19 lines
545 B
Plaintext
19 lines
545 B
Plaintext
shader_type spatial;
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render_mode cull_front, unshaded, depth_draw_never;
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uniform vec4 outline_color : source_color;
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uniform float outline_width = 4;
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void vertex() {
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vec4 clip_position =
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PROJECTION_MATRIX * (MODELVIEW_MATRIX * vec4(VERTEX, 1.0));
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vec3 clip_normal =
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mat3(PROJECTION_MATRIX) * (mat3(MODELVIEW_MATRIX) * NORMAL);
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clip_position.xy += normalize(clip_normal.xy) / VIEWPORT_SIZE *
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clip_position.w * outline_width;
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POSITION = clip_position;
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}
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void fragment() { ALBEDO = outline_color.rgb; }
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