batrix/scenes/enemies/projectile_spawner.tscn
2025-08-14 14:26:31 +10:00

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[gd_scene load_steps=11 format=3 uid="uid://cksoaevb5sloo"]
[ext_resource type="Script" uid="uid://dbyq5apxmiosn" path="res://scripts/gameplay/enemies/projectile_spawner.gd" id="1_fdaky"]
[ext_resource type="PackedScene" uid="uid://cejn8wfgw14xs" path="res://scenes/projectiles/projectile.tscn" id="2_p0btw"]
[ext_resource type="Material" uid="uid://btoktsgqj62ei" path="res://resources/materials/projectiles/projectile_trail_mat.tres" id="3_ehkbx"]
[ext_resource type="PackedScene" uid="uid://c8gqrealje3o" path="res://scenes/effects/shadow_decal.tscn" id="3_yqwru"]
[sub_resource type="BoxMesh" id="BoxMesh_860q6"]
[sub_resource type="CylinderMesh" id="CylinderMesh_esok8"]
top_radius = 0.25
bottom_radius = 0.25
height = 0.635
[sub_resource type="Curve" id="Curve_74f12"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.99999, 0), -3.0367, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_ab42x"]
curve = SubResource("Curve_74f12")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_oevfh"]
direction = Vector3(0, 0, -1)
initial_velocity_min = 10.0
initial_velocity_max = 15.0
gravity = Vector3(0, -6.165, 0)
damping_min = 20.0
damping_max = 40.0
scale_curve = SubResource("CurveTexture_ab42x")
color = Color(0.96, 0.78528, 0.2112, 1)
[sub_resource type="QuadMesh" id="QuadMesh_i3o1t"]
material = ExtResource("3_ehkbx")
size = Vector2(0.3, 0.3)
[node name="ProjectileSpawner" type="Node3D" node_paths=PackedStringArray("_spawn_point", "_spawn_particles")]
script = ExtResource("1_fdaky")
_spawn_point = NodePath("Marker3D")
_projectile_scene = ExtResource("2_p0btw")
_velocity = Vector3(0, 0, -10)
_spawn_particles = NodePath("Marker3D/SpawnParticles")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
layers = 128
cast_shadow = 0
mesh = SubResource("BoxMesh_860q6")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1, -0.34)
layers = 128
cast_shadow = 0
mesh = SubResource("CylinderMesh_esok8")
[node name="Marker3D" type="Marker3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -0.591)
[node name="SpawnParticles" type="GPUParticles3D" parent="Marker3D"]
layers = 64
emitting = false
lifetime = 0.5
one_shot = true
explosiveness = 1.0
fixed_fps = 15
interpolate = false
transform_align = 3
process_material = SubResource("ParticleProcessMaterial_oevfh")
draw_pass_1 = SubResource("QuadMesh_i3o1t")
[node name="ShadowDecal" parent="." instance=ExtResource("3_yqwru")]
size = Vector3(2.5, 6, 2.5)