diff --git a/scenes/player.tscn b/scenes/player.tscn index fc00f23..33438f2 100644 --- a/scenes/player.tscn +++ b/scenes/player.tscn @@ -3,14 +3,15 @@ [ext_resource type="Script" uid="uid://dmfdlb4ae57qv" path="res://scripts/player.gd" id="1_3vyb7"] [sub_resource type="BoxMesh" id="BoxMesh_u8vuu"] +size = Vector3(0.6, 0.6, 0.6) [node name="Player" type="Node3D"] script = ExtResource("1_3vyb7") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0) mesh = SubResource("BoxMesh_u8vuu") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] -transform = Transform3D(0.310767, 0, 0, 0, 0.310767, 0, 0, 0, 0.310767, 0, 0.5, 0.63) +transform = Transform3D(0.310767, 0, 0, 0, 0.310767, 0, 0, 0, 0.310767, 0, 0.394854, 0.356113) mesh = SubResource("BoxMesh_u8vuu") diff --git a/scripts/player.gd b/scripts/player.gd index 5a77061..c30fcc9 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -21,15 +21,26 @@ func _ready() -> void: func _process(_delta: float) -> void: if _current_key: - global_position = _current_key.player_pos_marker.global_position - var rotation_translate := ( - _current_key.get_default_transform().inverse() - * _current_key.player_pos_marker.global_transform - ) - global_rotation = ( - (_rotation * (rotation_translate.basis.get_rotation_quaternion())) - . get_euler() - ) + global_position = _animate_position() + global_rotation = _animate_rotation() + + +#endregion + + +#region animation +func _animate_position() -> Vector3: + return _current_key.player_pos_marker.global_position + + +func _animate_rotation() -> Vector3: + var rotation_translate := ( + _current_key.get_default_transform().inverse() + * _current_key.player_pos_marker.global_transform + ) + return ( + (_rotation * (rotation_translate.basis.get_rotation_quaternion())).get_euler() + ) #endregion