From 25a3b67cd26c3ed9d8a96ec48279bc5d1944ee2e Mon Sep 17 00:00:00 2001 From: teatov Date: Thu, 13 Feb 2025 20:13:34 +1000 Subject: [PATCH] tweak logging --- scripts/globals/networker.gd | 2 +- scripts/player.gd | 4 +--- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/scripts/globals/networker.gd b/scripts/globals/networker.gd index b4de265..23b8c1e 100644 --- a/scripts/globals/networker.gd +++ b/scripts/globals/networker.gd @@ -93,7 +93,7 @@ func _switch_scene(from: Node, to: PackedScene) -> void: var new_scene := to.instantiate() get_tree().get_root().add_child(new_scene) - print("Scene ", to, " loaded") + print("Scene loaded") func _load_main() -> void: diff --git a/scripts/player.gd b/scripts/player.gd index ea956af..599d51a 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -33,9 +33,7 @@ func _enter_tree() -> void: func _ready() -> void: - print("Player ", _peer_id, " ready") _name_label.text = str(name) - print(str(name), Networker.players) if not is_multiplayer_authority(): return @@ -44,7 +42,7 @@ func _ready() -> void: _camera.make_current() Referencer.player = self Referencer.camera = _camera - print("Player ", _peer_id, " ready local") + print("Player ", _peer_id, " ready authority") func _exit_tree() -> void: