37 lines
860 B
GDScript
37 lines
860 B
GDScript
class_name Main
|
|
extends Node
|
|
|
|
@onready var player_holder: Node = $Players
|
|
@onready var player_spawner: MultiplayerSpawner = $PlayerSpawner
|
|
|
|
|
|
func _ready() -> void:
|
|
player_spawner.spawned.connect(_on_player_spawner_spawned)
|
|
player_spawner.despawned.connect(_on_player_spawner_despawned)
|
|
Referencer.main = self
|
|
|
|
|
|
func _exit_tree() -> void:
|
|
Referencer.main = null
|
|
|
|
|
|
func _unhandled_input(event: InputEvent) -> void:
|
|
if event.is_action_pressed("menu"):
|
|
get_tree().quit()
|
|
|
|
|
|
func _on_player_spawner_spawned(node: Node) -> void:
|
|
if node is not Player:
|
|
return
|
|
|
|
var player := node as Player
|
|
print("Spawned player ", Networker.player_name(int(str(player.name))))
|
|
|
|
|
|
func _on_player_spawner_despawned(node: Node) -> void:
|
|
if node is not Player:
|
|
return
|
|
|
|
var player := node as Player
|
|
print("Despawned player ", Networker.player_name(int(str(player.name))))
|