cadastery/scripts/ui/play_menu.gd

93 lines
2.4 KiB
GDScript

extends Panel
const SERVER_HISTORY_PATH := "user://server_history"
var _server_history: PackedStringArray = []
var _history_position: int = 0
@onready var _name_edit: LineEdit = $MarginContainer/GridContainer/NameEdit
@onready var _address_edit: LineEdit = $MarginContainer/GridContainer/AddressEdit
@onready var _host_button: Button = $MarginContainer/GridContainer/HostButton
@onready var _join_button: Button = $MarginContainer/GridContainer/JoinButton
@onready var _error_label: Label = $ErrorLabel
func _ready() -> void:
if Networker.is_dedicated_server():
return
_host_button.pressed.connect(_on_host_button_pressed)
_join_button.pressed.connect(_on_join_button_pressed)
Networker.network_error.connect(_on_networker_network_error)
_error_label.text = ""
_name_edit.grab_focus()
var file := FileAccess.open(SERVER_HISTORY_PATH, FileAccess.READ)
if file:
_server_history = file.get_as_text().strip_edges().split("\n")
func _input(event: InputEvent) -> void:
if _address_edit.has_focus():
if (
event.is_action_pressed("ui_up")
and _history_position + 1 <= _server_history.size()
):
_history_position += 1
_set_address_from_history()
if event.is_action_pressed("ui_down") and _history_position - 1 >= 0:
_history_position -= 1
_set_address_from_history()
func _set_address_from_history() -> void:
if _history_position > 0:
var address := _server_history[-_history_position]
_address_edit.text = address
else:
_address_edit.text = ""
func _display_error(message: String) -> void:
_error_label.text = message
func _on_host_button_pressed() -> void:
if !_name_edit.text:
_display_error("Name cannot be empty")
return
Networker.set_local_player_info(_name_edit.text)
Networker.host_game()
func _on_join_button_pressed() -> void:
if !_name_edit.text:
_display_error("Name cannot be empty")
return
_join_button.disabled = true
_host_button.disabled = true
var address := _address_edit.text
if not (address in _server_history):
_server_history.append(address)
var file := FileAccess.open(SERVER_HISTORY_PATH, FileAccess.READ_WRITE)
if file:
file.seek_end()
file.store_line(address)
else:
file = FileAccess.open(SERVER_HISTORY_PATH, FileAccess.WRITE)
file.store_line(address)
Networker.set_local_player_info(_name_edit.text)
Networker.join_game(address)
func _on_networker_network_error(message: String) -> void:
_join_button.disabled = false
_host_button.disabled = false
_display_error(message)