add basic key row generation
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9db113c569
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20
scenes/game_key.tscn
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20
scenes/game_key.tscn
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@ -0,0 +1,20 @@
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[gd_scene load_steps=2 format=3 uid="uid://bryima34hc3yp"]
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[sub_resource type="BoxMesh" id="BoxMesh_72e4x"]
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size = Vector3(0.25, 0.15, 0.25)
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[node name="GameKey" type="Node3D"]
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[node name="Mesh" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_72e4x")
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[node name="Label3D" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0669861, 0.075748, -0.0306985)
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pixel_size = 0.0015
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shaded = true
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double_sided = false
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alpha_cut = 1
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modulate = Color(0, 0, 0, 1)
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text = "Q"
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font_size = 72
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outline_size = 0
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8
scenes/game_keyboard.tscn
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8
scenes/game_keyboard.tscn
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@ -0,0 +1,8 @@
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[gd_scene load_steps=3 format=3 uid="uid://dl5jgx2ucmvk7"]
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[ext_resource type="Script" uid="uid://c7ikemicshkhv" path="res://scripts/game_keyboard.gd" id="1_3k4ps"]
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[ext_resource type="PackedScene" uid="uid://bryima34hc3yp" path="res://scenes/game_key.tscn" id="2_j5t22"]
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[node name="GameKeyboard" type="Node3D"]
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script = ExtResource("1_3k4ps")
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_game_key_scene = ExtResource("2_j5t22")
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@ -1,4 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://djmj08xtpgpgk"]
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[gd_scene load_steps=4 format=3 uid="uid://djmj08xtpgpgk"]
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[ext_resource type="PackedScene" uid="uid://dl5jgx2ucmvk7" path="res://scenes/game_keyboard.tscn" id="1_errlg"]
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[sub_resource type="QuadMesh" id="QuadMesh_ij1v8"]
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size = Vector2(5, 2.175)
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@ -19,3 +21,6 @@ transform = Transform3D(0.312269, -0.815913, 0.486594, -2.95249e-09, 0.512208, 0
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_ij1v8")
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[node name="GameKeyboard" parent="." instance=ExtResource("1_errlg")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0721761, 0)
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@ -1 +1,20 @@
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extends Node
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class_name GameKeyboard extends Node3D
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@export var _game_key_scene: PackedScene
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@export var _key_size: float = 0.25
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@export var _key_gap: float = 0.1
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func _ready() -> void:
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_generate_keys()
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func _generate_keys() -> void:
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var keys_amount: int = 10
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var offset_x: float = (
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((keys_amount - 1) * _key_size + (keys_amount - 1) * _key_gap) / 2
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)
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for i in range(keys_amount):
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var game_key_node := _game_key_scene.instantiate()
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add_child(game_key_node)
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game_key_node.position.x = i * _key_size + _key_gap * i - offset_x
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@ -1 +1 @@
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uid://vw7vupf1ese7
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uid://c7ikemicshkhv
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