add readme to custom layout user dir
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@ -7,7 +7,7 @@ advanced_options=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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include_filter="resources/kle/README.txt"
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exclude_filter=""
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export_path="build/windows/keebie.exe"
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patches=PackedStringArray()
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11
resources/kle/README.txt
Normal file
11
resources/kle/README.txt
Normal file
@ -0,0 +1,11 @@
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Here you can add custom physical layouts.
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Layouts can be created and edited in Keyboard Layout Editor:
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https://www.keyboard-layout-editor.com
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Once you've created the layout, export it in JSON format (Download > Download JSON)
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and put the JSON file in this directory.
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Keep in mind that key labels should adhere to the standard US QWERTY layout,
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so that the game could correctly infer their keycodes.
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You can configure your keyboard's actual labels in the game itself.
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@ -4,6 +4,7 @@ signal layout_swapped(new_layout: AbstractLayout)
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const CONFIG_PATH := "user://layout.cfg"
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const CUSTOM_LAYOUTS_PATH := "user://custom_layouts"
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const CUSTOM_LAYOUTS_README := "res://resources/kle/README.txt"
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const SECTION_INFO := "info"
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const SECTION_KEYS := "keys"
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const PARAM_NAME := "name"
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@ -145,9 +146,15 @@ func _save_config() -> Error:
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func _load_custom_layouts(path: String) -> void:
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if not DirAccess.dir_exists_absolute(path):
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var err := DirAccess.make_dir_absolute(path)
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if err != OK:
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printerr("error creating directory '%s': %s" % [path, err])
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var dir_err := DirAccess.make_dir_absolute(path)
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if dir_err != OK:
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printerr("error creating directory '%s': %s" % [path, dir_err])
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return
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var file_err := DirAccess.copy_absolute(
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CUSTOM_LAYOUTS_README, path.path_join(CUSTOM_LAYOUTS_README.get_file())
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)
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if file_err != OK:
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printerr("error copying file '%s': %s" % [CUSTOM_LAYOUTS_README, file_err])
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var dir := DirAccess.open(path)
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if not dir:
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