remove sfx attenuation
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parent
106a8611be
commit
07c28548b2
@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=3 uid="uid://bryima34hc3yp"]
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[gd_scene load_steps=19 format=3 uid="uid://bryima34hc3yp"]
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[ext_resource type="Script" uid="uid://cl0asbgqd3anu" path="res://scripts/game_key.gd" id="1_sypr4"]
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[ext_resource type="AudioStream" uid="uid://bq0ikue882kg6" path="res://assets/sfx/keyboard/typing/press_01.wav" id="2_cqjrw"]
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@ -39,8 +39,6 @@ stream_4/stream = ExtResource("13_tj68p")
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stream_5/stream = ExtResource("14_kt0yx")
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stream_6/stream = ExtResource("15_w7o33")
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[sub_resource type="AudioStreamPolyphonic" id="AudioStreamPolyphonic_6rsff"]
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[node name="GameKey" type="Node3D" node_paths=PackedStringArray("player_pos_marker", "_skeleton_primary", "_skeleton_secondary", "_nub_mesh", "_upper_left_label", "_upper_right_label", "_lower_left_label", "_lower_right_label", "_center_label", "_press_light", "_adjacency_light", "_sfx_player")]
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script = ExtResource("1_sypr4")
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player_pos_marker = NodePath("PlayerPosMarker")
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@ -54,7 +52,7 @@ _lower_right_label = NodePath("Labels/LowerRightAttachment/LowerRightLabel")
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_center_label = NodePath("Labels/CenterLabel")
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_press_light = NodePath("Effects/PressLight")
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_adjacency_light = NodePath("Effects/AdjacencyLight")
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_sfx_player = NodePath("SFXPlayer")
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_sfx_player = NodePath("")
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_press_sfx = SubResource("AudioStreamRandomizer_agrko")
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_release_sfx = SubResource("AudioStreamRandomizer_ch32x")
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@ -177,11 +175,5 @@ omni_range = 0.6
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
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gizmo_extents = 0.2
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[node name="SFXPlayer" type="AudioStreamPlayer3D" parent="."]
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stream = SubResource("AudioStreamPolyphonic_6rsff")
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volume_db = -15.0
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bus = &"SFX"
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attenuation_filter_cutoff_hz = 20500.0
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[editable path="Model"]
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[editable path="ModelSecondary"]
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@ -29,7 +29,7 @@ _layout_swap_sfx = SubResource("AudioStreamRandomizer_hylia")
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[node name="SFXPlayer" type="AudioStreamPlayer3D" parent="."]
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stream = SubResource("AudioStreamPolyphonic_3k4ps")
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volume_db = -15.0
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attenuation_model = 3
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autoplay = true
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bus = &"SFX"
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attenuation_filter_cutoff_hz = 20500.0
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