batrix/shaders/cel_shader/includes/transparency.gdshaderinc
2025-02-27 02:08:29 +10:00

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uniform sampler2D screen_texture :
hint_screen_texture,
repeat_disable,
filter_linear_mipmap;
vec3 transparency_fragment(float alpha, vec2 screen_uv) {
return (1.0 - alpha) * texture(screen_texture, screen_uv).rgb;
}