batrix/scripts/player/player_animator.gd

48 lines
1.1 KiB
GDScript

extends AnimationTree
const SUFFIX_LEFT := "_L"
const SUFFIX_RIGHT := "_R"
@onready var player: Player = $"../" as Player
@onready var attack: PlayerAttack = $"../Attack" as PlayerAttack
@onready var animation_player: AnimationPlayer = $"../Model/AnimationPlayer"
func _ready() -> void:
assert(player, "player missing!")
Music.track_started.connect(_on_music_track_started)
attack.attacked.connect(_on_player_attacked)
_set_bpm()
_set_side()
func _process(_delta: float) -> void:
advance(Music.audio_delta as float)
func _is_left() -> bool:
return attack.side == PlayerAttack.Side.LEFT
func _suffix(invert: bool) -> String:
if not invert:
return SUFFIX_LEFT if _is_left() else SUFFIX_RIGHT
return SUFFIX_LEFT if not _is_left() else SUFFIX_RIGHT
func _set_bpm() -> void:
set(&"parameters/main_time_scale/scale", Music.bpm_factor)
func _set_side() -> void:
set(&"parameters/idle_machine/conditions/side_L", _is_left())
set(&"parameters/idle_machine/conditions/side_R", not _is_left())
func _on_music_track_started() -> void:
_set_bpm()
func _on_player_attacked() -> void:
_set_side()