add title script
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6a02e40f01
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@ -1,8 +1,10 @@
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[gd_scene load_steps=2 format=3 uid="uid://bnlglddkrxuf0"]
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[gd_scene load_steps=3 format=3 uid="uid://bnlglddkrxuf0"]
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[ext_resource type="Script" path="res://scripts/ui/play_menu.gd" id="1_gunvo"]
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[ext_resource type="Script" path="res://scripts/title.gd" id="1_l5ce6"]
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[node name="Title" type="Node"]
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script = ExtResource("1_l5ce6")
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[node name="Menu" type="Control" parent="."]
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layout_mode = 3
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@ -89,6 +89,10 @@ func is_active() -> bool:
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)
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func is_dedicated_server() -> bool:
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return OS.has_feature("dedicated_server") or DisplayServer.get_name() == "headless"
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func _switch_scene(from: Node, to: PackedScene) -> void:
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if from:
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from.queue_free()
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13
scripts/title.gd
Normal file
13
scripts/title.gd
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@ -0,0 +1,13 @@
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extends Node
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@onready var _play_menu: Control = $Menu/PlayMenu
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@onready var _menus: Array[Control] = [_play_menu]
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func _ready() -> void:
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print("Cadastery v", ProjectSettings.get_setting("application/config/version"))
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if Networker.is_dedicated_server():
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Networker.call_deferred("host_game", true)
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return
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@ -13,10 +13,7 @@ var _history_position: int = 0
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func _ready() -> void:
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print("Cadastery v", ProjectSettings.get_setting("application/config/version"))
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if OS.has_feature("dedicated_server") or DisplayServer.get_name() == "headless":
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Networker.call_deferred("host_game", true)
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if Networker.is_dedicated_server():
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return
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_host_button.pressed.connect(_on_host_button_pressed)
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