batrix/shaders/cel_shader/includes
2025-03-04 19:30:42 +10:00
..
anisotropy.gdshaderinc add cel shader 2025-02-27 02:08:29 +10:00
anisotropy.gdshaderinc.uid migrate to Godot 4.4 2025-03-04 19:30:42 +10:00
backlight.gdshaderinc add cel shader 2025-02-27 02:08:29 +10:00
backlight.gdshaderinc.uid migrate to Godot 4.4 2025-03-04 19:30:42 +10:00
base_cel_shader.gdshaderinc add cel shader 2025-02-27 02:08:29 +10:00
base_cel_shader.gdshaderinc.uid migrate to Godot 4.4 2025-03-04 19:30:42 +10:00
emission.gdshaderinc add cel shader 2025-02-27 02:08:29 +10:00
emission.gdshaderinc.uid migrate to Godot 4.4 2025-03-04 19:30:42 +10:00
normal_map.gdshaderinc add cel shader 2025-02-27 02:08:29 +10:00
normal_map.gdshaderinc.uid migrate to Godot 4.4 2025-03-04 19:30:42 +10:00
occlusion.gdshaderinc add cel shader 2025-02-27 02:08:29 +10:00
occlusion.gdshaderinc.uid migrate to Godot 4.4 2025-03-04 19:30:42 +10:00
reflections.gdshaderinc add cel shader 2025-02-27 02:08:29 +10:00
reflections.gdshaderinc.uid migrate to Godot 4.4 2025-03-04 19:30:42 +10:00
refraction.gdshaderinc add cel shader 2025-02-27 02:08:29 +10:00
refraction.gdshaderinc.uid migrate to Godot 4.4 2025-03-04 19:30:42 +10:00
transparency.gdshaderinc add cel shader 2025-02-27 02:08:29 +10:00
transparency.gdshaderinc.uid migrate to Godot 4.4 2025-03-04 19:30:42 +10:00