cadastery/scripts/ui/chat.gd

115 lines
3.1 KiB
GDScript

class_name Chat
extends Menu
const BBCODE_TAGS_TO_ESCAPE: PackedStringArray = [
"url", "img", "font", "dropcap", "opentype_features", "outline_size"
]
var _chat_message_scene := preload("res://scenes/ui/chat_message.tscn")
var _message_history: PackedStringArray = []
var _history_position: int = 0
@onready var _msg_scroll: ScrollContainer = $MsgMargin/MsgVBox/MsgScroll
@onready
var _msg_container: Container = $MsgMargin/MsgVBox/MsgScroll/MsgMargin/MsgContainer
@onready var _msg_margin: Container = $MsgMargin/MsgVBox/MsgScroll/MsgMargin
@onready var _message_edit: LineEdit = $EditMargin/EditVBox/MessageEdit
func _ready() -> void:
_message_edit.text_submitted.connect(_on_message_edit_text_submitted)
_message_edit.visible = false
_msg_margin.minimum_size_changed.connect(_on_message_margin_minimum_size_changed)
Referencer.chat = self
func _exit_tree() -> void:
Referencer.chat = null
func _input(event: InputEvent) -> void:
if event.is_action_pressed("menu"):
call_deferred("close")
if _message_edit.has_focus():
if (
event.is_action_pressed("ui_up")
and _history_position + 1 <= _message_history.size()
):
_history_position += 1
_set_message_from_history()
if event.is_action_pressed("ui_down") and _history_position - 1 >= 0:
_history_position -= 1
_set_message_from_history()
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("chat") and not is_open:
open()
func open() -> void:
super.open()
_message_edit.visible = true
_message_edit.grab_focus()
_msg_scroll.vertical_scroll_mode = ScrollContainer.SCROLL_MODE_AUTO
func close() -> void:
super.close()
_message_edit.release_focus()
_message_edit.visible = false
_msg_scroll.vertical_scroll_mode = ScrollContainer.SCROLL_MODE_SHOW_NEVER
@rpc("any_peer", "call_local", "reliable", 1)
func _send_message(message: String) -> void:
var player_name := (
Networker.players[multiplayer.get_remote_sender_id()]["name"] as String
)
var message_node := _make_message_node(player_name, message)
_msg_container.add_child(message_node)
print(player_name + ": " + message)
func _make_message_node(player_name: String, message: String) -> RichTextLabel:
var node := _chat_message_scene.instantiate() as RichTextLabel
node.text = "[b]" + player_name + ":[/b] " + _escape_bbcode_tags(message)
return node
func _set_message_from_history() -> void:
if _history_position > 0:
var message := _message_history[-_history_position]
_message_edit.text = message
else:
_message_edit.text = ""
func _escape_bbcode_tags(message: String) -> String:
for tag_name in BBCODE_TAGS_TO_ESCAPE:
var tag := "[" + tag_name
if tag in message:
message = message.replace(tag, "[lb]" + tag_name)
return message
func _on_message_edit_text_submitted(message: String) -> void:
if _message_edit.text == "":
return
_message_edit.text = ""
if not (message in _message_history):
_message_history.append(message)
_history_position = 0
close()
_send_message.rpc(message)
func _on_message_margin_minimum_size_changed() -> void:
_msg_scroll.set_deferred(
"scroll_vertical", int(_msg_scroll.get_v_scroll_bar().max_value) + 100
)