10 lines
315 B
Plaintext
10 lines
315 B
Plaintext
group_uniforms Emission;
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uniform vec4 emission : source_color = vec4(0.0, 0.0, 0.0, 1.0);
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uniform float emission_energy = 1.0;
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uniform sampler2D emission_texture : hint_default_black;
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group_uniforms;
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vec3 emission_fragment(vec2 uv) {
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return (emission.rgb + texture(emission_texture, uv).rgb) * emission_energy;
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}
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