add _ to private variables

This commit is contained in:
Teatov 2025-02-15 00:16:38 +10:00
parent 2268cb995d
commit df06be7542
3 changed files with 19 additions and 21 deletions

View File

@ -10,14 +10,15 @@ const RIGHT_TRIGGER_SPRITE_INDEX: int = 21
const LEFT_STICK_SPRITE_INDEX: int = 23
const RIGHT_STICK_SPRITE_INDEX: int = 24
@export var prompt_grid_size: int = 5
@export var prompt_icon_size: int = 60
@export var mode: Mode = Mode.KB_MOUSE
@export var controller: ControllerType = ControllerType.XBOX:
@export var _controller: ControllerType = ControllerType.XBOX:
set(value):
_set_current_prompts(value)
controller = value
_controller = value
@export var _prompt_grid_size: int = 5
@export var _prompt_icon_size: int = 60
var _prompts_xbox := preload("res://assets/textures/ui/prompts_xbox.png")
var _prompts_sony := preload("res://assets/textures/ui/prompts_sony.png")
@ -131,17 +132,17 @@ func _get_prompt_sprite(index: int) -> String:
region.position.y,
region.size.x,
region.size.y,
prompt_icon_size,
prompt_icon_size,
_prompt_icon_size,
_prompt_icon_size,
_current_prompts.resource_path
]
)
func _get_prompt_sprite_region(index: int) -> Rect2i:
var corner_x: int = index % prompt_grid_size
var corner_y: int = index / prompt_grid_size
var sprite_size: int = _current_prompts.get_width() / prompt_grid_size
var corner_x: int = index % _prompt_grid_size
var corner_y: int = index / _prompt_grid_size
var sprite_size: int = _current_prompts.get_width() / _prompt_grid_size
return Rect2i(
corner_x * sprite_size,
corner_y * sprite_size,
@ -157,13 +158,13 @@ func _get_controller_type() -> void:
or controller_name.contains("sony")
or controller_name.contains("playstation")
):
controller = ControllerType.SONY
_controller = ControllerType.SONY
elif controller_name.contains("steam"):
controller = ControllerType.STEAM
_controller = ControllerType.STEAM
elif controller_name.contains("nintendo"):
controller = ControllerType.NINTENDO
_controller = ControllerType.NINTENDO
else:
controller = ControllerType.XBOX
_controller = ControllerType.XBOX
func _set_current_prompts(type: ControllerType) -> void:

View File

@ -4,12 +4,13 @@ extends Node
var menu: Menu
@onready var player_holder: Node = $Players
@onready var player_spawner: MultiplayerSpawner = $PlayerSpawner
@onready var _player_spawner: MultiplayerSpawner = $PlayerSpawner
func _ready() -> void:
player_spawner.spawned.connect(_on_player_spawner_spawned)
player_spawner.despawned.connect(_on_player_spawner_despawned)
_player_spawner.spawned.connect(_on_player_spawner_spawned)
_player_spawner.despawned.connect(_on_player_spawner_despawned)
Referencer.main = self

View File

@ -1,9 +1,5 @@
extends Node
@onready var _play_menu: Control = $Menu/PlayMenu
@onready var _menus: Array[Control] = [_play_menu]
func _ready() -> void:
print("Cadastery v", ProjectSettings.get_setting("application/config/version"))