add controller movement
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dc30ad4afc
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@ -59,31 +59,37 @@ import/blender/enabled=false
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move_forward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
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]
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}
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move_back={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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]
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}
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jump={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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menu={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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toggle_fullscreen={
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@ -97,6 +103,26 @@ toggle_cursor_capture={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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camera_up={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
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]
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}
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camera_down={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
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]
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}
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camera_left={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
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]
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}
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camera_right={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
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]
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}
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[layer_names]
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@ -23,6 +23,7 @@ properties/2/replication_mode = 1
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 2
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script = ExtResource("1_82m0t")
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_respawn_height = null
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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@ -92,5 +92,5 @@ grow_horizontal = 2
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grow_vertical = 2
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theme_override_colors/font_color = Color(1, 0.54, 0.54, 1)
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theme_override_font_sizes/font_size = 26
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text = "errors"
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text = "here be errors"
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horizontal_alignment = 1
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@ -30,10 +30,12 @@ func _ready() -> void:
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_camera.make_current()
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func _process(_delta: float) -> void:
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if global_position.y < _respawn_height:
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global_position = _respawn_point
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velocity = Vector3.ZERO
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func _process(delta: float) -> void:
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if not is_multiplayer_authority():
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return
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_process_respawning()
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_process_controller_rotating(delta)
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func _physics_process(delta: float) -> void:
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@ -54,25 +56,43 @@ func _unhandled_input(event: InputEvent) -> void:
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if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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if event is InputEventMouseMotion:
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var mouse_event := event as InputEventMouseMotion
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var sensitivity := deg_to_rad(Settings.mouse_sensitivity)
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_handle_mouse_rotating(event as InputEventMouseMotion)
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rotate_y(
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(
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-mouse_event.screen_relative.x
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* sensitivity
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* (-1 if Settings.invert_mouse_horizontal else 1)
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)
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)
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_camera.rotate_x(
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(
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-mouse_event.screen_relative.y
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* sensitivity
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* (-1 if Settings.invert_mouse_vertical else 1)
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)
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)
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_camera.rotation.x = clamp(_camera.rotation.x, -PI / 2, PI / 2)
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func _process_respawning() -> void:
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if global_position.y < _respawn_height:
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global_position = _respawn_point
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velocity = Vector3.ZERO
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func _process_controller_rotating(delta: float) -> void:
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var controller_raw_input := (
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Input
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. get_vector(
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"camera_left",
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"camera_right",
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"camera_up",
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"camera_down",
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)
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)
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rotate_y(
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(
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-controller_raw_input.x
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* deg_to_rad(Settings.controller_sensitivity_horizontal)
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* delta
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* (-1 if Settings.invert_controller_horizontal else 1)
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)
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)
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_camera.rotate_x(
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(
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-controller_raw_input.y
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* deg_to_rad(Settings.controller_sensitivity_vertical)
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* delta
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* (-1 if Settings.invert_controller_vertical else 1)
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)
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)
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_camera.rotation.x = clampf(_camera.rotation.x, PI / -2, PI / 2)
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func _lateral_movement(delta: float) -> void:
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@ -106,3 +126,24 @@ func _vertical_movement(delta: float) -> void:
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func _jumping(_delta: float) -> void:
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if Input.is_action_just_pressed("jump") and is_on_floor():
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velocity.y = JUMP_FORCE
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func _handle_mouse_rotating(event: InputEventMouseMotion) -> void:
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var sensitivity := deg_to_rad(Settings.mouse_sensitivity)
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rotate_y(
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(
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-event.screen_relative.x
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* sensitivity
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* (-1 if Settings.invert_mouse_horizontal else 1)
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)
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)
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_camera.rotate_x(
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(
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-event.screen_relative.y
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* sensitivity
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* (-1 if Settings.invert_mouse_vertical else 1)
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)
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)
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_camera.rotation.x = clamp(_camera.rotation.x, -PI / 2, PI / 2)
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