batrix/scripts/projectiles/projectile.gd

60 lines
1.2 KiB
GDScript

class_name Projectile
extends Area3D
const HEIGHT: float = 1
@export var _collision_debug_material: Material
var _start_position: Vector3
var _velocity: Vector3
var _lifetime: float
var _life_timer: float
var _debug_collision_shapes := DebugCollisionShapes.new()
func _ready() -> void:
_life_timer = _lifetime
_debug_collision_shapes.init(get_children(), self, _collision_debug_material)
global_position = _start_position
body_entered.connect(_on_body_entered)
func _physics_process(delta: float) -> void:
if _life_timer <= 0:
queue_free()
_life_timer -= delta
global_position += _velocity * delta
func init(velocity: Vector3, start_position: Vector3, lifetime: float = 10) -> void:
_velocity = velocity
_start_position = start_position
_lifetime = lifetime
func set_velocity(velocity: Vector3) -> void:
_velocity = velocity
_life_timer = _lifetime
func _on_body_entered(node: Node3D) -> void:
if node is Player:
queue_free()
return
print(node)
if node is CollisionObject3D:
var collision_node := node as CollisionObject3D
if collision_node.collision_layer & 1:
queue_free()
return
if node is CSGCombiner3D:
var collision_node := node as CSGCombiner3D
if collision_node.collision_layer & 1:
queue_free()
return