diff --git a/scripts/game_key.gd b/scripts/game_key.gd index cc7d652..f6db36a 100644 --- a/scripts/game_key.gd +++ b/scripts/game_key.gd @@ -117,7 +117,7 @@ func _unhandled_input(event: InputEvent) -> void: _set_pressing(event_key) if LayoutConfig.is_configuring and event_key.is_pressed(): - if not keyboard.alt_layout: + if not keyboard.alt_visual_layout: if not event_key.shift_pressed: _input_event_main = event_key else: diff --git a/scripts/game_keyboard.gd b/scripts/game_keyboard.gd index c05ee26..bb720fd 100644 --- a/scripts/game_keyboard.gd +++ b/scripts/game_keyboard.gd @@ -22,7 +22,7 @@ signal key_press_changed(game_key: GameKey, event: InputEventKey) @export_group("SFX") @export var _layout_swap_sfx: AudioStream -var alt_layout: bool +var alt_visual_layout: bool var pressed_positions: Dictionary[Vector3, bool] var anim_time: float @@ -73,8 +73,8 @@ func _unhandled_input(event: InputEvent) -> void: event_key.is_pressed() and (keycode == KEY_SHIFT | KEY_MASK_ALT or keycode == KEY_ALT | KEY_MASK_SHIFT) ): - alt_layout = not alt_layout - print("change layout! " + str(alt_layout)) + alt_visual_layout = not alt_visual_layout + print("changed visual layout! " + str(alt_visual_layout)) #endregion