batrix/scripts/projectiles/projectile.gd
2025-02-25 04:21:10 +10:00

49 lines
1000 B
GDScript

class_name Projectile
extends Area3D
const HEIGHT: float = 1
@export var _collision_debug_material: Material
var _start_position: Vector3
var _velocity: Vector3
var _lifetime: float
var _life_timer: float
var _debug_collision_shapes := DebugCollisionShapes.new()
func _ready() -> void:
_life_timer = _lifetime
_debug_collision_shapes.init(get_children(), self, _collision_debug_material)
global_position = _start_position
global_position.y = HEIGHT
body_entered.connect(_on_body_entered)
func _physics_process(delta: float) -> void:
if _life_timer <= 0:
queue_free()
_life_timer -= delta
global_position += _velocity * delta
func init(velocity: Vector3, start_position: Vector3, lifetime: float = 10) -> void:
_velocity = velocity
_start_position = start_position
_lifetime = lifetime
func set_velocity(velocity: Vector3) -> void:
_velocity = velocity
_life_timer = _lifetime
func _on_body_entered(node: Node3D) -> void:
if node is not Player:
return
queue_free()