batrix/scripts/camera/main_camera.gd

36 lines
839 B
GDScript

class_name MainCamera
extends Camera3D
@export var height_offset: float = 0.5
@export var distance: float = 50
@export var angle_degrees: Vector3 = Vector3(-35, -45, 0)
@export var aim_offset_factor: float = 0.2
var _floor_height: float = 0
func _ready() -> void:
Referencer.main_camera = self
func _process(_delta: float) -> void:
_follow()
func _follow() -> void:
var player_position := Referencer.player.global_position
if Referencer.player.is_on_floor():
_floor_height = player_position.y
player_position.y = _floor_height
var follow_position := (
player_position + Referencer.player.aim_offset * aim_offset_factor
)
global_rotation_degrees = angle_degrees
global_position = (
follow_position + Vector3.UP * height_offset + transform.basis.z * distance
)
Debugger.circle("follow_position", follow_position)