale = Vector3(0.891616, 1, 1.06075) bones/10/position = Vector3(0.0152963, 0.000225159, -0.00485514) bones/10/rotation = Quaternion(1.45713e-08, -0.00367792, -1.21489e-07, 0.999993) bones/10/scale = Vector3(0.999936, 1, 0.397139) bones/11/position = Vector3(0.0392888, -1.14826e-06, -0.00333351) bones/12/position = Vector3(-0.0495715, -2.66398e-06, 0.0147187) bones/13/position = Vector3(-0.00910764, -2.60105e-08, 0.000409521) bones/14/position = Vector3(-0.0134209, 3.92448e-08, -0.0184936) bones/17/scale = Vector3(0.891616, 1, 1.06075) bones/18/position = Vector3(-0.0156255, 0.000225219, -0.00384245) bones/18/rotation = Quaternion(7.07843e-09, -0.00302151, 8.84941e-08, 0.999995) bones/18/scale = Vector3(0.999946, 1, 0.538637) bones/19/position = Vector3(-0.0392888, -1.11645e-06, -0.00209811) bones/19/rotation = Quaternion(-6.21725e-15, -5.94129e-08, -1.49012e-07, 1) bones/20/position = Vector3(0.0495715, -2.6437e-06, 0.030169) bones/21/position = Vector3(0.00910762, -2.19886e-08, 0.00452035) bones/22/position = Vector3(0.0134209, 7.85662e-08, -0.0283991) bones/25/position = Vector3(0.0439141, 0.0799136, 0.0942768) bones/25/rotation = Quaternion(0.161417, 0.667625, 0.688436, -0.232975) bones/25/scale = Vector3(1, 1, 1) bones/29/position = Vector3(-0.0447405, 0.0806959, 0.0937516) bones/29/rotation = Quaternion(-0.160114, 0.667183, 0.68874, 0.234237) bones/29/scale = Vector3(1, 1, 1) bones/33/rotation = Quaternion(-0.0377882, -0.558876, 0.827082, -0.0465429) bones/33/scale = Vector3(1, 1, 1) bones/34/rotation = Quaternion(-0.0770293, 0.0106829, 0.115433, 0.990266) bones/35/rotation = Quaternion(-0.00282362, 0.992799, -0.117349, 0.0238882) bones/36/rotation = Quaternion(0.627063, -1.5307e-07, -1.28063e-06, 0.778968) bones/37/rotation = Quaternion(-0.034235, -3.57418e-07, 8.86969e-08, 0.999414) bones/39/rotation = Quaternion(0.438293, 0.0820193, -0.386483, 0.807343) bones/39/scale = Vector3(1, 1, 1) bones/40/rotation = Quaternion(-0.604731, 3.40943e-07, 4.58113e-07, 0.79643) bones/40/scale = Vector3(1, 1, 1) bones/41/rotation = Quaternion(0.0772043, -1.03966e-06, -1.20713e-07, 0.997015) bones/41/scale = Vector3(1, 1, 1) bones/42/rotation = Quaternion(-0.414233, 5.12702e-07, 8.90282e-07, 0.910171) bones/43/rotation = Quaternion(0.046704, 0.031091, -0.532742, 0.844416) bones/44/rotation = Quaternion(0.0317562, -0.516807, -0.588499, 0.620944) bones/44/scale = Vector3(1, 1, 1) bones/45/position = Vector3(-3.06314e-09, 0.281682, 2.96818e-08) bones/45/rotation = Quaternion(0.0833555, -5.13783e-05, -4.83194e-05, 0.99652) bones/45/scale = Vector3(1, 1, 1) bones/46/rotation = Quaternion(0.00109405, 0.0100829, -1.09932e-05, 0.999949) bones/47/position = Vector3(5.95018e-09, 0.0684659, -0.000149837) bones/47/rotation = Quaternion(-0.384737, 0.0170222, -0.0147176, 0.922752) bones/47/scale = Vector3(1, 1, 1) bones/48/rotation = Quaternion(0.272952, 0.938437, 0.146398, 0.152975) bones/49/rotation = Quaternion(0.58496, -0.153924, -0.0835467, 0.791928) bones/50/rotation = Quaternion(0.510623, -0.0271032, -0.0393668, 0.858475) bones/51/rotation = Quaternion(-0.329205, -0.636159, 0.30397, 0.628115) bones/51/scale = Vector3(1, 1.10703, 1) bones/52/rotation = Quaternion(-0.343634, -0.682552, 0.10805, 0.635896) bones/52/scale = Vector3(1, 1.10703, 1) bones/53/rotation = Quaternion(-0.0266082, 0.706555, -0.0266833, 0.706654) bones/54/rotation = Quaternion(0.535804, 0.00768629, 0.0119315, 0.844223) bones/54/scale = Vector3(1, 1, 1) bones/55/rotation = Quaternion(0.620825, 0.0125364, 0.0158731, 0.783688) bones/55/scale = Vector3(1, 1, 1) bones/56/rotation = Quaternion(0.62093, -3.82302e-08, 2.35013e-08, 0.783866) bones/57/rotation = Quaternion(-0.435356, 5.24382e-07, 1.1264e-06, 0.900258) bones/57/scale = Vector3(1, 1.25706, 1) bones/58/rotation = Quaternion(-0.435242, -0.00883197, 0.0181977, 0.900086) bones/58/scale = Vector3(1, 1.25706, 1) bones/59/rotation = Quaternion(-0.48135, -0.0244882, 0.0222, 0.875905) bones/59/scale = Vector3(1, 1.1547, 1) bones/61/rotation = Quaternion(0.535937, -0.00176, -0.00295408, 0.844251) bones/61/scale = Vector3(1, 1, 1) bones/62/rotation = Quaternion(0.62095, 0.00112225, 0.0014593, 0.783848) bones/62/scale = Vector3(1, 1, 1) bones/63/rotation = Quaternion(0.620932, 4.63237e-08, 1.17948e-09, 0.783865) bones/64/rotation = Quaternion(-0.435355, 4.84367e-07, 1.16872e-06, 0.900259) bones/64/scale = Vector3(1, 1.25706, 1) bones/65/rotation = Quaternion(-0.435332, -0.000824713, 0.00164675, 0.900268) bones/65/scale = Vector3(1, 1.25706, 1) bones/66/rotation = Quaternion(-0.481708, 0.000115779, -0.00210062, 0.876329) bones/66/scale = Vector3(1, 1.15478, 1) bones/67/rotation = Quaternion(0.0361992, 0.706123, 0.0361283, 0.70624) bones/68/rotation = Quaternion(0.535632, -0.020768, -0.0328374, 0.843557) bones/69/rotation = Quaternion(0.620849, -0.00966183, -0.0122125, 0.783776) bones/70/rotation = Quaternion(0.620931, 2.63989e-08, 1.24416e-08, 0.783866) bones/71/rotation = Quaternion(-0.435356, 5.20539e-07, 1.16337e-06, 0.900259) bones/71/scale = Vector3(1, 1.25706, 1) bones/72/rotation = Quaternion(-0.435311, 0.00677148, -0.0140055, 0.900146) bones/72/scale = Vector3(1, 1.25706, 1) bones/73/rotation = Quaternion(-0.480719, 0.0323988, -0.0414881, 0.875293) bones/73/scale = Vector3(1, 1.15484, 1) bones/74/rotation = Quaternion(0.0569009, 0.704803, 0.0568902, 0.704825) bones/74/scale = Vector3(1, 1, 1) bones/75/rotation = Quaternion(0.535595, -0.0227343, -0.0358256, 0.843408) bones/76/rotation = Quaternion(0.62034, -0.0256826, -0.032427, 0.783241) bones/77/rotation = Quaternion(0.620872, 1.78234e-09, -2.45018e-09, 0.783912) bones/78/rotation = Quaternion(-0.43539, 5.31999e-07, 1.17767e-06, 0.900242) bones/78/scale = Vector3(1, 1.25698, 1) bones/79/rotation = Quaternion(-0.435017, 0.0180107, -0.0372377, 0.899472) bones/79/scale = Vector3(1, 1.25698, 1) bones/80/rotation = Quaternion(-0.479243, 0.0566498, -0.05705, 0.873992) bones/80/scale = Vector3(1, 1.15485, 1) bones/81/position = Vector3(6.08182e-09, 0.0684659, -0.000149772) bones/81/rotation = Quaternion(-0.83341, 0.0114436, 0.000868296, 0.552536) bones/82/position = Vector3(-4.93142e-09, 0.281682, 1.00855e-07) bones/82/rotation = Quaternion(-0.67656, -2.96772e-06, -6.07607e-05, 0.736388) bones/82/scale = Vector3(1, 1.00044, 1) bones/83/position = Vector3(0.000916025, -0.00419328, -0.00166347) bones/83/rotation = Quaternion(0.180101, 0.00275758, -0.0409847, 0.98279) bones/83/scale = Vector3(1.12362, 1, 1) bones/84/position = Vector3(-5.44242e-09, 0.0159595, 0.000181339) bones/84/rotation = Quaternion(-0.0876969, 0.00686067, 0.0793036, 0.992962) bones/85/rotation = Quaternion(-0.625566, -0.00166807, -0.42609, 0.653538) bones/86/rotation = Quaternion(0.277777, 0.0519763, 0.711991, 0.642812) bones/86/scale = Vector3(1, 1, 1) bones/87/rotation = Quaternion(0.694119, -0.0603821, 0.287612, 0.657139) bones/87/scale = Vector3(1, 1, 1) bones/88/position = Vector3(-8.39234e-08, 0.321426, -1.59652e-08) bones/88/rotation = Quaternion(0.309542, 0.179254, 0.0888089, 0.929605) bones/88/scale = Vector3(1, 1, 1) bones/89/rotation = Quaternion(0.00106878, 0.214214, -0.000234455, 0.976786) bones/90/position = Vector3(3.52468e-08, 0.0500794, -0.000109642) bones/90/rotation = Quaternion(-0.164376, 0.243553, -0.0827229, 0.952271) bones/90/scale = Vector3(1, 1, 1) bones/91/rotation = Quaternion(-0.493568, 0.843461, 0.0982686, 0.187904) bones/92/rotation = Quaternion(0.52804, 0.147693, 0.0941253, 0.830964) bones/93/rotation = Quaternion(0.449224, 0.0242785, 0.0411689, 0.89214) bones/94/rotation = Quaternion(-0.350045, 0.622991, -0.32694, 0.618434) bones/94/scale = Vector3(1, 1.06804, 1) bones/95/rotation = Quaternion(-0.366656, 0.669855, -0.130948, 0.632227) bones/95/scale = Vector3(1, 1.06804, 1) bones/96/rotation = Quaternion(-0.0266082, -0.706555, 0.0266833, 0.706654) bones/97/rotation = Quaternion(0.588383, -0.00842914, -0.0114187, 0.808458) bones/97/scale = Vector3(1, 1, 1) bones/98/rotation = Quaternion(0.688839, -0.0139141, -0.0146803, 0.724632) bones/98/scale = Vector3(1, 1, 1) bones/99/rotation = Quaternion(0.688961, -2.70708e-08, -6.68325e-09, 0.724799) bones/100/rotation = Quaternion(-0.39436, -4.76081e-07, -1.15066e-06, 0.918956) bones/100/scale = Vector3(1, 1.37539, 1) bones/101/rotation = Quaternion(-0.394254, 0.0080034, -0.0185771, 0.918779) bones/101/scale = Vector3(1, 1.37539, 1) bones/102/rotation = Quaternion(-0.453246, 0.0243879, -0.0218395, 0.890784) bones/102/scale = Vector3(1, 1.21298, 1) bones/104/rotation = Quaternion(0.542345, 0.0017824, 0.00294063, 0.840149) bones/104/scale = Vector3(1, 1, 1) bones/105/rotation = Quaternion(0.647328, -0.00117137, -0.00142015, 0.762209) bones/105/scale = Vector3(1, 1, 1) bones/106/rotation = Quaternion(0.64731, 4.27792e-08, 6.69029e-08, 0.762227) bones/107/rotation = Quaternion(-0.419934, -5.57363e-07, -1.02599e-06, 0.907555) bones/107/scale = Vector3(1, 1.29838, 1) bones/108/rotation = Quaternion(-0.419911, 0.000796474, -0.0016606, 0.907564) bones/108/scale = Vector3(1, 1.29838, 1) bones/109/rotation = Quaternion(-0.478372, -0.000101237, 0.00211347, 0.878155) bones/109/scale = Vector3(1, 1.16111, 1) bones/110/rotation = Quaternion(0.0361992, -0.706123, -0.0361283, 0.70624) bones/111/rotation = Quaternion(0.461427, 0.0178797, 0.0344952, 0.886327) bones/111/scale = Vector3(1, 1, 1) bones/112/rotation = Quaternion(0.573375, 0.00892216, 0.0127629, 0.819145) bones/113/rotation = Quaternion(0.573451, -2.10681e-10, -1.21527e-08, 0.81924) bones/114/rotation = Quaternion(-0.461816, -5.41306e-07, -1.12121e-06, 0.886976) bones/114/scale = Vector3(1, 1.19474, 1) bones/115/rotation = Quaternion(-0.461768, -0.00718372, 0.013798, 0.886864) bones/115/scale = Vector3(1, 1.19474, 1) bones/116/rotation = Quaternion(-0.517814, -0.0335062, 0.0412293, 0.853842) bones/116/scale = Vector3(1, 1.09458, 1) bones/117/rotation = Quaternion(0.0569009, -0.704803, -0.0568902, 0.704825) bones/117/scale = Vector3(1, 1, 1) bones/118/rotation = Quaternion(0.394033, 0.0167214, 0.0389964, 0.918116) bones/119/rotation = Quaternion(0.510238, 0.0211242, 0.035565, 0.859038) bones/120/rotation = Quaternion(0.510675, -1.3473e-09, 1.5118e-08, 0.859774) bones/121/rotation = Quaternion(-0.494634, -7.10919e-07, -1.03484e-06, 0.869102) bones/121/scale = Vector3(1, 1.13164, 1) bones/122/rotation = Quaternion(-0.49421, -0.0204615, 0.0359496, 0.868358) bones/122/scale = Vector3(1, 1.13164, 1) bones/123/rotation = Quaternion(-0.54785, -0.057849, 0.0581314, 0.832547) bones/123/scale = Vector3(1, 1.05697, 1) bones/124/position = Vector3(5.52811e-08, 0.0500794, -0.000109639) bones/124/rotation = Quaternion(-0.759002, 0.116573, 0.0579373, 0.637942) bones/125/position = Vector3(-6.60822e-08, 0.321426, 1.29505e-08) bones/125/rotation = Quaternion(-0.582632, 0.0324997, 0.0965117, 0.806331) bones/125/scale = Vector3(1, 1.03364, 1) bones/126/position = Vector3(0.00645463, 0.000163225, -0.00321279) bones/126/rotation = Quaternion(0.248427, -0.0258538, 0.267814, 0.930533) bones/126/scale = Vector3(1, 1, 1) bones/127/position = Vector3(-3.17814e-08, 0.0159596, 0.000181336) bones/127/rotation = Quaternion(-0.0586372, 0.00568235, 0.12181, 0.990804) bones/128/rotation = Quaternion(-0.373453, -0.106792, 0.0786078, 0.918123) bones/129/position = Vector3(-0.02041, 0.110161, 0.0701683) bones/129/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47963e-09, 0.999476) bones/130/position = Vector3(-0.0231925, 0.0525023, 0.0957312) bones/130/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47954e-09, 0.999476) bones/131/position = Vector3(-0.0475043, 0.00182771, 0.0759945) bones/131/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47955e-09, 0.999476) bones/132/position = Vector3(0.0532017, 0.0600999, -0.104689) bones/132/rotation = Quaternion(0.0323581, -3.23524e-09, 4.47962e-09, 0.999476) bones/133/position = Vector3(0.104047, 0.0637267, -0.0160225) bones/133/rotation = Quaternion(0.0319005, -0.0215006, 0.268606, 0.962482) bones/134/position = Vector3(0.106215, 0.114178, -0.0470338) bones/134/rotation = Quaternion(0.0319005, -0.0215006, 0.268606, 0.962482) bones/135/position = Vector3(0.0917037, 0.121637, 0.0437928) bones/135/rotation = Quaternion(0.0319005, -0.0215006, 0.268606, 0.962482) bones/136/position = Vector3(0.078934, 0.0459583, 0.052201) bones/136/rotation = Quaternion(0.0319005, -0.0215006, 0.268606, 0.962482) bones/137/position = Vector3(0.0455176, 0.0771403, 0.0871385) bones/137/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476) bones/138/position = Vector3(0.0373181, 0.0229446, 0.0927835) bones/138/rotation = Quaternion(0.0323581, -3.08697e-09, -9.99408e-11, 0.999476) bones/139/position = Vector3(0.0452006, 0.139723, 0.0583473) bones/139/rotation = Quaternion(0.0319005, -0.0215006, 0.268606, 0.962482) bones/140/position = Vector3(0.0680997, 0.177867, 0.0200778) bones/140/rotation = Quaternion(0.0319005, -0.0215006, 0.268606, 0.962482) bones/141/position = Vector3(0.0623736, 0.193042, -0.0184664) bones/141/rotation = Quaternion(0.0319005, -0.0215006, 0.268606, 0.962482) bones/142/position = Vector3(0.0631897, 0.189603, -0.0461285) bones/142/rotation = Quaternion(0.0319005, -0.0215006, 0.268606, 0.962482) bones/143/position = Vector3(0.0916513, 0.157254, -0.0646591) bones/143/rotation = Quaternion(0.0319005, -0.0215006, 0.268606, 0.962482) bones/144/position = Vector3(0.0568553, 0.144026, -0.0749491) bones/144/rotation = Quaternion(0.0319005, -0.0215006, 0.268606, 0.962482) bones/145/position = Vector3(-0.0718999, 0.0483116, -0.0838896) bones/145/rotation = Quaternion(0.124908, 0.242139, 0.00659811, 0.962145) bones/146/position = Vector3(-0.0955872, 0.0917892, -0.0608931) bones/146/rotation = Quaternion(0.124908, 0.242139, 0.0065981, 0.962145) bones/147/position = Vector3(-0.0925815, 0.0663705, 0.0173447) bones/147/rotation = Quaternion(0.124908, 0.242139, 0.0065981, 0.962145) bones/148/position = Vector3(-0.0917248, 0.0210278, -0.026088) bones/148/rotation = Quaternion(0.124908, 0.242139, 0.0065981, 0.962145) bones/149/position = Vector3(-0.0631635, 0.0598989, 0.0637847) bones/149/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476) bones/150/position = Vector3(-0.0828961, 0.0140553, 0.0384805) bones/150/rotation = Quaternion(0.0323581, -2.41381e-07, -7.81472e-09, 0.999476) bones/151/position = Vector3(-0.0410443, 0.11106, 0.0530752) bones/151/rotation = Quaternion(0.124908, 0.242139, 0.0065981, 0.962145) bones/152/position = Vector3(-0.0563174, 0.131123, 0.0429151) bones/152/rotation = Quaternion(0.124908, 0.242139, 0.0065981, 0.962145) bones/153/position = Vector3(-0.0737954, 0.15438, 0.0136747) bones/153/rotation = Quaternion(0.124908, 0.242139, 0.00659811, 0.962145) bones/154/position = Vector3(-0.0844317, 0.156474, -0.0120187) bones/154/rotation = Quaternion(0.124908, 0.242139, 0.0065981, 0.962145) bones/155/position = Vector3(-0.0995648, 0.120594, -0.0449083) bones/155/rotation = Quaternion(0.124908, 0.242139, 0.0065981, 0.962145) bones/156/position = Vector3(-0.049779, 0.1293, -0.0740087) bones/156/rotation = Quaternion(0.124908, 0.242139, 0.0065981, 0.962145) bones/157/rotation = Quaternion(0.848756, 0.155256, -0.100081, 0.495473) bones/157/scale = Vector3(1, 1, 1.00001) bones/158/rotation = Quaternion(0.337552, -2.94285e-06, -7.1888e-07, 0.941307) bones/159/position = Vector3(-1.40953e-09, 0.418127, 2.56939e-08) bones/159/rotation = Quaternion(-0.450139, -0.0181762, 0.0388274, 0.891929) bones/161/position = Vector3(-4.39908e-10, 0.418127, 7.55137e-08) bones/161/rotation = Quaternion(-0.754362, -0.0111454, 0.0100554, 0.656287) bones/162/rotation = Quaternion(-0.614397, -7.88994e-07, -1.52511e-06, 0.788997) bones/162/scale = Vector3(1, 1.02664, 1) bones/163/rotation = Quaternion(0.95203, 0.023815, 0.226157, 0.204758) bones/163/scale = Vector3(1, 1, 1.00001) bones/164/rotation = Quaternion(0.336338, 2.43808e-06, 7.36547e-07, 0.941741) bones/165/position = Vector3(4.68801e-09, 0.418118, -3.46755e-07) bones/165/rotation = Quaternion(-0.448537, -0.0045005, -0.111262, 0.886801) bones/166/rotation = Quaternion(-0.565256, 1.55693e-07, 1.60298e-07, 0.824915) bones/167/position = Vector3(4.6618e-09, 0.418118, -3.26966e-07) bones/167/rotation = Quaternion(-0.754062, 0.0137002, -0.0365619, 0.655641) bones/168/rotation = Quaternion(-0.614905, 6.01749e-07, 1.41535e-06, 0.788601) bones/168/scale = Vector3(1, 1.02631, 1) bones/169/position = Vector3(0.0131965, 1.27598, 0.182876) bones/169/rotation = Quaternion(0.0037819, 0.611829, 0.790888, -0.0120893) bones/169/scale = Vector3(1, 1, 1) bones/171/position = Vector3(0.00823645, -4.35762e-08, -0.00197221) bones/171/scale = Vector3(0.810685, 1, 1) bones/172/position = Vector3(0.00823868, -6.36361e-08, -0.0102093) bones/173/position = Vector3(-0.0103476, -9.26259e-08, 0.0194797) bones/173/scale = Vector3(0.810686, 1, 1) bones/174/position = Vector3(-0.0212752, -7.89344e-08, 0.0112212) bones/174/scale = Vector3(0.810685, 1, 1) bones/175/position = Vector3(-0.0138112, -8.59878e-08, -0.0106828) bones/176/position = Vector3(0.0165712, -8.41906e-08, 0.00987144) bones/176/scale = Vector3(0.810685, 1, 1) bones/177/position = Vector3(0.0269392, -3.1346e-08, 0.00129779) bones/177/scale = Vector3(0.810685, 1, 1) bones/178/position = Vector3(0.0186913, -3.10398e-08, -0.0116519) bones/179/position = Vector3(-0.0319375, -5.05976e-08, -0.00811294) bones/180/position = Vector3(0.0299649, -5.19561e-09, -0.011494) [node name="AnimationTree" type="AnimationTree" parent="." node_paths=PackedStringArray("player")] root_node = NodePath("../Model") tree_root = SubResource("AnimationNodeBlendTree_f4bn3") anim_player = NodePath("../Model/AnimationPlayer") parameters/StateMachine/conditions/side_L = false parameters/StateMachine/conditions/side_R = false script = ExtResource("4_adlgp") player = NodePath("..") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0) shape = SubResource("CylinderShape3D_apl1i") [node name="Attack" type="Area3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) collision_layer = 32 collision_mask = 32 script = ExtResource("3_8pbtx") _collision_debug_material = ExtResource("4_ll2ct") [node name="AttackShape" type="CollisionShape3D" parent="Attack"] shape = SubResource("CylinderShape3D_qsqht") [node name="SwoopMesh" type="MeshInstance3D" parent="Attack"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -0.0985078, 0, 1, -4.30591e-09, 0, 0, 0) visible = false material_override = SubResource("StandardMaterial3D_m1xj5") mesh = SubResource("SphereMesh_kqbjh") [editable path="Model"]