add basic networking

This commit is contained in:
Teatov 2025-02-10 23:32:17 +10:00
parent 74aa8ddec4
commit 95eeab0dfe
9 changed files with 240 additions and 16 deletions

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@ -12,7 +12,7 @@ config_version=5
config/name="cadastery"
config/version="0.0.1"
run/main_scene="res://scenes/main.tscn"
run/main_scene="res://scenes/title.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="Cadastery"
config/features=PackedStringArray("4.3", "Forward Plus")
@ -23,6 +23,8 @@ config/icon="res://icon.svg"
[autoload]
Settings="*res://scripts/globals/settings.gd"
Networker="*res://scripts/globals/networker.gd"
Cursorer="*res://scripts/globals/cursorer.gd"
[debug]
@ -90,6 +92,16 @@ toggle_fullscreen={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
toggle_cursor_capture={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="geometry"
3d_physics/layer_2="players"
[physics]

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@ -1,7 +1,6 @@
[gd_scene load_steps=5 format=3 uid="uid://b7fc42grqckl0"]
[gd_scene load_steps=4 format=3 uid="uid://b7fc42grqckl0"]
[ext_resource type="Script" path="res://scripts/main.gd" id="1_80y7k"]
[ext_resource type="PackedScene" uid="uid://bvleufyobery5" path="res://scenes/player.tscn" id="1_lntus"]
[ext_resource type="Material" uid="uid://00ldcihmubqo" path="res://resources/materials/test_triplanar.tres" id="3_vk6ds"]
[sub_resource type="Environment" id="Environment_wyusq"]
@ -11,8 +10,6 @@ script = ExtResource("1_80y7k")
[node name="Players" type="Node" parent="."]
[node name="Player" parent="Players" instance=ExtResource("1_lntus")]
[node name="Geometry" type="Node" parent="."]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Geometry"]
@ -30,3 +27,7 @@ transform = Transform3D(0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, -0.75
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_wyusq")
[node name="PlayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/player.tscn")
spawn_path = NodePath("../Players")

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@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://bvleufyobery5"]
[gd_scene load_steps=6 format=3 uid="uid://bvleufyobery5"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_82m0t"]
@ -9,7 +9,19 @@
[sub_resource type="BoxMesh" id="BoxMesh_v4nai"]
size = Vector3(0.4, 0.4, 0.8)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_j6f6x"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 1
properties/2/path = NodePath("Camera3D:rotation")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="Player" type="CharacterBody3D"]
collision_layer = 2
script = ExtResource("1_82m0t")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
@ -22,8 +34,14 @@ mesh = SubResource("CapsuleMesh_5kiq6")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
current = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.2)
mesh = SubResource("BoxMesh_v4nai")
[node name="NameLabel" type="Label3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 2.15, 0)
text = "name"
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_j6f6x")

78
scenes/title.tscn Normal file
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@ -0,0 +1,78 @@
[gd_scene load_steps=2 format=3 uid="uid://bnlglddkrxuf0"]
[ext_resource type="Script" path="res://scripts/ui/play_menu.gd" id="1_gunvo"]
[node name="Title" type="Node"]
[node name="Menu" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PlayMenu" type="Panel" parent="Menu"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -216.0
offset_top = -84.0
offset_right = 216.0
offset_bottom = 84.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_gunvo")
[node name="MarginContainer" type="MarginContainer" parent="Menu/PlayMenu"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="GridContainer" type="GridContainer" parent="Menu/PlayMenu/MarginContainer"]
layout_mode = 2
theme_override_constants/h_separation = 10
theme_override_constants/v_separation = 20
columns = 3
[node name="NameLabel" type="Label" parent="Menu/PlayMenu/MarginContainer/GridContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 26
text = "Name:"
[node name="NameEdit" type="LineEdit" parent="Menu/PlayMenu/MarginContainer/GridContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_font_sizes/font_size = 26
text = "ass"
[node name="HostButton" type="Button" parent="Menu/PlayMenu/MarginContainer/GridContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 26
text = "Host"
[node name="IpLabel" type="Label" parent="Menu/PlayMenu/MarginContainer/GridContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 26
text = "IP:"
[node name="IpEdit" type="LineEdit" parent="Menu/PlayMenu/MarginContainer/GridContainer"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_font_sizes/font_size = 26
text = "127.0.0.1"
[node name="JoinButton" type="Button" parent="Menu/PlayMenu/MarginContainer/GridContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 26
text = "Join"

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@ -0,0 +1,17 @@
extends Node
func _ready() -> void:
Networker.main_loaded.connect(_on_multiplayerer_main_loaded)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("toggle_cursor_capture"):
if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
else:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _on_multiplayerer_main_loaded() -> void:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED

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@ -0,0 +1,73 @@
extends Node
signal main_loaded
const DEFAULT_PORT: int = 10567
const MAX_PEERS: int = 12
var _peer: ENetMultiplayerPeer
var _main_scene := preload("res://scenes/main.tscn")
var _player_scene := preload("res://scenes/player.tscn")
func _ready() -> void:
multiplayer.peer_connected.connect(_on_multiplayer_peer_connected)
multiplayer.peer_disconnected.connect(_on_multiplayer_peer_disconnected)
func host_game() -> void:
_peer = ENetMultiplayerPeer.new()
_peer.create_server(DEFAULT_PORT, MAX_PEERS)
multiplayer.set_multiplayer_peer(_peer)
_load_main()
_add_player(multiplayer.get_unique_id())
func join_game(ip: String) -> void:
_peer = ENetMultiplayerPeer.new()
_peer.create_client(ip, DEFAULT_PORT)
multiplayer.set_multiplayer_peer(_peer)
_load_main()
func _load_main() -> void:
var main := _main_scene.instantiate()
get_tree().get_root().add_child(main)
var title: Node = $/root/Title
title.queue_free()
get_tree().paused = false
main_loaded.emit()
func _add_player(peer_id: int) -> void:
if not multiplayer.is_server():
return
var player := _player_scene.instantiate() as Player
player.name = str(peer_id)
var player_holder: Node = $/root/Main/Players
player_holder.add_child(player, true)
func _remove_player(peer_id: int) -> void:
if not multiplayer.is_server():
return
var player_holder: Node = $/root/Main/Players
var player := player_holder.get_node_or_null(str(peer_id))
if player:
player.queue_free()
func _on_multiplayer_peer_connected(peer_id: int) -> void:
_add_player(peer_id)
func _on_multiplayer_peer_disconnected(peer_id: int) -> void:
_remove_player(peer_id)

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@ -1,10 +1,6 @@
extends Node
func _ready() -> void:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("menu"):
get_tree().quit()

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@ -14,10 +14,20 @@ const FALL_ACCELERATION: float = 25
var _respawn_point: Vector3
@onready var _camera: Camera3D = $Camera3D
@onready var _name_label: Label3D = $NameLabel
func _enter_tree() -> void:
set_multiplayer_authority(str(name).to_int())
func _ready() -> void:
_name_label.text = str(name)
if not is_multiplayer_authority():
return
_respawn_point = global_position
_camera.make_current()
func _process(_delta: float) -> void:
@ -27,6 +37,9 @@ func _process(_delta: float) -> void:
func _physics_process(delta: float) -> void:
if not is_multiplayer_authority():
return
_lateral_movement(delta)
_vertical_movement(delta)
@ -36,11 +49,8 @@ func _physics_process(delta: float) -> void:
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
var mouse_event := event as InputEventMouseMotion
rotate_y(-mouse_event.screen_relative.x * 0.005)
_camera.rotate_x(-mouse_event.screen_relative.y * 0.005)
_camera.rotation.x = clamp(_camera.rotation.x, -PI / 2, PI / 2)
if not is_multiplayer_authority():
return
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
if event is InputEventMouseMotion:

19
scripts/ui/play_menu.gd Normal file
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@ -0,0 +1,19 @@
extends Panel
@onready var name_edit: LineEdit = $MarginContainer/GridContainer/NameEdit
@onready var ip_edit: LineEdit = $MarginContainer/GridContainer/IpEdit
@onready var host_button: Button = $MarginContainer/GridContainer/HostButton
@onready var join_button: Button = $MarginContainer/GridContainer/JoinButton
func _ready() -> void:
host_button.pressed.connect(_on_host_button_pressed)
join_button.pressed.connect(_on_join_button_pressed)
func _on_host_button_pressed() -> void:
Networker.host_game()
func _on_join_button_pressed() -> void:
Networker.join_game(ip_edit.text)