batrix/resources/materials/characters/batrix_mat.tres
2025-03-03 13:37:41 +10:00

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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://ouhs42rmw6h6"]
[ext_resource type="Shader" path="res://shaders/cel_shader/cel_shader_no_culling.gdshader" id="1_3ide7"]
[ext_resource type="Texture2D" uid="uid://cv5cnlgxx3rud" path="res://assets/textures/characters/batrix_albedo.png" id="1_8x1pe"]
[resource]
render_priority = 0
shader = ExtResource("1_3ide7")
shader_parameter/specular_smoothness = 0.05
shader_parameter/fresnel_smoothness = 0.05
shader_parameter/color = Color(1, 1, 1, 1)
shader_parameter/specular = Color(0, 0, 0, 0)
shader_parameter/fresnel = Color(0.4, 0.4, 0.4, 0.690196)
shader_parameter/base_texture = ExtResource("1_8x1pe")
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/uv_offset = Vector2(0, 0)