cadastery/scripts/main.gd
2025-02-13 17:35:56 +10:00

17 lines
284 B
GDScript

class_name Main
extends Node
@onready var player_holder: Node = $Players
func _ready() -> void:
Referencer.main = self
func _exit_tree() -> void:
Referencer.main = null
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("menu"):
get_tree().quit()