72 lines
2.6 KiB
Plaintext
72 lines
2.6 KiB
Plaintext
[gd_scene load_steps=11 format=3 uid="uid://cksoaevb5sloo"]
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[ext_resource type="Script" uid="uid://dbyq5apxmiosn" path="res://scripts/enemies/projectile_spawner.gd" id="1_fdaky"]
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[ext_resource type="PackedScene" uid="uid://cejn8wfgw14xs" path="res://scenes/projectiles/projectile.tscn" id="2_p0btw"]
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[ext_resource type="Material" uid="uid://btoktsgqj62ei" path="res://resources/materials/projectiles/projectile_trail_mat.tres" id="3_ehkbx"]
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[ext_resource type="PackedScene" uid="uid://c8gqrealje3o" path="res://scenes/effects/shadow_decal.tscn" id="3_yqwru"]
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[sub_resource type="BoxMesh" id="BoxMesh_860q6"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_esok8"]
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top_radius = 0.25
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bottom_radius = 0.25
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height = 0.635
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[sub_resource type="Curve" id="Curve_74f12"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.99999, 0), -3.0367, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_ab42x"]
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curve = SubResource("Curve_74f12")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_oevfh"]
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direction = Vector3(0, 0, -1)
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initial_velocity_min = 10.0
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initial_velocity_max = 15.0
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gravity = Vector3(0, -6.165, 0)
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damping_min = 20.0
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damping_max = 40.0
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scale_curve = SubResource("CurveTexture_ab42x")
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color = Color(0.96, 0.78528, 0.2112, 1)
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[sub_resource type="QuadMesh" id="QuadMesh_i3o1t"]
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material = ExtResource("3_ehkbx")
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size = Vector2(0.3, 0.3)
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[node name="ProjectileSpawner" type="Node3D" node_paths=PackedStringArray("_spawn_point", "_spawn_particles")]
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script = ExtResource("1_fdaky")
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_spawn_point = NodePath("Marker3D")
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_projectile_scene = ExtResource("2_p0btw")
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_velocity = Vector3(0, 0, -10)
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_spawn_particles = NodePath("Marker3D/SpawnParticles")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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layers = 128
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cast_shadow = 0
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mesh = SubResource("BoxMesh_860q6")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1, -0.34)
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layers = 128
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cast_shadow = 0
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mesh = SubResource("CylinderMesh_esok8")
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[node name="Marker3D" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -0.591)
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[node name="SpawnParticles" type="GPUParticles3D" parent="Marker3D"]
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layers = 64
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emitting = false
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lifetime = 0.5
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one_shot = true
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explosiveness = 1.0
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fixed_fps = 15
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interpolate = false
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transform_align = 3
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process_material = SubResource("ParticleProcessMaterial_oevfh")
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draw_pass_1 = SubResource("QuadMesh_i3o1t")
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[node name="ShadowDecal" parent="." instance=ExtResource("3_yqwru")]
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size = Vector3(2.5, 6, 2.5)
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