45 lines
1.2 KiB
GDScript
45 lines
1.2 KiB
GDScript
extends CanvasLayer
|
|
|
|
@export var side_change_speed: float = 15
|
|
|
|
var _side: float
|
|
|
|
@onready var _base: Control = $CursorBase
|
|
# @onready var _circle: Control = $CursorBase/CursorCircle
|
|
@onready var _bat: Control = $CursorBase/CursorBat
|
|
|
|
# func _ready() -> void:
|
|
# Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
|
|
|
|
|
|
func _process(delta: float) -> void:
|
|
if not Referencer.player or not Referencer.main_camera:
|
|
var mouse_pos := get_viewport().get_mouse_position()
|
|
_base.position = mouse_pos - _base.size / 2
|
|
_bat.visible = false
|
|
return
|
|
_bat.visible = true
|
|
|
|
var player_pos_world := Referencer.player.attack.global_position
|
|
var player_pos_screen := Referencer.main_camera.unproject_position(player_pos_world)
|
|
var cursor_pos_world := player_pos_world + Referencer.player.aiming.aim_offset
|
|
var cursor_pos_screen := Referencer.main_camera.unproject_position(cursor_pos_world)
|
|
_base.position = cursor_pos_screen - _base.size / 2
|
|
|
|
_side = lerpf(
|
|
_side,
|
|
(
|
|
(PI / 2.0)
|
|
* (
|
|
1.0
|
|
if Referencer.player.attack.side == PlayerAttack.Side.RIGHT
|
|
else -1.0
|
|
)
|
|
),
|
|
side_change_speed * delta
|
|
)
|
|
var angle := (
|
|
player_pos_screen.angle_to_point(_base.position + _base.size / 2) + _side
|
|
)
|
|
_bat.rotation = angle
|