add _ to private variables
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2268cb995d
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@ -10,14 +10,15 @@ const RIGHT_TRIGGER_SPRITE_INDEX: int = 21
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const LEFT_STICK_SPRITE_INDEX: int = 23
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const RIGHT_STICK_SPRITE_INDEX: int = 24
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@export var prompt_grid_size: int = 5
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@export var prompt_icon_size: int = 60
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@export var mode: Mode = Mode.KB_MOUSE
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@export var controller: ControllerType = ControllerType.XBOX:
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@export var _controller: ControllerType = ControllerType.XBOX:
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set(value):
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_set_current_prompts(value)
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controller = value
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_controller = value
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@export var _prompt_grid_size: int = 5
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@export var _prompt_icon_size: int = 60
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var _prompts_xbox := preload("res://assets/textures/ui/prompts_xbox.png")
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var _prompts_sony := preload("res://assets/textures/ui/prompts_sony.png")
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@ -131,17 +132,17 @@ func _get_prompt_sprite(index: int) -> String:
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region.position.y,
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region.size.x,
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region.size.y,
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prompt_icon_size,
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prompt_icon_size,
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_prompt_icon_size,
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_prompt_icon_size,
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_current_prompts.resource_path
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]
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)
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func _get_prompt_sprite_region(index: int) -> Rect2i:
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var corner_x: int = index % prompt_grid_size
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var corner_y: int = index / prompt_grid_size
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var sprite_size: int = _current_prompts.get_width() / prompt_grid_size
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var corner_x: int = index % _prompt_grid_size
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var corner_y: int = index / _prompt_grid_size
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var sprite_size: int = _current_prompts.get_width() / _prompt_grid_size
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return Rect2i(
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corner_x * sprite_size,
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corner_y * sprite_size,
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@ -157,13 +158,13 @@ func _get_controller_type() -> void:
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or controller_name.contains("sony")
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or controller_name.contains("playstation")
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):
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controller = ControllerType.SONY
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_controller = ControllerType.SONY
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elif controller_name.contains("steam"):
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controller = ControllerType.STEAM
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_controller = ControllerType.STEAM
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elif controller_name.contains("nintendo"):
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controller = ControllerType.NINTENDO
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_controller = ControllerType.NINTENDO
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else:
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controller = ControllerType.XBOX
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_controller = ControllerType.XBOX
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func _set_current_prompts(type: ControllerType) -> void:
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@ -4,12 +4,13 @@ extends Node
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var menu: Menu
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@onready var player_holder: Node = $Players
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@onready var player_spawner: MultiplayerSpawner = $PlayerSpawner
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@onready var _player_spawner: MultiplayerSpawner = $PlayerSpawner
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func _ready() -> void:
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player_spawner.spawned.connect(_on_player_spawner_spawned)
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player_spawner.despawned.connect(_on_player_spawner_despawned)
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_player_spawner.spawned.connect(_on_player_spawner_spawned)
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_player_spawner.despawned.connect(_on_player_spawner_despawned)
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Referencer.main = self
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@ -1,9 +1,5 @@
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extends Node
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@onready var _play_menu: Control = $Menu/PlayMenu
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@onready var _menus: Array[Control] = [_play_menu]
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func _ready() -> void:
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print("Cadastery v", ProjectSettings.get_setting("application/config/version"))
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