From 25196cc796b7e5ba5421481883cca5867804b035 Mon Sep 17 00:00:00 2001 From: teatov Date: Thu, 13 Feb 2025 17:43:11 +1000 Subject: [PATCH] remove `player_connected` signal --- scripts/globals/networker.gd | 4 ---- 1 file changed, 4 deletions(-) diff --git a/scripts/globals/networker.gd b/scripts/globals/networker.gd index aa2b353..2d18a02 100644 --- a/scripts/globals/networker.gd +++ b/scripts/globals/networker.gd @@ -1,7 +1,6 @@ extends Node signal main_loaded -signal player_connected(peer_id: int, player_info: Dictionary) signal network_error(message: String) const DEFAULT_PORT: int = 10567 @@ -53,7 +52,6 @@ func host_game(dedicated: bool = false) -> void: if not dedicated: players[1] = _local_player_info - player_connected.emit(1, _local_player_info) _add_player(multiplayer.get_unique_id()) @@ -130,7 +128,6 @@ func _register_player(player_info: Dictionary) -> void: print("Registered player's id is ", peer_id, " and name is empty, so skipping") return players[peer_id] = player_info - player_connected.emit(peer_id, player_info) func _on_multiplayer_peer_connected(peer_id: int) -> void: @@ -149,7 +146,6 @@ func _on_multiplayer_connected_to_server() -> void: print("Connected to server") var peer_id := multiplayer.get_unique_id() players[peer_id] = _local_player_info - player_connected.emit(peer_id, _local_player_info) func _on_multiplayer_connection_failed() -> void: