66 lines
1.6 KiB
GDScript
66 lines
1.6 KiB
GDScript
extends AnimationTree
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@export_group("Animation names")
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@export var _suffix_left := "_L"
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@export var _suffix_right := "_R"
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@export var _idle_name := "+idle"
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var _speed: float
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var _has_input: bool
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@onready var _player: Player = $"../" as Player
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@onready var _attack: PlayerAttack = $"../Attack" as PlayerAttack
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@onready var _locomotion_playback: AnimationNodeStateMachinePlayback = get(
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"parameters/locomotion/playback"
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)
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func _ready() -> void:
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assert(_player, "_player missing!")
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Music.track_started.connect(_on_music_track_started)
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_attack.attacked.connect(_on_player_attacked)
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_set_bpm()
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_set_side()
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func _process(_delta: float) -> void:
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advance(Music.audio_delta as float)
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_speed = _player.velocity.length() / _player.movement.move_speed
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_has_input = _player.movement.move_input.length() > 0
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var velocity_relative := _player.to_local(
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_player.global_position + _player.velocity
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)
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var velocity_blend := (
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Vector2(-velocity_relative.x, velocity_relative.z) / _player.movement.move_speed
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)
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Debugger.text("velocity_blend", velocity_blend, 2)
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set(&"parameters/locomotion/run_R/blend_position", velocity_blend)
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func _is_left() -> bool:
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return _attack.side == PlayerAttack.Side.LEFT
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func _suffix(invert: bool = false) -> String:
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if not invert:
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return _suffix_left if _is_left() else _suffix_right
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return _suffix_left if not _is_left() else _suffix_right
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func _set_bpm() -> void:
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set(&"parameters/main_time_scale/scale", Music.bpm_factor)
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func _set_side() -> void:
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_locomotion_playback.travel(_idle_name + _suffix())
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func _on_music_track_started() -> void:
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_set_bpm()
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func _on_player_attacked() -> void:
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_set_side()
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