batrix/resources/materials/debug/debug_attack.tres
2025-03-04 19:30:42 +10:00

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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bdi02rpvdukem"]
[ext_resource type="Shader" uid="uid://cilv1rj6ah10p" path="res://shaders/wireframe.gdshader" id="1_ooap1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ionb4"]
render_priority = 0
shader = ExtResource("1_ooap1")
shader_parameter/albedo = Color(0.778762, 0.602207, 1.92523e-07, 0.435294)
shader_parameter/outline_width = 0.0
[resource]
next_pass = SubResource("ShaderMaterial_ionb4")
transparency = 1
shading_mode = 0
albedo_color = Color(0.778762, 0.602207, 1.92523e-07, 0.435294)