cadastery/scripts/main.gd

37 lines
860 B
GDScript

class_name Main
extends Node
@onready var player_holder: Node = $Players
@onready var player_spawner: MultiplayerSpawner = $PlayerSpawner
func _ready() -> void:
player_spawner.spawned.connect(_on_player_spawner_spawned)
player_spawner.despawned.connect(_on_player_spawner_despawned)
Referencer.main = self
func _exit_tree() -> void:
Referencer.main = null
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("menu"):
get_tree().quit()
func _on_player_spawner_spawned(node: Node) -> void:
if node is not Player:
return
var player := node as Player
print("Spawned player ", Networker.player_name(int(str(player.name))))
func _on_player_spawner_despawned(node: Node) -> void:
if node is not Player:
return
var player := node as Player
print("Despawned player ", Networker.player_name(int(str(player.name))))